Stealth and Combat Overhauls.

Post » Sun Jul 03, 2011 7:35 am

Good evening/morning, I am trying to find 2 combat overhauls for oblivion, but I'm running out of patience. In short, I am looking for an overhaul for stealth and combat in general. Could you recommend me the most popular/downloaded if possible? Thank you.
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Jinx Sykes
 
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Post » Sun Jul 03, 2011 1:32 am

Stealth:
SDR - Sneaking Detection Recalibrated
hear no evil
thieves arsenal
Maybe a guard mod like Reneers guard overhaul, or Crime has Witnesses

combat:
How stable are the Duke patrick mods? I've never really tried them
I know that Deadly Reflex and Unnecessary Violence are rather complex and prone to buggyness
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Annika Marziniak
 
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Post » Sun Jul 03, 2011 11:40 am

phoenix has already covered the stealth mods. Or you could just use SM combat Hide, and Attack and Hide Medium version.

Deadly Reflex 5 is stable and works without bugs. DR6 is still in beta and is buggy.

Haven't tried UV, but I see many posts about errors etc. Author is still working on UV2.

Duke's Combat Archery is stable and excellent. I still have to try the combat mod, but it is still a very active WIP/beta thing I believe.
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Madeleine Rose Walsh
 
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Post » Sun Jul 03, 2011 12:20 am

I use SDR and Reneer's Guard Overhaul. You can also use Crime has Witnesses and SM Regional Bounty to get a nice, but different set of effects.

SDR: http://tesnexus.com/downloads/file.php?id=37385
RGO: http://tesnexus.com/downloads/file.php?id=5977
Crime has witnesses: http://tesnexus.com/downloads/file.php?id=22894
Tweak that might be worth looking at: http://tesnexus.com/downloads/file.php?id=33682
SM Regional Bounty: http://tesnexus.com/downloads/file.php?id=16137

What kind of combat overhaul are you looking for? What sort of changes?


Happy gaming!
--Tomlong75210
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naome duncan
 
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Post » Sun Jul 03, 2011 4:37 am

Thank you all! Will try these mods!


Combat wise I am looking for something that adds deadlier combat... I have downloaded Deadly reflex but you need a dozen other files, outside of the mod itself, to make it work which made me dislike it.
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Adam
 
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Post » Sun Jul 03, 2011 8:56 am

Thank you all! Will try these mods!


Combat wise I am looking for something that adds deadlier combat... I have downloaded Deadly reflex but you need a dozen other files, outside of the mod itself, to make it work which made me dislike it.

Duke Patrick's is probably the way to go then. He has a triple combo of combat mods: Melee, Archer, and Magic. Also, I'm planning on putting them in my load order, so I guarantee that SDR will be compatible (at some point). Actually, I think SDR is already compatible, if you turn off one setting dealing with Scaled Sneak Movement Speeds. But I haven't had any confirmations on that yet, and haven't had a chance to test it myself.
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Betsy Humpledink
 
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Post » Sun Jul 03, 2011 5:14 am

I want to load your mod saebel, once I do I will correspond with you on keeping our mods compatible. But I never NEVER load a mod unless I completely read the read me file for it and understand it.

So I am been slow to load your (or anyone's) mods, sorry.

I have been trying to PLAY oblivion (not mod it so I have time to read read me files of other mods like yours) but I keep getting svcked back into tweaking my combat mod. Right now it is stable and works great but there are little things I keep wanting to mess with because Melee combat is ...well you know...its my THING! For example tonight I wanted to look at expanding the accuracy script that handles when an NPC has hit the head or just the body. As it is now it has a simple but effective system so that if you keep moving around your head is harder to hit based on agility of the person trying to hit the head.. But I want to make it a more comprehensive system. This can be a very important part of combat because headshots can possibly kill in one shot in my combat mod under the right conditions.

Edit: oops.... sorry I just realized I llittle the thread a little.


Combat mods I would suggest for you (that are not my mods, because naturally I suggest all my combat mods anyway)
These are just the few I know off the top of my head that I would always use myself.

