Wow, I forgot how bad Oblivion was, how do you all deal with

Post » Sat Jun 25, 2011 4:24 pm

Quasi-related side note: I've been sitting here digging up old soundtracks from Total Annihilation (amazing RTS) and I just found out that the person who did the incredible soundtrack for TA (Jeremy Soule) is the same person who did the soundtrack for Morrowind, Oblivion, AND Skyrim! LOL! Funny, because I thought the Morrowind soundtrack was MUCH better than Oblivions, and I'm a music guy.

I very much agree. I was surprised to learn Jeremy Soule did Oblivion. Morrowind's was definitely superior.

This isn't a complaint so much as a funny conundrum, but when I select the city name they usually respond with "X is doing Y because of Z" but because these are Elder Scrolls names they're a bit hard to understand which leads me to not remembering them, and then forgetting the entire conversation. Obviously when it was in text it was easier to remember and identify.

Yeah, some people are rather boring, and merely talk about gossip around the city. Others give some interesting insight into their lives. While others give interesting insight into the town itself. For example, just yesterday I was playing and spoke to a guard in Leyawiin about the town, he informed me about Torval the Pilot, the High Elf that discovered the Niben, and told me that it was his statue in the Southwest of Leyawiin. I had never known that, as the statue was previously just some Frotto-looking guy. Little details like that can go a long way.

I had forgotten that fight. Like I said, I will concede that Oblivion has Morrowind beat pretty good when it comes to combat. That said, I still maintain, that though that fight was enjoyable the majority was (albeit probably due to other game mechanics and not strictly the story itself) a disappointment.

I can see that. I think the story of Oblivion is really good, especially for those who dig deep and really learn the inner-workings of what is going on that isn't right in the players face, but some of the presentation and other gameplay mechanics can distract from that and make it seem not as good as it actually is. I'm still impressed by it in continuous playthroughs, it's a lot more detailed than it's given credit for.

I actually thought about this, and will probably turn off the voices on my next play-through. Just typing that out is sad. I'm sorry but the Oblivion VO really is pathetic; if you can stand it, more power to you, but I cannot.

Out of curiosity, is it ALL voice acting in the game that you dislike, or just specific voice actors? Personally, I'm not a fan of the voice actor and actress for the Elves, but I think everyone else did a great job. I'm particularly a fan of the male Redguard, who also did the Redguards in Morrowind and Cyrus in TESA: Redguard.

You're right about the hand-holding. I've never used fast-travel as I think it's a terrible mechanic for a single-player game of this nature. I also DL'd a mod to lower the range in which icons for points of interest appear; now I actually SEE the ruins before the neon lights up. The quest marker I largely try to ignore, and if the "Seeking Your Roots" quest removes it, than I shall never finish that quest for that reason!

Seeking Your Roots will add a quest marker once you need to go to Sinderion, but as long as you don't have enough Nirnroots in your inventory to trigger the next stage of the quest, there won't be a quest marker. I personally like idea of fast travel and the quest markers, I can't tell you how many times I wished Morrowind had them (to hell with that Dwemer puzzle box!), but they could have been implemented a little better. I'm glad that Skyrim is including fast travel AND a silt strider-esque method of fast traveling with carriages. Options!

For example, the sewer entrance found near the starting area (exit the jail sewers, turn left, follow the coast and it's close by), I explored that sewer area, and all throughout the sewer there is a ceiling piece that does this number: _--_ (lol) where there's a gap between the top of the wall, and the ceiling because of the shape. Also, in a building (don't remember which) I was leaving I could see the blue of the world through it (not a windowed door, just a gap where the door should be flush with the doorway). There was another in a cluster of rocks somewhere around the starting area as I got close, it just started to tear away and boom, endless, blue nothingness.

Huh, I've never noticed any of that. I'll keep an eye out. In Oblivion's defense, it's incredibly easy to miss those types of things when designing dungeons, as I learned myself when I was modding a dungeon. There were times where I would go long periods of time without even realizing that a giant square of the ceiling was missing any type of tile. It was far more common to have a ceiling tile just slightly off the grid.
I think what you've seen are probably very secluded instances, though, since as I said, I've never even seen any in years of playing.
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Crystal Clear
 
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Post » Sat Jun 25, 2011 10:29 am

And I'm sure these people were perfectly willing to divulge every little bit of information about their life to you? Wading through 20+ dialogue options just to find the one I actually wanted became a bit frustrating in Morrowind.
Also, often times if you wanted to discover a new quest or new location you might find yourself clicking on every single dialogue option until you saw "your journal has been updated," in the dialogue box, and then you'd finally read through the text. That is not an intuitive way to acquire new quests.


No, and neither did the NPCs, unless they liked you enough (similar to real life) or were giving quest-specific information.

If an NPC wanted to give you a quest, he'd open with said request, which would then be followed by all important topics being highlighted in blue, which were also able to be clicked on to lead you to it. Clicking on all the dialogue options to find quests? How did you get yourself to that point? Only way you'd do that is if you were told to talk to a certain NPC and it bugged or you actually went to EVERY npc and clicked ALL the dialogue options in hopes of quests appearing, which is nothing short of hilarious. Also, scrolling through dialogue options being hard......get a mouse that has a wheel? I've never heard anyone complain about that. If you're looking for only quest-related topics and don't want to think, Oblivion is certainly better for that but Morrowind didn't have a problem catering to that type of gameplay either.

