Question, 7 hours to decide

Post » Sat Jul 02, 2011 1:43 am

Ok, so, i've been interested in oblivion for the last month or so and I heard about the 5th anniversary edition so I decided to wait for it and get it, but today I notice steam is having a sale. Im not sure what to do, need opinions:

Im not TOO much of a pc gamer (I own like 30+ games, but the time I put into PLAYING them and beating them is pretty slim), but im curious between the Xbox 360 version (I enjoy achievements,steelbooks, playing from my couch on my TV) and PC versions what are the MAIN differences? I know mods are one, but I doubt I will bother installing any.

I own a AMD Phenom II X4, a Nvidia 250GTS so i should be able to play it on high.
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Laurenn Doylee
 
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Post » Sat Jul 02, 2011 1:55 am

Mods, boy, mods...
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Nicole Elocin
 
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Post » Sat Jul 02, 2011 12:20 am

Mods, boy, mods...


Really? Thats the main difference? O.o
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Spaceman
 
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Post » Sat Jul 02, 2011 3:23 am

From what I heard around, the PC also has slightly better graphics (if you run it on high that is) and believe me, less bugs because you can install the Unofficial Patches (fanmade, technically mods lol).
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Eoh
 
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Post » Sat Jul 02, 2011 3:38 am

Really? Thats the main difference? O.o


having gone from years of playing Oblivion on the Xbox 360 to a modded PC version i can 100% state that the PC version utterly destroys the console version.
Don't get me wrong the Xbox 360 version is awesome but the PC version is so so very much better.
Get a few mods like,
'Unofficial Oblivion Patch'
OOO or Frans or MMM or all 3 (FCOM)
No psychic guards
rens beauty pack

and the game is completely transformed into what it should have been in the first place, No level scaling issues/broken levelling - No guards being aware of a crime you commited at the other end of the map etc etc
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Nick Pryce
 
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Post » Sat Jul 02, 2011 6:17 am

having gone from years of playing Oblivion on the Xbox 360 to a modded PC version i can 100% state that the PC version utterly destroys the console version.
Don't get me wrong the Xbox 360 version is awesome but the PC version is so so very much better.
Get a few mods like,
'Unofficial Oblivion Patch'
OOO or Frans or MMM or all 3 (FCOM)
No psychic guards
rens beauty pack

and the game is completely transformed into what it should have been in the first place, No level scaling issues/broken levelling - No guards being aware of a crime you commited at the other end of the map etc etc


I take it there is some kind of guide/recommended mods lists somewhere? Also how similar do they play? Im tempted to get the PC version to use as a demo lol

Honestly the main reason im interested in oblivion, is cause of the E3 Skyrim demo. Looks fantastic so Im wanting to play the earlier ones. :])
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Celestine Stardust
 
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Post » Sat Jul 02, 2011 12:50 pm

I take it there is some kind of guide/recommended mods lists somewhere? Also how similar do they play? Im tempted to get the PC version to use as a demo lol

Honestly the main reason im interested in oblivion, is cause of the E3 Skyrim demo. Looks fantastic so Im wanting to play the earlier ones. :])

Everybdy has there own idea of what mods should be used but, i think alot of people would agree with at least the following list.
'Unofficial Oblivion Patch'
OOO or Frans or MMM or all 3 (FCOM)
No psychic guards

There are of course many hundreds of mods available and if you google oblivion recommended mod list there are plent of lists (peoples own opinions).
It's all a case of trial and error to find what suits you.

Also there are some excellent mods that add large amounts of content/quests to the game EG: Ruined tails tale and the lost spires etc
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JUDY FIGHTS
 
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Post » Sat Jul 02, 2011 3:58 am

Mods mods mods mods mods mods mods

You see a hint now.

Mods PC Mods.

PC. Not flopbox.
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Katie Pollard
 
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Post » Fri Jul 01, 2011 9:50 pm

Whichever version you pick it up for AVOID MODS.

You see there are over 1000 hours of gameplay waiting for you in the original version of "Oblivion" to begin with.

MODs are what you use to inject life into something you've played to death and they change the game into something different than it already is.

It's like walking up to the Mona Lisa, drawing a handlebar moustache under her nose, then stepping back and declaring "Yes... that's better".

The developers put a lot of time and effort into this game so before you play something else, see what "Oblvion" is like.

There's so much to enjoy before you'd even dream of MODing.

If you get it for the 360 then you won't be able to MOD but the game is so huge I doubt you'll really miss it.

The game works great and all the issues patched via XBox LIVE.

If you have it for the 360 you know it will look great and play great and have no serious glitches.

If you get it for the PC you know it works amazingling for some individuals but you cannot guarantee the same performance on your own machine.

For the amount of time you're going to spend on it I'd say 360's your best bet from what you've described above.

Az
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Emily Rose
 
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Post » Sat Jul 02, 2011 3:23 am

Whichever version you pick it up for AVOID MODS.