Enemy Actors AutoHeal 1.2 by nenina

Weapon Expansion Pack for Oblivion Nthusiasts

SkycaptainsBloodTime

MassA.I-50

DropLitTorchOBSE

Thingamajigs Broken Armor

Phitts ACTORS CARE

Phitts DOOR EXPLOIT BEGONE

Phitts LESS KNOCKBACK








Duke Patrick's is probably the way to go then. He has a triple combo of combat mods: Melee, Archer, and Magic. Also, I'm planning on putting them in my load order, so I guarantee that SDR will be compatible (at some point). Actually, I think SDR is already compatible, if you turn off one setting dealing with Scaled Sneak Movement Speeds. But I haven't had any confirmations on that yet, and haven't had a chance to test it myself.

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Alkira rose Nankivell
 
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Post » Sat Jul 02, 2011 8:44 pm

I want to load your mod saebel, once I do I will correspond with you on keeping our mods compatible. But I never NEVER load a mod unless I completely read the read me file for it and understand it.

So I am been slow to load your (or anyone's) mods, sorry.

I have been trying to PLAY oblivion (not mod it so I have time to read read me files of other mods like yours) but I keep getting svcked back into tweaking my combat mod.


I totally understand. I'm in the same boat. I just got handed a custom OBSE plug-in that will take SDR to a totally new level (3.0!), so now my focus is working on that. However, it's a long way off before it'll be released (assuming it works), and in the meantime, the current SDR version is very valid, and I want to support compatibility as much as possible. Along those lines, a number of folks reported that your Fresh Kills Alert NPCs mod somehow completely nullifies SDR. Since in my ideal world, Fresh Kills would be in my load order as well, do you mind if I take a look at its innards and see what's going on?
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Chantel Hopkin
 
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Post » Sun Jul 03, 2011 6:10 am

I will PM on this so as not to highjack the thread.

I totally understand. I'm in the same boat. I just got handed a custom OBSE plug-in that will take SDR to a totally new level (3.0!), so now my focus is working on that. However, it's a long way off before it'll be released (assuming it works), and in the meantime, the current SDR version is very valid, and I want to support compatibility as much as possible. Along those lines, a number of folks reported that your Fresh Kills Alert NPCs mod somehow completely nullifies SDR. Since in my ideal world, Fresh Kills would be in my load order as well, do you mind if I take a look at its innards and see what's going on?

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Beast Attire
 
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Post » Sat Jul 02, 2011 11:22 pm

I have downloaded Duke Patrick's combat mod. Man. Man. Maaaaaan. The combat is how Oblivion's SHOULD be. DR is CRAP compared to Duke Patrick's. I am very happy that you suggested it, I enjoy it 1000%.
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Bones47
 
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Post » Sun Jul 03, 2011 4:18 am

I have downloaded Duke Patrick's combat mod. Man. Man. Maaaaaan. The combat is how Oblivion's SHOULD be. DR is CRAP compared to Duke Patrick's. I am very happy that you suggested it, I enjoy it 1000%.

DPCM and DR are simply two different approaches to melee combat, I wouldn't say one is better than the other, and certainly wouldn't call either one "crap". <_< I play with both in fact, on different characters.
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Micah Judaeah
 
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Post » Sat Jul 02, 2011 11:14 pm

DPCM and DR are simply two different approaches to melee combat, I wouldn't say one is better than the other, and certainly wouldn't call either one "crap". <_< I play with both in fact, on different characters.



Yes, yes indeed. It's tastes. My issue now with DPCM is leveling. I dont spend enough time hitting the enemy to level up. Which leads me to now find a way to mod leveling system to fit with DPCM.
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Agnieszka Bak
 
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Post » Sun Jul 03, 2011 9:42 am

Yes, yes indeed. It's tastes. My issue now with DPCM is leveling. I dont spend enough time hitting the enemy to level up. Which leads me to now find a way to mod leveling system to fit with DPCM.

If you just want to change the rate of skill progression: [http://www.tesnexus.com/downloads/file.php?id=14304 Progress]


Happy gaming!
--Tomlong75210
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Greg Cavaliere
 
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