Make Skyrim more...creative

Post » Wed Aug 26, 2009 9:03 am

I believe a balance of both is good. the realistic to ground you, and make you feel like you're part of something believable, especially in the beginning parts of the game, the later parts should blow you away and show you how far you've come.

Morrowind did okay with this, Seyda Neen is more or less normal looking, if not a bit swampy, but then you get to Vivec and the ministry of truth and that's just amazing, or the telvanni towers.

I would like to see main cities like Solitude and Winterhold to look rich and grand, but too fantasy like, then blow us away with High Hrothgar (the throat of the world) with amazing architecture and artifacts.
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Rachael
 
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Post » Wed Aug 26, 2009 2:37 am

A good balance seems the most logical.

Skyrim is, after all, inspired by actual Norse regions, culture and mythology.

Morrowind didn't have a real-world counterpart for inspiration, so it should remain more alien than a province like Skyrim.
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Rhysa Hughes
 
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Post » Wed Aug 26, 2009 6:19 am

Realistic, but sorta fantasy. Yes, I want some awesome Viking villages, but I can suspend my belief for a little if they wanna add in sorta weird stuff. I'm hoping for a Beowulf quest though.
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Tamara Dost
 
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Post » Wed Aug 26, 2009 7:07 am

A good balance of both. The reason why Oblivion looked "realistic" was because it fit that province's lore, background and architecture. It's the imperial province, things are going to look conventional. Peasants, villagers, legion troops, and etc. Morrowind or more precisely Vvardenfell, looked more unconventional because it fit that regions lore, background, people, and architecture. Dunmer wizards, Dwemer ruins, nomadic people, and etc.

I would expect, and hope that Skyrim takes some of both. The nords do not seem like the extravagant fantasy type, but at the same time, there are many different factions, races, and people in Skyrim so we should be seeing some good variety and "unrealistic" pieces alongside the "realistic" ones.

No, Oblivion's looks fire badly with lore. Bethesda spent a LOT of time in Morrowind to show us the roman inspiration behind the imperials (names, art style, behaviour, culture even) and throws it all out of the window to give us the blandest and most boring medieval lookalike hearth of the empire.
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Taylah Illies
 
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Post » Wed Aug 26, 2009 12:19 am

A good balance of both. The reason why Oblivion looked "realistic" was because it fit that province's lore, background and architecture. It's the imperial province, things are going to look conventional. Peasants, villagers, legion troops, and etc. Morrowind or more precisely Vvardenfell, looked more unconventional because it fit that regions lore, background, people, and architecture. Dunmer wizards, Dwemer ruins, nomadic people, and etc.

I would expect, and hope that Skyrim takes some of both. The nords do not seem like the extravagant fantasy type, but at the same time, there are many different factions, races, and people in Skyrim so we should be seeing some good variety and "unrealistic" pieces alongside the "realistic" ones.



Cyrodiil was supposed to be dense jungle. The lore in Oblivion was horribly off. This was a subject of much criticism for a long time, and made a lot of people mad. And how do you explain the sudden change in character design of races from Morrowind to Oblivion, because last time I checked, lore didn't involve the changing of appearance from province to province (ignoring graphics of coarse)
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Kitana Lucas
 
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Post » Wed Aug 26, 2009 6:16 am

I like the Shivering Isles fantasy feeling but I think Skyrim is a very serious place with all of the barbarians marching around cold cities. So I chose both.
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sarah
 
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Post » Wed Aug 26, 2009 3:34 am

Celtic would make some sense, but Hindu? that makes absolutely no sense.

I don't know. I could somehow imagine some aspects of Hinduism, at least in terms of iconography and architecture, fitting in an arctic environment. Maybe I'm just crezzy.
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Krista Belle Davis
 
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Post » Wed Aug 26, 2009 12:34 pm

I want a place that, at first glance, looks normal, and then occasionally whacks you upside the head with something weird.

I want to feel like I wandering through a decent recreation of Viking-era Scandinavia, and then suddenly see a f***ing snow whale come flying out from behind a mountain peak and soar overhead.
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Brittany Abner
 
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