» Mon Jun 27, 2011 1:44 am
Well, Oblivion was 3D too. If we're counting that in, then I think we also have to count in what that takes away from the size, since you won't be able to occupy each and every square meter on the map if the map has lots of steep angles (i.e. mountains).
Size of a gameworld is difficult to measure since it's kind of subjective. An area in square miles will give you a good approximation, especially when you compare games where it's drastically different; but if you compare two games which are "about the same size", then it doesn't tell you that much anymore, because the subjective perception becomes more important. Morrowind feels bigger than Oblivion because it has a huge (and walled-off) mountain in the middle instead of being a giant basin. However, it's definitely smaller than Oblivion, and it is smaller than Skyrim will be.
By the way, I did the number crunching myself once; turned out that Morrowind had around 3200 cells, while Oblivion had around 4000 and Skyrim will have around 3800. My numbers are smaller than those mentioned here because I only regarded the area within each game's boundaries, instead of the full rectangular map.