[WIPz] 3ds Max Nif plugin for 2012/11 with 32/64-bit

Post » Sat Jul 02, 2011 9:00 pm

I'm not even sure if I will get a single working plugin but I am in the process of attempting to build updated versions of the existing NifTools plugins...not in terms of functionality but just to work with the newer versions of 3ds Max.

The 1st version I am tackling is 2012 32-bit. I am documenting the technical garbage on the http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=2687&start=15#p20671 but there is no need to visit there unless you are just into that kinda stuff but please don't post there unless you are helping with the compilation issues or trying to build your own.

As I start to get a working version of this plugin (nowhere near that point yet), I would like to request volunteers that have 2012 32-bit installed and knows how to use it or has models they can run through the import and export to see if they work. Do we have any members here that fit this profile?

I'd recommend at least the following checklist items to test the functionality of the plugin (http://niftools.sourceforge.net/wiki/3ds_Max):

Import
  • Weapon (with dynamic collision)
  • Rock or furniture (with static collision)
  • Armor (with rigging)
  • Animation Idle (.kf)
  • Body (skin deform)

Export
  • Weapon (with dynamic collision)
  • Rock or furniture (with static collision)
  • Armor (with rigging)
  • Animation Idle (.kf)
  • Body (skin deform)

Feel free to suggest other items that should be tested. I'm not familiar with 3ds Max or how the plugin worked in earlier versions.

Mirrored Topic: http://www.thenexusforums.com/index.php?/topic/402050-wipz-3ds-max-nif-plugin-for-201211-with-3264-bit/
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Jynx Anthropic
 
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Joined: Fri Sep 08, 2006 9:36 pm

Post » Sun Jul 03, 2011 5:50 am

This is awesome news!!! Being a 3DS Max user myself, I'd love to give this a try when it's available!!

~DE
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Dezzeh
 
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Joined: Sat Jun 16, 2007 2:49 am


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