New Game Concept: Wastelands: London

Post » Sun Jul 03, 2011 8:48 pm

I'd buy this game because John Cleese and Rowan Atkison would be the voice actors.

Rowan Atkison should do the villain's voice with a blackadder season 1 type voice.

I wouldn't add fallout or wastelands to the title because they are taken and copyrighted, and this is a grand idea but most likely if it was to be made you'd have to start your own game company as video game ideas usually don't get made from people posting their idea on video game company forum. Also fallout games tend to take place in the U.S. and kind of ruins lore if its in another country. Not to ruin your day or anything.

Call it London 2255 A.D. or something like that. I mean there's nothing wrong with a spin-off sometimes spin-offs are better than what they are spinning off. I mean it doesn't have to be post apocalyptic nuclear wasteland it could be a futuristic game where society collapsed but didn't nuke each other. But that's just my 2 cents its a grand idea well thought out and would be entertaining and something I would enjoy playing and seeing in a game made like this.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Mon Jul 04, 2011 5:37 am

New Ammo: Ammo will have three parts to it, for guns. They are head, powder and casing. When assembling your own rounds, you choose which of the three for each slot. For example, a slug shotgun round will be: Solid Round, Gun Powder, and Shotgun shell. Energy weapons are always standard unless you have the science to max charge or overcharge them. Special munitions for special weapons like the Rail Gun can have two munition types, like AU (Aluminum) Rounds and Microfusion Rounds for the Rail Gun.


DPU (Depleted Uranium) Round: Used for the heaviest of weapons, usually in Sniper Rifles and various Gatling guns. Watch out, these little rounds pump out radiation… Depleted doesn’t mean

Aluminum rounds: Or is it pronounced Al-U-min-e-um? Anyways… a junk round that does less damage for most weapons, typically a junk round, it’s the only round available for a rail gun. Also, since Aluminum rounds for the rail gun are limited, the Junk Rounds perk will bring in a recipe to make rounds for this powerful sniper weapon.

Trebuchet/Sabot rounds: Less damage but ignores a huge amount of DT. These are even useful with Anti-Material Rifles (which is a 20mm Barrett rifle btw... not a .50cal. The .50cal version is just a Barrett), and are good for shooting through walls or vehicle armor.

Belt-fed: Several sorts of ammo can be put onto belts for specific weapons, usually in chains of 100, sometimes in chains of 1000. .50cal, 5mm, .357, shotgun rounds and similar rounds can be made as such as well.

Gyro Round: Long distance sniper round

HV (high Velocity) round: by changing the powder to a different fuel, these bullets can hit harder, and fire longer, but damage the weapon’s barrel more, whereas increased recoil increases spread

Multi-Missile/Rocket: Rockets and missiles that split off into multiple warheads after being fired. Missiles can break twice, rockets once. Expect for these babies to be a bit expensive.

Anti-Armor missile: Also referred to as the Hellfire, this is a weapon meant to take out tanks.

Grenade Rocket/Missile: Like a multi-missile or rocket, except when it breaks it splashes an area with mini grenades.

Silver Bullets: finding silver can be… difficult. You can technically get them from scrap electronics, but separating the silver from solder is kind of inane. Better yet, assault homes for their silverware. A good silverware set can make a clutch of bullets easy. These bullets hurt Mana creatures and werewolves more easily and are expensive to buy.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Sun Jul 03, 2011 11:27 pm

I'd buy this game because John Cleese and Rowan Atkison would be the voice actors.

Rowan Atkison should do the villain's voice with a blackadder season 1 type voice.

I wouldn't add fallout or wastelands to the title because they are taken and copyrighted, and this is a grand idea but most likely if it was to be made you'd have to start your own game company as video game ideas usually don't get made from people posting their idea on video game company forum. Also fallout games tend to take place in the U.S. and kind of ruins lore if its in another country. Not to ruin your day or anything.

Call it London 2255 A.D. or something like that. I mean there's nothing wrong with a spin-off sometimes spin-offs are better than what they are spinning off. I mean it doesn't have to be post apocalyptic nuclear wasteland it could be a futuristic game where society collapsed but didn't nuke each other. But that's just my 2 cents its a grand idea well thought out and would be entertaining and something I would enjoy playing and seeing in a game made like this.


Mores the support and all donated to Bethesda. Hence why this is being posted here. Maybe I am wasting my time, but this is all a slew of suggestions. I leave it up to Bethesda's decisions.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Sun Jul 03, 2011 9:44 pm

New weapon accessories: Most energy and gun weapons will have a top, bottom, barrel, clip and back weapon accessory. Some will also have a body modification, such as light weight parts. What can fit in that slot depends upon the weapon. All ranged weapons can have scopes, even bows and crossbows, but a sound suppressor (SMG/MG) doesn’t work so well in pistol, and likewise a silencer (Pistols) doesn’t work well on energy weapons which require flash suppressors.

