More Guards please

Post » Wed Jun 29, 2011 1:15 am

I want more guards patroling the roads and raiding random places sometimes failing and sometimes succeeding. I want more guards guarding the cities and towns. More female guards and guards from other races too. More guard towers, more guards trying to arrest you, more guards trying to defend the city/town from monsters and bandits/vampires. Hire an guard or become an guard
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Tue Jun 28, 2011 3:36 pm

Infinity guards is enough for me.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Wed Jun 29, 2011 12:08 am

Infinity guards is enough for me.


I want more than that. I want continuum many guards.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Tue Jun 28, 2011 6:58 pm

I want more guards patroling the roads and raiding random places sometimes failing and sometimes succeeding. I want more guards guarding the cities and towns. More female guards and guards from other races too. More guard towers, more guards trying to arrest you, more guards trying to defend the city/town from monsters and bandits/vampires. Hire an guard or become an guard


No respawning guards, guards that aren't always 10 levels higher than you, and without psychic powers as well. Did anyone else feel like oblivion guards were just a nuisance because of these three things? I feel like we should be able to kill all the guards in the town if we are powerful enough without them respawning
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Tue Jun 28, 2011 7:49 pm

Ill take less, frankly. I've read some on historical villages, and they never mention a 2 to 1 ratio of guards to working citizens.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Wed Jun 29, 2011 12:48 am

I don't mind extra guards for more of a visual appeal, but I agree with what has been stated in other threads I don't want psychic guards.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Tue Jun 28, 2011 5:48 pm

I agree with more guards for the cities to protect the civilians but not more to stop crime.


Crime should be a viable method of gaining gear and gold

Shouldnt have 10 guards every square meter with psychic knowledge of all crimes
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue Jun 28, 2011 11:16 am

Guards should go into alert mode if they see a dead civilian or guard.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Tue Jun 28, 2011 3:25 pm

As long as guards yell: "STOP RIGHT THERE, CRIMINAL SCUM!" I'm fine with as many of them as possible.
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Tue Jun 28, 2011 12:15 pm

Guards should go into alert mode if they see a dead civilian or guard.

"Wait,are they dead?" http://www.youtube.com/watch?v=2P5qbcRAXVk
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Tue Jun 28, 2011 11:24 pm

"Wait,are they dead?" http://www.youtube.com/watch?v=2P5qbcRAXVk

Yes, that too if you're caught commiting a crime. :thumbsup:
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Tue Jun 28, 2011 10:59 pm

no respawning guards is a bad idea though,not all ppl want to slaughter whole town or city,what if something happen inside town and some guards are already dead,and if they cant respawn the city would look weird without enough guards

no psychic guard yes,no overpowered guard yes

no respawing guards no

i had a feeling a lot of ppl will complain about non respawning guards,UNLESS u can destroy certain things to prevent them from resapwning like guard tower,guard leader inside a barracks or something like that
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Tue Jun 28, 2011 12:05 pm

As long as the guards don't outnumber the regular occupants of towns. Skyrim is a shrunken world after all - populations included.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Tue Jun 28, 2011 11:27 pm

If they are not mental anymore they can be as many as they wish, I'll still bypass them all. Make them like the Thief guards: you hit from the dark, they start searching with torches and quit after a while.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm


Return to V - Skyrim