HA! I've got evidence now!

Post » Sat Jul 02, 2011 1:13 am

I'd love to have clinics in Skyrim because I want magic to be a privilege, a bit rare, mystic and hard to use. I don't want the world to completely rely on magic, as in Harry Potter or some other highly fantasy-like world, I want TES to be realistic, which I know they are going for aswell.


With normal clinics it makes magick more valued, thus making it more interesting IMO.

For example when I make a non-wizard I usually want to be able to rely on non-magick, which makes it a bit humiliating to have to go to a priest, I'd find it more interesting to be able to make and use bandages to maybe not heal the wound instantly or being able to heal really grave wounds, but at least to exist and be somewhat effective.


If I could choose I would want magick in TES to be a lot more rare, mystic and harder to use than it is now. I love that they've made it a lot cooler and more fun to use in Skyrim than it was in Oblivion, but it's still very easy to learn and use, and impossible to miss out on.

IMO it makes it more interesting and more of an achievement to be able to shoot fireballs if it's harder to do than just go to the nearest village and ask one of the copious amounts of wizards to teach it to you, for the cost of 10 bread loafs.

But then again, now there's shouts to play around with, and it couldnt be more privileged.
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Laura-Lee Gerwing
 
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Post » Sat Jul 02, 2011 1:04 pm

Heck If they have clinics then mabe there is a place to heal crippled limbs and remove radiation poisoning.


And then all we'd lack is toilets to drink out of! :lmao:
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Kitana Lucas
 
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Post » Sat Jul 02, 2011 12:26 pm

I'd love to have clinics in Skyrim because I want magic to be a privilege, a bit rare, mystic and hard to use. I don't want the world to completely rely on magic, as in Harry Potter or some other highly fantasy-like world, I want TES to be realistic, which I know they are going for aswell.


With normal clinics it makes magick more valued, thus making it more interesting IMO.

For examplem, when I make a non-wizard I usually want to be able to rely on non-magick, which makes it a bit humiliating to have to go to a priest, I'd find it more interesting to be able to make and use bandages to, maybe not heal the wound instantly or being able to heal really grave wounds, but at least to exist and be somewhat effective.


If I could choose I would want magick in TES to be a lot more rare, mystic and harder to use than it is now. I love that they've made it a lot cooler and more fun to use in Skyrim than it was in Oblivion, but it's still very easy to use and impossible to miss.

IMO it makes it more interesting and more of an achievement to be able to shoot fireballs if it's harder to do than just go to the nearest village and ask one of the copious amounts of wizards to teach it to you, for the cost of 10 bread loafs.


that would require changing the very foundation of TES. they are going for more realism yes, but Tamriel is a fantasy world where magic is common place. to change that is to change everything. only possible way for it to happen if magic suddenly disappeared and only a very few (high elves, dark elves, and bretons) still possessed the ability to use it. not a good idea IMHO.
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Marcia Renton
 
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Post » Sat Jul 02, 2011 12:16 pm

I imagine the heal spells in the game are a bit of a simplification and people can't actually heal any injury by casting Heal Minor Wounds 700 times. I don't think there'd be a distinction between magic and non-magic healers, but most would use a combination of magic and non-magic methods depending on their amount of training in restoration, the type of injuries, and how many potions they can afford.

Sotha Sil, face solemn and unreadable, greeted Vivec at the grand plaza in front of his palace. Vivec had ridden day and night after hearing about the battle in his tent in Bodrum, crossing mile after mile, cutting through the dangerous ground at Dagoth-Ur at blinding speed. To the south, during all the course of the voyage, he could see the whirling red clouds and knew that the battle was continuing, day after day. In Gnisis, he met a messenger from Sotha Sil, asking him to meet at Balmora.

"Where is Almalexia?"

"Inside," said Sotha Sil wearily. There was a long, ugly gash running across his jaw. "She's gravely injured, but Mehrunes Dagon will not return from Oblivion for many a moon."

Almalexia lay on a bed of silk, tended to by Vivec's own healers. Her face, even her lips, was gray as stone, and blood stained through the gauze of her bandages. Vivec took her cold hand. Almalexia's mouth moved wordlessly. She was dreaming.

She was battling Mehrunes Dagon again amid a firestorm. All around her, the blackened husk of a castle crumbled, splashing sparks into the night sky. The Daedra's claws dug into her belly, spreading poison through her veins while Almalexia throttled him. As she sank to the ground beside her defeated foe, she saw that the castle consumed by fire was not Castle Mournhold. It was the Imperial Palace.

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Syaza Ramali
 
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Post » Sat Jul 02, 2011 10:03 am

of course not everyone would want to, but there are some who would. everyone is different, and when it comes to a warrior (not a weapon-swinging brawler, but a TRUE warrior) every scar is a reminder of victory, or defeat. and sometimes, a warrior might need more than just a scar...

While I agree some are like that, I also think they are rare.

And I don't know how much you can control the amount of magic influence you have over someone. It's like you can't control how much damage your fire ball does, it's a determined number of damage, and a determined number for healing. So I don't know if you can heal a bit the wound but not the scar with magic. That's one of the many reasons why your theory is questionable.
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quinnnn
 
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Post » Sat Jul 02, 2011 4:20 am

It's a video game...HAHA!
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Céline Rémy
 
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Post » Sat Jul 02, 2011 11:17 am

I imagine the heal spells in the game are a bit of a simplification and people can't actually heal any injury by casting Heal Minor Wounds 700 times. I don't think there'd be a distinction between magic and non-magic healers, but most would use a combination of magic and non-magic methods depending on their amount of training in restoration, the type of injuries, and how many potions they can afford.

