How are they picked up over an afternoon though? Picking a class is gaining all that in one choice, in a fraction of a second.
Who? Who is gaining? (all at once).
Its only acquired "in a fraction of a second" if the player treats the character like a digital costume. Game starts, you pick a wizard class, and have access to magic spells and can cast lightning and fireballs.
Its unfortunate but true... not everyone plays with the assumption that this character has labored for years to master their basic talents, and be mentally able to learn new ones' that are dependent upon the foundation they have studied.
An instructor might be able to teach a blackbelt an experimental high kick in an afternoon (or a week), but that would not work for a whitebelt (a novice with little or no foundation study).
I think how quickly you learn them is a hitch in any game, because even with classes you still advance a lot in one "day" - but its a game, so it needs to balance out the fact that your character's lifetime of epic adventures are going to be contained in 300 hours of gameplay.
True, certainly. Fo me its not that they learn quick, so much as they widely disparate disciplines quick. People can learn a similar trade to the one that they know a lot faster than they can learn one that is completely alien to them. In some cases ~take the warrior/fighter class... A mage that has spent his years in a library sifting through books, is not going to learn how to fight with a "Kusari Gama" as fast as a veteran campaigner that has fought wars for his living and finds himself in a new land with new melee weapons; and that veteran won't be able to locate a book with the description and lore of a magical beast as well or as fast as the mage.
Witcher & Planescape use the amnesiac method (and they are not the first). Its where the protagonist is a skilled expert whose lost their memory. (Nameless in Planescape:Torment is supposedly a 25th level everything; and remembers things long forgotten ~like pickpocketing and spellcraft).
In general (for me at least), RPG replay value is not as potent with a classless system than one where the game only reveals what ~what a mage would experience; or what a thief would experience; or a druid, or a bard. When the game allows guarded trade skills and guild secrets to be accessed by one PC in one play, the differences between one play and another are not usually sufficient (for me) to warrant another character and a new campaign.
I played Oblivion once, I played one character up to level 26th, and I may play it again soon, but its been almost four years between.
*I've played several Arcanum characters. :shrug:
In TES the PC is a fighter/mage/thief ~regardless of class; and will be one in Skyrim (which has dropped all notion of class
). In fact its basically a world of fighter/mage/thieves; some vampiric, some lycanthropes. I have more trouble suspending disbelieve in TES than any other RPG I have ever played ~and I've played http://en.wikipedia.org/wiki/Toon_%28role-playing_game%29