Really?

MODs are what you use to inject life into something you've played to death and they change the game into something different than it already is.

They are also what you use to fix the glaringly obvious issues in Oblivion

The game works great and all the issues patched via XBox LIVE.

Really? all 1000+ bugs that the unofficial Oblivion patch fixes are available for Xbox 360?

If you have it for the 360 you know it will look great and play great and have no serious glitches.

how about getting stuck in a rock or tree?

A few months ago i would have agreed that the Xbox 360 version is perfect and i would still happily play where no other option available but i can't now for the life of me see why anybody would suggest a broken buggy console version over a modded PC version with 1000+ bug fixes and no broken level/creature scaling issues.

Please note i am not flaming consoles here, i see the attraction of relaxing on the couch with a control pad and have done so for many years but telling somebody to play a glitchy/buggy game when they have the pc version available to them is IMO bad advice.
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YO MAma
 
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Post » Sat Jul 02, 2011 6:31 am

If you are a casual gamer who expects to enjoy Oblivion and move on, I imagine any platform is fine. If you think you may stay there for years (like many of us do), then PC is probably a wise choice. I thoroughly enjoy playing on PC and this is why:

1. Command Console. This is able to fix many irritants and enhance things. I can get my character unstuck from between rocks if she gets stuck. I can teleport her horse into town if I like. I can delete spells. I can drop 'undroppable' useless items. I can find loot hidden in long grass. I can give our horse a custom name. I can make an NPC that I like essential. I can change the size of my character. If, for RP reasons she has too much money, I can make some disappear under the guise of taxes. There are numerous console commands to facilitate better screenshots. Yes, many of these things can be done via mods, but I actually prefer the command console for things that it can do. I even use the command console to make crossbreed races and fix any concerns I have about the leveling system.

2. Mods. I like my game to feel pretty vanilla. While I did indeed play a long time before adding mods, the ones I have added enhance more than change the game. My character loves to travel; her horse has functional saddlebags and she carries a portable campsite - this makes traveling a joy and very immersive. The Unofficial Oblivion Patch is a mod, but it simply fixes what are clear objective oversights and problems overlooked by the developers.
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[Bounty][Ben]
 
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Post » Fri Jul 01, 2011 10:27 pm

Really? Thats the main difference? O.o


Hi, welcome to the forums! http://images.uesp.net//c/c4/Fishystick.jpg

If you do get the PC version, don't under estimate mods! Some of them really do enhance gameplay by a wide margin.
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Brooke Turner
 
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Post » Sat Jul 02, 2011 6:12 am

In my opinion Modblivion is far superior to just plain Oblivion. There are not only tons of mods, but also many different kinds of mods. My personal favoruites are the ones that fix various bothersome issues. For example I have a mod that fixes bugs that Bethesda left unresolved. I hate the vanilla creature/equipment leveling & scaling so I use a mod that solves the issue. I don't like the way characters increase attributes so I have a mod for that. I use a mod that makes it visible which flowers I have picked. i use a mod that changes how persuasion works and one that changes how Mercantile is increased. I have a mod that revamps the interface to make it much more PC friendly. You get the idea.
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Damian Parsons
 
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Post » Sat Jul 02, 2011 2:17 am

I hate the vanilla creature/equipment leveling & scaling so I use a mod that solves the issue.



MODs don't solve issues.

They change the game to something different than it was originally intended.

The developers worked really hard on "Oblivion" and it plays the way it plays (even for the people who don't like it) because that's how the developers designed it.

MODs are like the internet and FAQ sites and some people are as too quick to use a MOD to fix a self proclaimed 'problem' as they are to use an FAQ site to spoil all the details of a quest.

Just because you "can" do something doesn't mean you "should" do something.

On the 360 version, with over 1000 hours of gameplay, the only bug I've ever hit was the Clavicus Vile bug which is resolved by an XBox LIVE update.

If my character ever did become stuck in a tree or rock you simply load your most recent save.

Az
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KU Fint
 
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Post » Fri Jul 01, 2011 9:17 pm

MODs don't solve issues.

They change the game to something different than it was originally intended.

Look at the Unofficial Oblivion Patch mod and say that again.

Bethesda is even implementing a marksman mod that caused arrows to do more damage and take longer to pull the bowstring back into Skyrim.

Honestly, I think you're just trying to convince yourself that mods aren't that great because you're on the 360. Yes, vanilla Oblivion is fantastic. Modded Oblivion is even better.