Gyro Mount: To augment those heavier weapons strength requirements. Some actually require these if you aren’t a super mutant!

Underbelly weapon mounts: From bayonets to flame throwers, shotgun rounds and grenade launchers.

Laser Scopes: Improves Accuracy in VATS, or for those who like to free-trigger their shots, this allows for a nice targeting system.

High Velocity Modification: Radically enhances ROF

Inner Barrel Polymer coating: reduces damage from those really hot types of ammo like HV rounds.

Sawed-off Barrel: Saw the barrel off. Accuracy at long distance is reduced, shotgun spread is increased, but accuracy close up is increased. Great for shotguns and rifles when in enclosed places. Increases sneak skill

Sawed-off Stock: Saws off the stock on rifle weapons. Reduces accuracy near and far but increases sneak skill when using the weapon.

Long Barrel: Best when used with Gun-type rifle weapons, especially sniper rifles, but can be added to pistol weapons as well. Increases Accuracy and effective damage/kill range

Stock: Nearly any weapon, save for the heavy weapons can be equipped with a shoulder stock. Stocks increase accuracy at all ranges but reduce sneak skill

Hip pad: for those heavy weapons. Hip pads keep the heavier weapons not on a gyro mount to keep from bouncing and wobbling against a running/moving hip. Increases accuracy.

Camouflage: Designed to hide the weapon in certain environments. Improves sneak skill.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Mon Jul 04, 2011 6:04 am

Mores the support and all donated to Bethesda. Hence why this is being posted here. Maybe I am wasting my time, but this is all a slew of suggestions. I leave it up to Bethesda's decisions.


OR.... You could make a mod! Get some modders together! Sometimes good mods get turned into retail games just look at team fortress and counter strike, originally mods now some of the most popular game series and biggest cash cows.

Well counter strike is a better example, team fortress used to come free when you bought half life and team fortress 2 is now free on steam.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Mon Jul 04, 2011 1:17 am

New Armor Accessories: Most armors can support one to three upgrades, some more, others none at all.
* Insulation: From stuffing newspapers in your coat to down packets.
* Radiation Shielding: rad resistance and even complete rad elimination in certain circumstances… though those often times require some rather serious measures to accomplish.
* Armor Plating: Add extra armor to a suit of armor
* Armor dyes: That urban camo clash with those blue jeans? Make em all pink and make a fashion statement!
* Power Generators: allows the armor to be made into powered armor, or if it already is powered, hook energy weapons up to the generator for unlimited ammo… with a recharge.
* ECM Shielding: adds an energy field to protect against damage.
* Cloaking field: Just like your standard stealth boy. Has a recharge rate. Upgradeable with batteries for continual use.
* Rebreather/Air Tanks: allows one to swim underwater. Just as a hint… best you get insulation too.
* Camouflage: This comes in urban, forest and arctic variants, each has their own paint styles. They allow for added Sneak skill in their respective environments, but reduces sneak skill in the other environments.
* Ghillie Shroud: Same as Camouflage, only made of objects needed to break the eye and keep one from identifying parts that could be human. But likewise, in the wrong environment it actually hurts your ability to Sneak.


New Armor:
* Royal Army Power Armored Suits: Similar to the power armor we know and love, with a few modifications.
* Winter Suit: It’s white, complete with matching backpack. Provides excellent armor, an improvement to insulation and a bonus to Sneak skill.
* RAF flight Suit: Designed to be Rad-resistant… enclosed air tanks for a short amount of air.
* Frog Man Suit: Hey… what’s a frog? Is that the thing that ate my cousin in the swamp? Royal navy frogman suit, gives bonuses to swim speed. Complete with a Rebreather, great insulation, little armor.
* Frame: Technically a walker vehicle, this is Great Britain’s land superiority weapon. From a large chair with arms and legs to a fully enclosed sleeks as a fighter jet mobile weapons platform, the United Kingdoms would’ve provided a real threat to China with these suits.


