My most anticipated improvements in Skyrim

Post » Tue Jun 28, 2011 11:28 pm

this post is regarding the new improvements Skyrim makes over Oblivion and MW....
not things that id like to see, rather things that have already been mentioned and/or confirmed...

--radiant quests --- finally we wont run out of stuff to do for the Mages/Fighters/etc Guilds. Will there be radiant , never-ending quests for other NPCs, say random Joe Schmoe from Village XYZ, to go find 3 ingredients, or escort him to Location X, or kill all the rats infesting his attic (ala Daggerfall Fighters Guild quests, which i loved)?

---Carriage system --- nice alternative to just regular fast travel. Though I dont see the point of using it unless you havnt discovered the locations of the destinations your looking at going to?

--Graphics---- no need to explain this

---radiant AI ---- NPCs wont be clueless, or just stand around, walking in circles. They will appear to actually be DOING things.

---no running backwards at full speed--- i always thought it was stupid people could run any direction, full speed. Cheap combat.

---Daggers , by use of sneak attacks, become useful...

---Bow becomes powerful, not weak was it was in MW.
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Francesca
 
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Post » Tue Jun 28, 2011 5:37 pm

this post is regarding the new improvements Skyrim makes over Oblivion and MW....
not things that id like to see, rather things that have already been mentioned and/or confirmed...

--radiant quests --- finally we wont run out of stuff to do for the Mages/Fighters/etc Guilds. Will there be radiant , never-ending quests for other NPCs, say random Joe Schmoe from Village XYZ, to go find 3 ingredients, or escort him to Location X, or kill all the rats infesting his attic (ala Daggerfall Fighters Guild quests, which i loved)?

---Carriage system --- nice alternative to just regular fast travel. Though I dont see the point of using it unless you havnt discovered the locations of the destinations your looking at going to?

--Graphics---- no need to explain this

---radiant AI ---- NPCs wont be clueless, or just stand around, walking in circles. They will appear to actually be DOING things.

---no running backwards at full speed--- i always thought it was stupid people could run any direction, full speed. Cheap combat.



---Daggers , by use of sneak attacks, become useful...

---Bow becomes powerful, not weak was it was in MW.



I really do not think that running backwards at full speed was a necessary fix. I mean with everything else wrong how did that slip in there as a fix
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Sheeva
 
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Post » Tue Jun 28, 2011 11:00 am

I'm keeping the jury out on Radiant Story. The way I interpreted it, it will dynamically alter the way written quests are played, not necessarily create on-the-fly quests.
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Len swann
 
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Post » Tue Jun 28, 2011 10:05 pm

Shadows, Tech, "Talking while working", Dual Wield Everything, Better Horses, Less Goofy Cartoon Faces.
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Guy Pearce
 
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Post » Tue Jun 28, 2011 7:23 pm

The real time dialogue is going to be great :goodjob:
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Samantha Mitchell
 
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Post » Tue Jun 28, 2011 9:14 pm

The real time dialogue is going to be great :goodjob:


If it works as promised.
Not saying it won't. This is actully the thing I am most excited about too because it is quite a large step forward from 'time stoping talking zoomin'. But I wonder how well it will work and if it won't be kinda pointless.(We can still move around while talking, but will we ever use it? Will quests build on it, aka, talking while the NPC is walking us to some location or so? Or will it JUST be standing there, watching NPC do some 5 sec rotinue over and over again, but now with moving around?)
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Lily Evans
 
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Post » Tue Jun 28, 2011 12:39 pm

Different ways to cast spells. I don't personally care if magic comes with prettier flashes, better graphics do not mean a better system, but altering spells on the fly sounds wonderful in theory, hopefully is good in implementation.
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StunnaLiike FiiFii
 
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Post » Wed Jun 29, 2011 1:17 am

The Radiant A.I., supposing it works like in the Oblivion E3 demo.
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Amiee Kent
 
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Post » Tue Jun 28, 2011 12:38 pm

Better character models and facial textures! Yay!
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Silencio
 
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Post » Wed Jun 29, 2011 1:57 am

Less bugs.

Anything more than that is simply icing on the cake.

The delicious, delicious Elder Scrolls cake.
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Elizabeth Lysons
 
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Post » Tue Jun 28, 2011 1:04 pm

non psychical guards.
better designs for faces modeling.
weapons give a different taste when are used (perks)
spells don`t look stupid anymore.
good poisons.
huge distance between Skyrim and Oblivion animations.
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i grind hard
 
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Post » Tue Jun 28, 2011 8:19 pm

Radiant ai hands down.
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Nina Mccormick
 
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Post » Tue Jun 28, 2011 11:54 am

Daggers having a much more substantial effect then their Morrowind/Oblivion counter part is a nice touch; a big improvement in my eyes because I absolutely love stealth characters to death. The ability to potentially one-shot/assassinate a target from the safety of the shadows is an enticing thought (with a kill animation to boot!)
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Brandi Norton
 
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Post » Tue Jun 28, 2011 4:02 pm

I really do not think that running backwards at full speed was a necessary fix. I mean with everything else wrong how did that slip in there as a fix


No, neither do it. It's not like every other FP game has slower backwards speed. While it's realistic, it's not convenient - the very nature of the control schemes of either a KBM or joypad mean you can't turn around as fast as you can in real life. This seems like one of those occasions where slavish adherence to realism is trumping gameplay.

What bothers me most is for archers like myself. Considering they're limiting the firing rate and amount of arrows you can handle, this sounds like it really, really screws it for archers. I mean, they'd better be bloody powerful to compensate. I'm talking taking off 90-100% of a target's health. Because if you only succeed in pissing off that bear, rather than killing it, you're gonna need a backup plan - as long as it's not a literal "backup" plan. You won't be able to play as a pure archer, but have to sink just as much into some other combat skill.

I remember reading that the idea for slower rearward movement and more powerful archery came from mods; I'd be willing to bet they weren't from the same mod. The one I played with, Eagle Eye Realistic Archery - all it did was flatten the trajectory and increase arrow flight speed (which is fair enough, because by default the bows all appear to have about a 10lb draw,) and increase the critical damage to, you know, bring it more into line with the other weapons. I'm guessing the slow backwards speed comes from a mod made designed for close combat, in heavy armour.

From Oblivion onwards, it seems Bethesda always wanted archery to be complementary to the other combat methods, not a viable method on its own.

I know I'm being pessimistic here, but I'm just extrapolating on the info we've been given...
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yessenia hermosillo
 
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