To the OP, not only can mods fix things in Oblivion, or alter things in a way that you enjoy, but there are mods like Nehrim that literally offer you an entirely new game that uses the same engine. So you literally have the option of having a second game. Mods can also add hundreds of hours of extra gameplay through various means. You also get the Construction Set which means you can make mods yourself.
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pinar
 
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Post » Sat Jul 02, 2011 8:47 am

I think the developers designed a fabulous game. I particularly appreciate their decision to provide the command console and construction set. In fact, I attribute much of the game's success to the fact that Bethesda understands this simple truth: Since the definition of a perfect game varies from player to player, it is wise to give players the tools that allow each player to actualize their own uniques visions of that perfection. I respect those who prefer to play the game vanilla, just as I'm sure they respect those who choose to personalize the game to make it better suit their purpose. OP asked for advice and I think he is getting some interesting opinions to consider.
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Richard Thompson
 
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Post » Sat Jul 02, 2011 12:52 am

MODs don't solve issues.

They change the game to something different than it was originally intended.


True, and although i can't speak for other people i find that guards in Leyawin being aware of the fact that i stole a graqe in Anvil absolutely ridiculous, It may well be how Bethesda intended it to be but to me it is an issue and a big one at that.

A simple mod changes it to be more realistic and therefore fixes the issue.
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Kelly James
 
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Post » Sat Jul 02, 2011 8:48 am

They change the game to something different than it was originally intended.


Except that, as pointed out above, some mods don't actually change the game at all, other than fixing things that are broken. The Unofficial Oblivion Patch fixes hundreds of problems that were left in the released game, from mismatched references to incorrectly leveled quest awards. It's the number one reason for running the game on a PC if one has a suitable PC. And it appears that, with this sale, the PC version is a better deal, too.
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Lindsay Dunn
 
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Post » Sat Jul 02, 2011 1:51 am

Honestly, I think you're just trying to convince yourself that mods aren't that great because you're on the 360.


I think the other 2 posts above make a much better case for MODs.

It's something to do when you feel the need to.

MODs may certainly offer added value.

I'm just suggesting the OP play the actual game first.

When the game gets stale for me maybe I'll try some MODs myself.

I just haven't gotten there yet.

Az
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Facebook me
 
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Post » Sat Jul 02, 2011 8:36 am

I agree that it is wise to be familiar with the vanilla game before changing it. In fact, I only change things that bother me. Some things like the leveling system may take a player a while to objectively figure out exactly what they think about it and if it needs to be changed and if so, how. Other things, like the fact that horses don't have reins in the vanilla game, are pretty straightforward improvements to employ a mod for without a lot of anolysis.
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LittleMiss
 
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Post » Sat Jul 02, 2011 5:36 am

can you stop bashing on consoles please?
Please say Xbox instead. :tongue:
What I mean by that is PS3 hasn't had its full potential tapped into by ANY game so don't suggest consoles are holding PC gamers back. The 360 was released in 2005!
The PS3 still has a lot to give unlike 360 which is showing its age.
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Scotties Hottie
 
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Post » Sat Jul 02, 2011 10:13 am

can you stop bashing on consoles please?
Please say Xbox instead. :tongue:
What I mean by that is PS3 hasn't had its full potential tapped into by ANY game so don't suggest consoles are holding PC gamers back. The 360 was released in 2005!
The PS3 still has a lot to give unlike 360 which is showing its age.


yup the ps3 has loads to give, like 77 millions peoples user details and credit card info to hackers.

As the devoted fan posts have somehow crept into this thread that has nothing whatsoever to do with console comparisons, maybe it should be locked Hmmmm?
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Janine Rose
 
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Post » Fri Jul 01, 2011 9:03 pm

MODs don't solve issues.

They change the game to something different than it was originally intended.

Statement 1 is false.
Statement 2 is true in MOST BUT NOT ALL cases.
Neither statement is reliant on the other.

If I find that my night is too bright, that is an issue, and having a darker nights mod solves it. If I decide the level scaling is absolutely crap, that ISSUE, and it is an issue if I take issue with it, canbe resolved by a mod. Just because Bethesda decided to implement something a certain way doesn't mean it's not an issue for the player.
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Jynx Anthropic
 
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Post » Fri Jul 01, 2011 9:42 pm

I prefer my Xbox, because I like to just sit or lay down and play a nice relaxing game. I'd prefer the content of the PC, but I prefer the gameplay of the Xbox.
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Alisia Lisha
 
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Post » Sat Jul 02, 2011 2:11 am

I think the other 2 posts above make a much better case for MODs.

It's something to do when you feel the need to.

MODs may certainly offer added value.

I'm just suggesting the OP play the actual game first.

When the game gets stale for me maybe I'll try some MODs myself.

I just haven't gotten there yet.

Az

I never said mod the game first. Absolutely play the vanilla game without any mods first and play it extensively. But honestly, I'd suggest the Unofficial Oblivion Patch before playing at all, as it literally fixes hundreds of bugs and glitches without adding anything or changing anything that was not intended originally.

You don't have to wait until the game gets stale to use mods. You can use graphical mods to just make things look nicer or more to your liking. You can use minor gameplay tweaks to make things more enjoyable to you. Not every mod totally changes the game and makes a new unique experience.
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Yvonne Gruening
 
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