Our guess at the map was wrong.

Post » Mon Jun 27, 2011 6:34 am

I accept that vertical areas will add more playable space, however I'm only concerned with simple square mileage right now.
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James Hate
 
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Post » Sun Jun 26, 2011 10:51 pm

logic.

if it's about the same area, even if its smaller than oblivion, then skyrim already has a larger total size than oblivion's. what you've said until now is only on the latitude/longitude scale, if we have the altitude factor which includes mountain paths and whatnot then it's clear that skyrim is the bigger one.


True.

3D

Just don't state ?Todd said Skyrim was bigger than Oblivion?.
Because he didn't.
He said it was about the same size, yet felt bigger due to its verticality.

Facts are facts. Fact is he didn't say it.
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Francesca
 
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Post » Mon Jun 27, 2011 9:11 am

Another thing to know about the map size is you are determining size as a flat plane, which skyrim is not. For the people who understand the technical aspect of 3D design, 16 sq. miles when turned into highly elevated map routes is actually a seemingly larger amount of space. The land size had to be slightly smaller because the depth of the landscape and detail of dungeons was drastically increased. Oblivion was a large map, sure, but it felt REALLY empty. Skyrim will be brimming with many dungeons, rough terrain, and other things to make the travel from point a to point b seem longer and more filled.

So please don't worry. I assure you that you wont be disappointed. And if you aren't? Then you can troll me for the day when Skyrim comes out.
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Dragonz Dancer
 
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Post » Sun Jun 26, 2011 11:54 pm

Why assume? Skyrim's around 16 sq miles like Oblivions map which was 16 sq miles. If you count the cell counts between the "Holds" and "Citys" will can add up that its around 16.5 to 17 sq miles. Which is a little bigger than Oblivion, if not than its the same size. Your unlogical point is refuted.

actually oblivion was about 24 square miles and skyrim is supposed to be about the same size but it will feel massive thanks to all the mountains and overall different landscapes
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Rachael Williams
 
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Post » Mon Jun 27, 2011 1:43 pm

Source?



I dont have an exact source but, he said it's barely bigger.. I will try to look for it..
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sam westover
 
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Post » Mon Jun 27, 2011 12:59 pm

Where did you get that number exactly? Worm[numbers here], I believe it was, actually counted the playable cells and it came up as roughly 4400 in comparison to Oblivion's 4600, therefore smaller. And why assume? Because developers want to make things sound as amazing as possible, to advertise their game, so if it was larger, they would say "larger" since that sounds more impressive, even if the increase in size is actually only minimal.

Skyrim is roughly bigger than 4400, in my 2005 OXM on the previw of Oblivion there was many questions on the size of the map and said it was around 4350 and 16.2 sq miles. You need to check your math.
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matt white
 
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Post » Mon Jun 27, 2011 4:12 am

Maybe Todd meant, CYRODIIL LAND MASS plus PLANE OF OBLIVION LAND MASS. Combine this with the land on the edges, which I am sure modders will use to build other provinces, and add on the 5 expansions, and this is going to be ONE HUGEASS game!
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Charity Hughes
 
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Post » Mon Jun 27, 2011 12:48 pm

Remember how many of those cells in oblivion were just single rooms or floors in small-ish buildings?

Those cell counts don't include interior cells or other world spaces besides the Tamriel worldspace(oblivion's main over world) and it's children (the city world spaces).

Skyrim = approx 4400 playable cells including the separate city cells(assuming they are a direct match to their parent as in OB)

Oblivion = approx 4600 playable cells including the separate city cells(it should be noted that with Cyrodiil's odd shape, accuracy is not as close as the Skyrim count and some rounding up was done leaving the margin of error as high as 100 cells or more)
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Avril Churchill
 
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Post » Mon Jun 27, 2011 12:24 am

My point is Skyrim's map compared to Oblivions map....well you will not see a difference at all. Skyrim will feel bigger becuase of the mountains and rough terrian and based of Todd's comments saying that some dungions will be 1 to 2 hours. So some of the Dungions will be as big or bigger than the Dungion in Oblivion from that DLC- Merunes Razor.
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Emma Copeland
 
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Post » Mon Jun 27, 2011 1:44 am

Well, Oblivion was 3D too. If we're counting that in, then I think we also have to count in what that takes away from the size, since you won't be able to occupy each and every square meter on the map if the map has lots of steep angles (i.e. mountains).

Size of a gameworld is difficult to measure since it's kind of subjective. An area in square miles will give you a good approximation, especially when you compare games where it's drastically different; but if you compare two games which are "about the same size", then it doesn't tell you that much anymore, because the subjective perception becomes more important. Morrowind feels bigger than Oblivion because it has a huge (and walled-off) mountain in the middle instead of being a giant basin. However, it's definitely smaller than Oblivion, and it is smaller than Skyrim will be.

By the way, I did the number crunching myself once; turned out that Morrowind had around 3200 cells, while Oblivion had around 4000 and Skyrim will have around 3800. My numbers are smaller than those mentioned here because I only regarded the area within each game's boundaries, instead of the full rectangular map.
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Fiori Pra
 
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Post » Mon Jun 27, 2011 3:58 am

Skyrim is roughly bigger than 4400, in my 2005 OXM on the previw of Oblivion there was many questions on the size of the map and said it was around 4350 and 16.2 sq miles. You need to check your math.

