Stealing in Skyrim

Post » Sat Jun 25, 2011 11:43 am

I was playing oblivion today and decided to go on a thieving rampage. Only problem was there was nothing worth stealing!

I seriously hope there is more to steal from shopkeepers and houses this time around because it is a complete letdown to break into a hard lock only to find some yarn and 2 gold.

There really shouldn't be any "inaccessible" doors either. I mean whats the point of having maxed lockpick skill if you can't open everything?!

Even newer games like new vegas block you stealing from certain areas. Instead you are teased with it's unreachable position and forced to pay in full!

I think that if you are able to break into the blacksmith's workshop, you should find some high grade gear lying about!

You shouldn't have to either kill or pay for good equipment, there should always be an alternative of stealing it.

The main point is you can't fully become a thief if there isn't much worth thieving.

Oh and unless someone sees me steal it, i should be able to sell it to whoever i want! Why would it appear in my inventory as stolen if nobody saw me do it!
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Luna Lovegood
 
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Post » Sat Jun 25, 2011 1:51 pm

I believe that the higher grade stuff should be in the room the black smith sleeps in so its harder to steal. I have to agree that stealing from houses and shops was pointless.
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Annika Marziniak
 
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Post » Sat Jun 25, 2011 9:50 pm

and I can understand unique items being recognized, even if a blacksmith has an enchanted sword you steal, maybe only he or people in the town recognize it's stolen, but a merchant on the other side of the map should be clueless
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Averielle Garcia
 
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Post » Sat Jun 25, 2011 5:16 pm

main problem about stealing in Oblivion is

1. As stated other then forks and cups nothing really goes for much.

2. The more expensive stuff like armor and swords are display items never restocked

3. No real fear factor involved while stealing.. you can pick the stores (3 seconds with any skill lvl) walk/run around normally in the separate cell while no one is around and just keep taking and then go on your marry way to a fence.

4. When your all done and finished being the masterful thief you are you find yourself with tons of cash with nothing at all to spend it on..

I would say there are more things then just stealing need to improve to make much of an impact things like economics, fenses, guards/patrols etc need to be worked on to actually give it some sort of acomplisment
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Penny Courture
 
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Post » Sat Jun 25, 2011 7:33 pm

Yeah, it annoyed me how almost everything in people's house's were worth next to nothing. They usually weighed more than they were worth lol.
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Samantha hulme
 
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Post » Sat Jun 25, 2011 6:41 pm

and I can understand unique items being recognized, even if a blacksmith has an enchanted sword you steal, maybe only he or people in the town recognize it's stolen, but a merchant on the other side of the map should be clueless


Yes! It's just common sense. Not to mention stealing a unique item could open up a side quest e.g different people from town approach you and offer you different incentives in exchange for the stolen unique item. Theres just so much more simple little things they could do with it.
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Darren
 
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Post » Sat Jun 25, 2011 8:53 pm

My main income from houses in Oblivion? Cloth... besides that if I was lucky they'd have a mortar and pestle. :sadvaultboy:

I can understand not wanting it to be a looting frenzy but sheesh. Also what was with that replica weapon bullcrap? I'd see it, get excited that I had a chance to get it, then notice it was a replica. How anticlimactic.
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Mariana
 
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Post » Sun Jun 26, 2011 3:39 am

My main income from houses in Oblivion? Cloth... besides that if I was lucky they'd have a mortar and pestle. :sadvaultboy:

I can understand not wanting it to be a looting frenzy but sheesh. Also what was with that replica weapon bullcrap? I'd see it, get excited that I had a chance to get it, then notice it was a replica. How anticlimactic.


lol i hated that too, "oh look it's an ebony longsword...... replica fail"
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Motionsharp
 
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Post » Sat Jun 25, 2011 9:14 pm

In Morrowind I remember stealing every single miscellaneous item in a dungeon or an unattended house/fort, and then selling each and every single item to shopkeepers.....
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RUby DIaz
 
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Post » Sat Jun 25, 2011 4:32 pm

Real-time stealing should be implemented.
Put pressure on thieves to sort of balance it out for all levels, put a little bit of difficulty? I think it'd be pretty cool. It would make a challenge for pickpockets.
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krystal sowten
 
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Post » Sun Jun 26, 2011 2:13 am

Look, I'm all for stealing, but this is not Daggerfell, so stop trying to copy
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Gwen
 
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Post » Sat Jun 25, 2011 4:25 pm

Yeah, it annoyed me how almost everything in people's house's were worth next to nothing. They usually weighed more than they were worth lol.


I had this system, where i would steal anything that was worth 5-10x more then it weighed. It kept the weight down, but tbh there really isnt alot.

I agree. There should be some common junk left out, but if you have the mastery to get it, there should be some good stuff laying around, perhaps trapped, or guarded by a hired sentry. Naturally, stealing it should be more difficult, imo, than just earning it. But stealing is free, so...
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jennie xhx
 
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Post » Sun Jun 26, 2011 12:18 am

You can't expect a blacksmith in a small town to have a full ebony plate set or the legendary axe of pwnage in the store. Stealing from the poor should be about as rewarding (and challenging) as it was in Oblivion -> no challenge and no reward.

Now if you pick a proper target - like a jewelry store in a large city, the local ruler's castle or something like that - the reward and difficulty should both skyrocket.
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Blessed DIVA
 
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Post » Sat Jun 25, 2011 1:08 pm

I'd always go for the guard towers in the Imperial City. Armour was heavy, but it at least got some money.
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Catharine Krupinski
 
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