Reflex (Daggerfall) or Difficulty slider(Oblivion) or none o

Post » Sun Jul 03, 2011 4:42 pm

Agree^
Enemy should play smarter and harder with increase of difficulty, Not "I have more health and DT so i can just keep swinging my weapon longer without thinking"

no i don't think that's a good idea. everyone would feel like they are missing out on what the AI has to offer if they don't play the hardest difficulty. i talk about it in this thread:

http://www.gamesas.com/index.php?/topic/1184517-the-difficulty-slider/
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Nina Mccormick
 
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Post » Mon Jul 04, 2011 4:09 am

2 Sliders: 1- damage you take, 2 - damage you do to your enemies.
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NAkeshIa BENNETT
 
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Post » Sun Jul 03, 2011 8:19 pm

OP clearly doesn't know what he is talking about, there is a 1 to 100 slider in MW for difficulty..



Now, how would I like it? I'd like a difficulty setting with:

Very Easy
Easy
Normal
Hard
Very Hard
Super Hard (insert cool name such as "insanly hard" "dragonslayer" or something similar)

Super hard because sometimes very hard is actually way too easy, I'd turn new vegas straight to super, super hard if it followed the same difficulty curve as the default in-game difficulty levels do. Can't say Fo3 seemed all that easy on very hard. So if it follows fallout 3 type, the super hard should be enough to make up for a challenging, yet fun playthrough. But the slider needs to go.
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Alkira rose Nankivell
 
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Post » Sun Jul 03, 2011 6:57 pm

OP clearly doesn't know what he is talking about, there is a 1 to 100 slider in MW for difficulty..



Now, how would I like it? I'd like a difficulty setting with:

Very Easy
Easy
Normal
Hard
Very Hard
Super Hard (insert cool name such as "insanly hard" "dragonslayer" or something similar)

Super hard because sometimes very hard is actually way too easy, I'd turn new vegas straight to super, super hard if it followed the same difficulty curve as the default in-game difficulty levels do. Can't say Fo3 seemed all that easy on very hard. So if it follows fallout 3 type, the super hard should be enough to make up for a challenging, yet fun playthrough. But the slider needs to go.

Elder scrolls games have always been more difficult than Fallout, which are more about exploring the post apocolyptic setting than diffuculty

But I agree that they should put a "Dragonslayer" mode in, like the settings Todd couldn't get out of the tutorial on or something.
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kevin ball
 
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Post » Sun Jul 03, 2011 10:39 pm

2 Sliders: 1- damage you take, 2 - damage you do to your enemies.


Simple and elegant solution. :thumbsup:
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David John Hunter
 
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Post » Sun Jul 03, 2011 10:54 pm

Slider, Enemy damage to you only, no decrease in your damage done, damage sponges are not fun, I don't want my challenge with a side order of tedium. Wouldn't mind if enemy magicka and stamina increased though, that might make sense. And none of that faster levelling with increased difficulty nonsense.
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xx_Jess_xx
 
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Post » Mon Jul 04, 2011 1:08 am

I like the reflex option.
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Cash n Class
 
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