It's MY math and it is a close approximation which is sufficient for a comparison.

My point is Skyrim's map compared to Oblivions map....well you will not see a difference at all. Skyrim will feel bigger becuase of the mountains and rough terrian and based of Todd's comments saying that some dungions will be 1 to 2 hours. So some of the Dungions will be as big or bigger than the Dungion in Oblivion from that DLC- Merunes Razor.

No one here is disputing that. Your preaching to the choir bro.
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Max Van Morrison
 
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Post » Sun Jun 26, 2011 10:49 pm

http://www.gamesas.com/index.php?/topic/1158964-how-big-is-the-map-in-comparison-with-oblivions/page__st__20__p__16994052#entry16994052
A few posts below it I put up a http://www.gamesas.com/index.php?/topic/1158964-how-big-is-the-map-in-comparison-with-oblivions/page__view__findpost__p__16998032.

In summary:
Morrowind - 4000 cells
Oblivion - 4800 cells
Skyrim - 3900 cells

Like I said, I only looked at the number of cells within a game's limits.
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Kim Bradley
 
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Post » Mon Jun 27, 2011 7:53 am

It's simple marketing. Todd needs to make the game sound as good as possible, without lying. If the game is slightly larger, he would say so. If it is slightly smaller, he will say it's roughly the same size, and I'm sure it is. Don't let wishful thinking affect your judgement, to do so is "unlogical". :rolleyes:


This^ That doesn't mean anyone has to argue about it. You guys all act like it's a bad thing that he didn't explicitly say it's bigger or smaller. It really doesn't matter.

actually oblivion was about 24 square miles and skyrim is supposed to be about the same size but it will feel massive thanks to all the mountains and overall different landscapes


OB was 16.2 sq mi.
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Natalie J Webster
 
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Post » Mon Jun 27, 2011 12:26 am

I'm not sure I like the idea that things like mountains will make the world 'seem bigger'. Replayability is important and I've come to notice with New Vegas that the map can certainly effect my desire to start a new game.

In Oblivion and Fallout 3 when you started a new game you found yourself near the center of an open world to explore and could literally take off in pretty much any direction you wanted. In New Vegas, though, you always start in Goodsprings and either have to make a suicide run through deathclaw country or you do that same circuit through Primm, Nipton, Novac etc. every time you restart. This makes the world seem less open and new games feel more repetitive.

I hope the map isn't designed in such a way that we are channeled down the same paths over and over again.
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neen
 
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Post » Mon Jun 27, 2011 3:50 am

???
Skyrim is the same size as before, which is the same as Oblivion. Around 41 square kilometers.

It has been stated by Todd that the world feels bigger, however... if that's what you mean.
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Kirsty Collins
 
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Post » Mon Jun 27, 2011 3:26 am

*facepalm*

Again, more ridiculous arguments from people desperate for negativity.

It could just as easily be "about" 4409 and 44013...


That's a bit strange to say.
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Johnny
 
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Post » Mon Jun 27, 2011 2:17 pm

http://www.youtube.com/watch?v=nrGJiOBPWTI
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kat no x
 
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Post » Mon Jun 27, 2011 10:34 am

Oblivion is Bigger as for landmass but Skyrim and will have more stuff
-

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Chris Jones
 
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Post » Mon Jun 27, 2011 2:10 am

This argument is largely pointless.

The people claiming to have "data" or "proof" or even logically-derived facts are just making things up.

We do not have access to the game. We do not have access to complete information about the game map / world.

It was stated that the world is "about" the size of Oblivion but that it would "feel" larger because of the terrain. That's all we know.

I would have liked a larger world than Oblivion and I don't understand why every new game in a series is an exercise is downsizing but the fact is we don't know enough yet to really judge it. The developer could solve this mystery, if they chose, by releasing more information about the size of the gameworld, if they were so inclined. Until then it's just speculation.

In any case unless they shrunk it a LOT it's going to be fun and we'll all play it and probably enjoy it.
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jennie xhx
 
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Post » Mon Jun 27, 2011 9:35 am

Nope. It's right. It's right where the video starts.


I had another look at the video, and it has High Hrothgar in the background, I think that is located towards the centre of the map but he starts heading towards it then branches of to the right. Just wondering when was this map made? because they could have changed the Landscape (positioning of the road etc) For this game.

Those cell counts don't include interior cells or other world spaces besides the Tamriel worldspace(oblivion's main over world) and it's children (the city world spaces).Skyrim = approx 4400 playable cells including the separate city cells(assuming they are a direct match to their parent as in OB)Oblivion = approx 4600 playable cells including the separate city cells(it should be noted that with Cyrodiil's odd shape, accuracy is not as close as the Skyrim count and some rounding up was done leaving the margin of error as high as 100 cells or more)


Oh, really? I didn't know about that, thanks for pointing it out. How large is a playable cell?
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marina
 
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