Help: After tweaking in Graphics, Antialiasing disappears

Post » Fri Jul 01, 2011 4:32 am

Need help from the graphics tweakers and experts?...

When I first tried 1.9 with dx11 and hi-res on... the quality looks fine.. the leaves on the trees were smooth etc, despite low frame rates..

Now, my frame rate went up to 60-80 but im seeing all the jagged edges on everything... even on cloaked enemies... this makes it even harder for me to spot them!

Here's what I changed (only menu options, no cVars altered):
Everything set to 'Ultra' except Post Processing, Shadows, Particles and Water which are set on 'High'.
Dx 11 and hi-res textures are set to on. (i might have changed these to off while in game to see the differences, but none were noticed in game, the next time i run the game both were already set to on.)
my resolution is 1600 x 900.

so what did i do that actually turned off the AA?

take note that my Nvidia control panel settings, the AA is set to 'override' at 32x.
vsync is also off
both settings have always been this way.
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katsomaya Sanchez
 
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Post » Fri Jul 01, 2011 6:03 am

Crysis 2 doesn't support AA in that regard, it uses it's own internal Post MSAA method. To disable it just type r_postmsaa = 0 in the console

There seems to be no DirectX 11 Deferred Rendering MSAA support in CE3.
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SiLa
 
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Post » Thu Jun 30, 2011 4:30 pm

hmm then why did i have smooth edges in the first run of patch 1.9, but after tweaking, they become jagged edges?
i didnt disable or meddle with the postmsaa console command though...
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Brandi Norton
 
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Post » Thu Jun 30, 2011 5:57 pm

hmm then why did i have smooth edges in the first run of patch 1.9, but after tweaking, they become jagged edges?
i didnt disable or meddle with the postmsaa console command though...
Dude it may be the v sync bug, open the game go to options >graphics set v sync to on ..see if screen gets darker, if not toggle it again and set it to off >>see if screen goes darker, once you have the darker screen you have the true HD C2 running, there's a brighter version but it's horrible and caps frame rates.
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Latisha Fry
 
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Post » Thu Jun 30, 2011 5:23 pm

okay thanks.. i will try it tonight after work..
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Elisabete Gaspar
 
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Post » Fri Jul 01, 2011 1:52 am

I Love disabling postmsaa its awesome also changing the colour grading and also the bloom etc. edited my config a lot today!
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Marcin Tomkow
 
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Post » Thu Jun 30, 2011 9:16 pm

I've disabled the color grading, tested it in MP just now, that means all my post processing is either minimum or set to 0, all the rest extreme, objects and game effects ultra.
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Alexander Horton
 
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Post » Fri Jul 01, 2011 4:16 am

hey what does postmsaa do? why do you guys disable it? wouldnt it switch off anti aliasing and make it look bad?

also which specific game effects does post-processing affect in c2?
like i remember in F.E.A.R, post-processing affects some explosion shockwaves, and certain weapon effects like the heat/steam blur after firing, for other games it affects scope glare, scope reflection, etc
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Natalie Taylor
 
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Post » Thu Jun 30, 2011 7:06 pm

Post processing like - PostMSAA, SSAO, Global Illumination, HDR, color grading, stuff that compared to ultra shaders don't hold much light( actually lots of blur).
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CHARLODDE
 
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Post » Thu Jun 30, 2011 5:31 pm

When Post Processing is set on High it drastically reduces the postmsaa and edgeaa settings causing a clearer but more jagged image. Try setting Post processing to very high, or using the in game console type R_postmsaa 1 (1 lowest setting up to something like 16) and r_edgeaa 1.
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Hannah Whitlock
 
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