I have an idea for a leveling system

Post » Sun Jun 26, 2011 4:22 pm

Sry if this is not the right forum to post this.

I have a verry good idea how to balance the leveling in the Oblivion. It would be wonderful if someone can implamate it in a mode that everyone can use.

So here's the deal: I think everyone agree that the leveling system in the oblivion is to exploitable. The fact u can just cast 3 magicka cost spells on yourself for infinite time or the fact u can get 14 skills to max before ur level 2 is enough to prove that. It's also stupid that u should choose for Major skill the skill u wouldnt use, cause otherwise u'll level up to fast (exspecialy on hardest difficulty) . My solution is this:

No leveling from using the skills at all. Instead of this u only skill up using trainers. And every trainer can give u 20 skill rises per level. Than u level up. U have a level cap of 25. Also u can still chose 7 "major" skills but that will only determine which skills will get 20 points bonus, it wouldnt matter if u skill up major or minor skills, when u get 20 skills up from trainers u level up.

How is this better?

1. It will not be possible to get max out. This means that powers, spells, potion and items with "fortify skill/atribute" effect will be usefull troughout the game. This will make for bigger variety of meaningful choises.
2. No "jumping trough" the first levels of skills, potions and equipments. You'll have to use every weak potion that u get ur hands on, cause u wouldnt be able to get powerful fast enough to not care for weak effects.
3. U will have the choise of either get Master in 6-7-8 skills and rely only on them or go for a well rounded character without any extraordinary powers. This goes the same for atributes. U will have the choise and will suffer the consuquenses.
4. Chosing the "class" will actualy mean to chose the skill u'll use, cause u wont be able to skill up in any other for the time being. This will make for far more strategic character development.
5. No need for grinding, the leveling will require earning money trough quest and dungeon crawling.
6. No need for calculating "how much of what skill should I get up to get the most points for atribute". U get 20 skill raises and arround 10 atribute points per level. This will also make for easier enemy balancing for the modder, because it will be clear exactly how much u have gotten stronger on the level.

I think this will go verry nice with the OOO Mode, but if anyone can create it like a independent mode or a part of other mode, I will not complain. But please, anyone get this done cause I realy want to play the game like this.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Sun Jun 26, 2011 9:53 am

It sounds a lot like http://www.tesnexus.com/downloads/file.php?id=23322 although Wrye bypassed trainers altogether and you just pay for your level-ups (essentially the same thing anyway). Might be worth a look.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Sun Jun 26, 2011 5:29 am

Yeah, it does sound similar, but I think it feels more realistic with trainers. Also the quests for Master level training will become nesesety. The thing that this mode really does better is that every level will be harder than the previous, whereas in my propostion if U go for well rounded character (u train all the skills) u wouldnt have to pay for expensive Expert and Master level training. Nevertheless I think for the sake of the role playing experience, using trainer and doing stuff to deserve to be train by a "master" will feel better.
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Sun Jun 26, 2011 2:14 pm

_Dante_, have you looked through the other leveling mods out there? Your idea is certainly similar to Wrye Leveling, except for the trainers issue. But there are other mods that change the approach to leveling completely, such as http://www.tesnexus.com/downloads/file.php?id=14065 or http://www.tesnexus.com/downloads/file.php?id=35333... both of which eliminate the exploitability of the standard leveling system in completely different ways. You might want to check those out and consider the possibilities.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Sun Jun 26, 2011 1:18 pm

It's a good idea, but Wrye already beat you to it with http://planetelderscrolls.gamespy.com/View.php?id=2839&view=OblivionMods.Detail. I guess he got tired of running to trainers every time he wanted a skillup and made Wrye Leveling.
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am


Return to IV - Oblivion