[1] MY main problem is the lesser quest detail/direction(this leads to quest markers). In morrowind you would have some extensive written dialogue explaining detailed directions to get to a specific location telling you which rivers to cross, which big rocks to look for, which Forts that will tell you youve gone too far. Then, most likely due to the shift to voice acting (my thoughts i could be wrong)causing dialogue limitations, you just get a quest marker with little to no direction, verbal or written. It seems that bethesda just having their voice actors say something like "this information isnt to be heard by anyone else...let me write that down for you" would be a good way to circumvent this problem.
Many say they hope there will be a toggle for quest markers...which i hope for as well, maybe it could be an effect of higher difficulty options. But the fact of the matter is that when there is little to zero dialogue to rely upon in the first place, turning off the markers can be completely devestating because of the non detailed quest descriptions. Id like to see possibly what i suggested above...people offering to write down things for you. Seems like it would allow for a much wider range of dialogue/conversation/interaction.
[2] This doesnt bother me all that much but there have been several people mentioning that the reason for class titles to be cut would be due to voice acting not being fleshed out for them as it would seem difficult to , especially not custom classes.
Personally this one doesnt bother me all that much, but it is pretty awesome talking to people and having them acknowledge you for your skill/deeds/whatever (<---class title).
I had a few more in mind but i cant remember them atm lol, the quest one was the main issue for me and i was wondering if anyone felt the same. Or if everyones thought the move to voice acting has been all kinds of great?