I want to load your mod saebel, once I do I will correspond with you on keeping our mods compatible. But I never NEVER load a mod unless I completely read the read me file for it and understand it.
So I am been slow to load your (or anyone's) mods, sorry.
I have been trying to PLAY oblivion (not mod it so I have time to read read me files of other mods like yours) but I keep getting svcked back into tweaking my combat mod. Right now it is stable and works great but there are little things I keep wanting to mess with because Melee combat is ...well you know...its my THING! For example tonight I wanted to look at expanding the accuracy script that handles when an NPC has hit the head or just the body. As it is now it has a simple but effective system so that if you keep moving around your head is harder to hit based on agility of the person trying to hit the head.. But I want to make it a more comprehensive system. This can be a very important part of combat because headshots can possibly kill in one shot in my combat mod under the right conditions.
Edit: oops.... sorry I just realized I llittle the thread a little.
Combat mods I would suggest for you (that are not my mods, because naturally I suggest all my combat mods anyway)
These are just the few I know off the top of my head that I would always use myself.
Enemy Actors AutoHeal 1.2 by nenina
Weapon Expansion Pack for Oblivion Nthusiasts
SkycaptainsBloodTime
MassA.I-50
DropLitTorchOBSE
Thingamajigs Broken Armor
Phitts ACTORS CARE
Phitts DOOR EXPLOIT BEGONE
Phitts LESS KNOCKBACK
Duke Patrick's is probably the way to go then. He has a triple combo of combat mods: Melee, Archer, and Magic. Also, I'm planning on putting them in my load order, so I guarantee that SDR will be compatible (at some point). Actually, I think SDR is already compatible, if you turn off one setting dealing with Scaled Sneak Movement Speeds. But I haven't had any confirmations on that yet, and haven't had a chance to test it myself.