This is in the resultbox of the dialogue: ""stc_mathusdawn"->PositionCell, 105, 256, -80, 0 "Seyda Neen, Lighthouse""
This script is in the lighthouse:
begin stc_lighthouseenablerQHshort GetDoneif ( stc_templeofsharV == 4 ) if ( GetDone == 0 ) if ( GetPCSleep == 1 ) "stc_mathusdawn"->enable Set GetDone to 1 else "Stc_mathusdawn"->disable endif else return endifelseif ( stc_templeofsharV == 5 ) "stc_mathusdawn"->StartCombat, "player" if ( "stc_mathusdawn" GetHealth <= 1 ) "player"->additem "stc_mathusdawnnoteHQ" 1 Messagebox, "After you kill Mathus, you feel as though the bad things that have happened throughout your life are amplified, worsened. Almost immediatly, the feeling goes away. His regrets and losses have been offered, and his note has been taken." set stc_templeofsharV to 6 Journal, "stc_templeofshar" 50 return else return endifendif
It seems that he's either not there or isn't being enabled. I tried enabling him via console but he didn't show, so i'm at a loss as to why it's not working.
Any ideas?