The dialogue system in Morrowind worked very well and was incredibly easy.
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Dezzeh
 
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Post » Sat Jun 25, 2011 10:39 am

I honestly went from Oblivion to Morrowind and my jaw dropped. I can't believe how much more there is to do in Morrowind as compared to Oblivion. The only major complaint I have about Morrowind is the combat system. That said though, I still like Oblivion, it's just disappointing in comparison.
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Miranda Taylor
 
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Post » Sun Jun 26, 2011 12:44 am

I very much agree. I was surprised to learn Jeremy Soule did Oblivion. Morrowind's was definitely superior.


It makes me eager to hear Skyrims. That said, I'll be holding off on buying Skyrim till I get to test it through a friend of some other means.

Yeah, some people are rather boring, and merely talk about gossip around the city. Others give some interesting insight into their lives. While others give interesting insight into the town itself. For example, just yesterday I was playing and spoke to a guard in Leyawiin about the town, he informed me about Torval the Pilot, the High Elf that discovered the Niben, and told me that it was his statue in the Southwest of Leyawiin. I had never known that, as the statue was previously just some Frotto-looking guy. Little details like that can go a long way.


I totally agree.

I can see that. I think the story of Oblivion is really good, especially for those who dig deep and really learn the inner-workings of what is going on that isn't right in the players face, but some of the presentation and other gameplay mechanics can distract from that and make it seem not as good as it actually is. I'm still impressed by it in continuous playthroughs, it's a lot more detailed than it's given credit for.


If I can fix the other problems with the game to a point where I play it again I will be paying closer attention to the main story.

Out of curiosity, is it ALL voice acting in the game that you dislike, or just specific voice actors? Personally, I'm not a fan of the voice actor and actress for the Elves, but I think everyone else did a great job. I'm particularly a fan of the male Redguard, who also did the Redguards in Morrowind and Cyrus in TESA: Redguard.


Like I mentioned earlier, orcs are terrible (both male and female) as they sound like imperials. Regardless of race, buying and selling things was always caused me to cringe (partially because of the barter system) because the delivery of the lines sounded almost like they were mocking me for liking a fantasy game. Talking to a guard with X voice, then talking to some old man inside the city who had the exact same voice (no difference in inflection) then going to an inn and again having the same voice come back at me is enough to drive someone mad. You can tell many of the voices are from people trying to sound like a fantasy character, unlike a good actor who will sound like a fantasy character. The dark elves....sound like imperials. Honestly, think back to the greetings in Morrowind, the differences between the races were not only HUGE but the voices were very appropriate for each race. Gun-to-my head I guess the high elves sound OK in Oblivion. I actually can't remember a specific instance regarding a red guard. The beast races suffered a lot as well. Argonians sound like imperials with a runny nose and Khajiit sound like they're trying but not getting it. And it's not like sounding like an imperial is nice, because all the imperials are voiced by one person who sounds like he wishes he wasn't there or by a woman trying way to hard.

Seeking Your Roots will add a quest marker once you need to go to Sinderion, but as long as you don't have enough Nirnroots in your inventory to trigger the next stage of the quest, there won't be a quest marker. I personally like idea of fast travel and the quest markers, I can't tell you how many times I wished Morrowind had them (to hell with that Dwemer puzzle box!), but they could have been implemented a little better. I'm glad that Skyrim is including fast travel AND a silt strider-esque method of fast traveling with carriages. Options!


Haha, puzzle box. Ok, so that is the Nirnroot quest; good to know, thanks. I agree, options always help! Between almsivi and divine intervention, mark and recall, silt striders and boats, and guild guides fast travel wasn't really needed in Morrowind; you were still kept in the immersion of the whole thing while still getting around quite quickly.

Huh, I've never noticed any of that. I'll keep an eye out. In Oblivion's defense, it's incredibly easy to miss those types of things when designing dungeons, as I learned myself when I was modding a dungeon. There were times where I would go long periods of time without even realizing that a giant square of the ceiling was missing any type of tile. It was far more common to have a ceiling tile just slightly off the grid.
I think what you've seen are probably very secluded instances, though, since as I said, I've never even seen any in years of playing.


I hear you, but I saw enough in the last, short play-through that I was shocked. Just expected more from a large game company.
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Brιonα Renae
 
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Post » Sat Jun 25, 2011 5:43 pm

I honestly went from Oblivion to Morrowind and my jaw dropped. I can't believe how much more there is to do in Morrowind as compared to Oblivion. The only major complaint I have about Morrowind is the combat system. That said though, I still like Oblivion, it's just disappointing in comparison.


The people who go from Oblivion to Morrowind (and look for more than just PRETTY COLOR in a game) say this a lot. It's true, Morrowind is a much deeper game.
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bonita mathews
 
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Post » Sun Jun 26, 2011 12:00 am

Turnabout is fair play so I ask the OP; "Why are you playing Oblivion and if you are not, why are you so intent upon commenting in an Oblivion forum?"

BTW. if you really want to know why we play Oblivion, you might try reading some of the other threads in the Oblivion General forum.
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NAkeshIa BENNETT
 
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