So I would actually like to see some of it, because there's a serious shortage of existing bandages in game :)

And thanks for clearing that up! It helped my argument a lot!
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Courtney Foren
 
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Post » Sat Jul 02, 2011 2:11 am

While I agree some are like that, I also think they are rare.

And I don't know how much you can control the amount of magic influence you have over someone. It's like you can't control how much damage your fire ball does, it's a determined number of damage, and a determined number for healing. So I don't know if you can heal a bit the wound but not the scar with magic. That's one of the many reasons why your theory is questionable.


now your applying the numerical values of game magic to 'realist' magic. i think your just trying to piss someone off now.
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Prohibited
 
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Post » Fri Jul 01, 2011 9:26 pm

This doesn't prove anything. At all.

+1
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Shiarra Curtis
 
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Post » Sat Jul 02, 2011 11:44 am

Some people have to realize that out in the field of battle not every warrior is going to have an easily accessible healer, health potion, or restore health spell. Especially for those pure warriors that go on deep dungeon treks that take many days and weeks to get through to the end. Make-shift healing capabilities for the needy (or out of necessity or lack of resources) is not out of place in TES.
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stacy hamilton
 
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Post » Sat Jul 02, 2011 2:16 am

now your applying the numerical values of game magic to 'realist' magic. i think your just trying to piss someone off now.


I'll reply to what you've written with this quote:

I imagine the heal spells in the game are a bit of a simplification and people can't actually heal any injury by casting Heal Minor Wounds 700 times. I don't think there'd be a distinction between magic and non-magic healers, but most would use a combination of magic and non-magic methods depending on their amount of training in restoration, the type of injuries, and how many potions they can afford.


www.imperial-library.info/content/morrowind-suns-dusk-book-eleven-2920-last-year-first-era said:

Sotha Sil, face solemn and unreadable, greeted Vivec at the grand plaza in front of his palace. Vivec had ridden day and night after hearing about the battle in his tent in Bodrum, crossing mile after mile, cutting through the dangerous ground at Dagoth-Ur at blinding speed. To the south, during all the course of the voyage, he could see the whirling red clouds and knew that the battle was continuing, day after day. In Gnisis, he met a messenger from Sotha Sil, asking him to meet at Balmora.

"Where is Almalexia?"

"Inside," said Sotha Sil wearily. There was a long, ugly gash running across his jaw. "She's gravely injured, but Mehrunes Dagon will not return from Oblivion for many a moon."

Almalexia lay on a bed of silk, tended to by Vivec's own healers. Her face, even her lips, was gray as stone, and blood stained through the gauze of her bandages. Vivec took her cold hand. Almalexia's mouth moved wordlessly. She was dreaming.

She was battling Mehrunes Dagon again amid a firestorm. All around her, the blackened husk of a castle crumbled, splashing sparks into the night sky. The Daedra's claws dug into her belly, spreading poison through her veins while Almalexia throttled him. As she sank to the ground beside her defeated foe, she saw that the castle consumed by fire was not Castle Mournhold. It was the Imperial Palace.


So apparently magic is limited :)
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Damned_Queen
 
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Post » Sat Jul 02, 2011 6:18 am

that would require changing the very foundation of TES. they are going for more realism yes, but Tamriel is a fantasy world where magic is common place. to change that is to change everything. only possible way for it to happen if magic suddenly disappeared and only a very few (high elves, dark elves, and bretons) still possessed the ability to use it. not a good idea IMHO.


Yes there wouldnt be any point to change magickas role in Skyrim as they added shouts. But to be honest I'd love to see them experimenting with magicka in the next one.

maybe a bit harder to use/learn, or at least separate magick and non-magick as its nearly impossible to not be semi-wizard. As I am one of those "everything is dumbed down!" type of guys, I always want my games more complex than they are economically able to make them.
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Mistress trades Melissa
 
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Post » Sat Jul 02, 2011 12:59 am

Perhaps all scars and blind eyes are self inflicted at the alter of character creation as one makes up their past at the beginning of the game?
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Kellymarie Heppell
 
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Post » Sat Jul 02, 2011 1:23 am

This doesn't prove anything. At all.

I'm with this guy.
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Claire Lynham
 
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Post » Sat Jul 02, 2011 4:29 am

Some people have to realize that out in the field of battle not every warrior is going to have an easily accessible healer, health potion, or restore health spell. Especially for those pure warriors that go on deep dungeon treks that take many days and weeks to get through to the end. Make-shift healing capabilities for the needy (or out of necessity or lack of resources) is not out of place in TES.

And I'm with this guy :)

And as stated, by lore, magic is combined with regular methods, and I wish (if not clinics) we would be able to see bandages and normal healing equipment.

Thing is, people don't really comment on the fact that the lore supports it, maybe because they can't answer that with a good and constructive feedback?
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Ryan Lutz
 
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Post » Sat Jul 02, 2011 7:58 am


And as stated, by lore, magic is combined with regular methods, and I wish (if not clinics) we would be able to see bandages and normal healing equipment.



Stated by what lore?
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James Smart
 
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Post » Sat Jul 02, 2011 1:03 pm

All I'm gonna say is... Having crippled limbs would be awesome.
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XPidgex Jefferson
 
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