Set each bobble heads properties to Persistent and Not active as they are in the stand for megaton.
Each bobble head has its script activated. And I did use the Acti Bobble head types.
I was thinking, since the script for the bobble head stand is for megaton do I just change the script around for what ever my locations is?
Example
Megaton bobble head script line for Agility bobble head
if ( BH01.HaveAGL == 1 )
MEGAGLRef.Enable
Player.RemoveItem BobbleheadAGL 1
endif
Would I just change it to
if ( BH01.HaveAGL == 1 )
HIDAGLRef.Enable
Player.RemoveItem BobbleheadAGL 1
endif
The location of my stand would be in the cell of my home which is refferenced as HiddenHome, its actual name is spikes hidden bunker.
This is the last thing that needs doing before my first add-on is complete.