New Chems:
* Smokes!: One thing you should be able to do is smoke all those cigarettes you keep picking up. Sure it looks cool, but there should be a benefit for it. +1 Charisma and +5 Speech while smoking… unless of course there’s the rare person who doesn’t like being around cigarettes. They’ll tell you if they are.
* Cannabis: Puff-puff-pass [censored]es! Cannabis is found in the swamps most often, really, it’s the only place left where it can grow. Not exactly illegal anymore, so you can smoke it fine. Perception +1 but AP -5 and INT -1. Stats are one thing, but seeing that little Columbian Sauna rise from the end of that blunt makes you feel cool.
* Amp: Meth-Amphetamine. Chem used most by the Neo Germans. A little history lesson, did you know that Hitler’s Regime came up with Meth? Sleep -100, Perception +1, AP +10, CHA -1
* Jolt: A psychedelic drug made from the backs of giant toads. Allows one to see into the Umbra.
* Surge: Causes a brief mutation of enhanced strength and speed, allows a user to go above 10 for SPECIAL attributes for a short time.
* Nuke: Nuke actually fills you with radiation! Why would you do that? Ever? I mean really… why?! Well… if you’re a magic user, you have to have mana (radiation) to cast your spells, or if you’re a Super Mutant or a Ghoul, then rads actually heal you!
* Splice Chems: These are chemicals that give prolonged attribute enhancements at the cost of temporary mutation. If you have the new perk Muto, there’s a chance these chems become permanent. Even without those chems there’s still a chance it becomes permanent, but it’s less than 1%

New Foods:
* Tea: A fundamental center point of British society is tea. It strikes one that even in the depths of horrible frozen wasteland that the British would still find a way to grow and brew teas of various sorts. Where they get the lemon and cream from is in itself a mystery.
* Haggis: Nothing so good as stuffed sheep bladders.
* Spotted dike: QUIT LAUGHING!


Proposed Vehicles/Mounts:
* Ram: no… not the sort made by dodge. These are mutated wooly rams, similar to Long Horns in New Vegas.
* Wooly Horses: Same thing as a horse, only it’s covered in lots of hair. They’re big and strong, very much like Clydesdales.
* Nightmare: To find one of these nasties and tame it is a quest in and of itself.
* Worg: Worgs are those really big wolves
* Two-Stroke: When we talk about “Little” bikes, we’re talking about Harley Davidson V-Twin motorcycles. The thing is that the V-engine is A LOT larger than the once tiny moped two-stroke engines.
* Jet Cycle: A hover bike with a jet engine. Enough said.
* ATV: I bet when they considered “All Terrain Vehicle” they didn’t consider this wasteland. Not necessarily the fastest thing in the world, but it’ll definitely get you there.
* Jeep: A larger faster ATV
* Truck: Largely should stick to the roads, though the 4WD versions or those with the 4WD upgrade can off-road quite well. Let’s go mudding!
* Frame: These extremely rare pre-war automatons come in various types and complexities. The weakest are trundling walkers with arms and an open or semi-open cockpit. The most powerful are like flying tanks.


New Perks:
* Dual-handed: Allows Dual weapons (there’s no words that say how awesome this man is). Increased levels of this perk allows one to offset the weapon weight and carry heavier weapons one-handed. Again, while doing this, don’t expect to aim. Combined with Ambidextrous and Weapon Carrying (introduced with Vegas) one can carry two heavy weapons in either hand.
* Ambidextrous: allows you to hold weapons in either hand. Helpful for working around corners.
* Cold Resistance: Similar to RAD Resistance, only it provides more natural resistance. Combined with the Polar Bear Perk, this largely makes the character not to have to care about Exposure.
* Archmage: Reduces Fallout from using magic, and enhances the ratio of magic use. This Perk is required for the most powerful spells in the game.
* Survivalist: Adds Insulation and Rad resistance of +1, Water, Food and Sleep increase more slowly, and you can unlock Cooking and Camp Equipment creation at the workbenches not otherwise available
* I am NEO!: Unlocks Matrix abilities when working in AR/VR
* Rambo: You do 10% extra damage and have additional AP in VATS when using Bow, Melee and Pistol weapons. Light armor has +2 DT and +1 IT… and you have the overwhelming desire to say: “Yo…”
* BOND: Bond. James Bond. You are like the famed double-oh operatives of her Majesty’s MI-6 operatives complete with Q-branch. CHA+1, +10 speech, sneak, science, lock pick, and opens additional knick knacks that can be made at a workbench.
* Jack/Jill of all trades: You do a little of everything. Each purchase of this rank gives a +5 to all your skills. Can be purchased 3 times
* Mechanic: Allows for the upgrading and maintenance of your own vehicles and the creation of vehicle repair kits at workbenches.
* Armorer: Allows for the upgrade and the removal of upgrades of armor. Make your own powered armor even! (with a high enough of a repair skill… and the right parts)
* Weaponsmith: Allows for the upgrade and the removal of upgrades on weapons.
* New Starting Perks: The one-time only game-changing perks that are chosen at the very beginning of the game. There will be more, but these listed below are the special ones for the game.
* Enhanced-FEV: The Master’s work is never done. Achieving newer grades of radiation (maxing the rad bar) opens one up for the next stage of super mutant transformation… but this is an improved strand. You aren’t big green and scaly, but each time you advance in radiation your STR and END get +1! Only in the extreme levels do you lose INT and PER by -1. You control your growth, and loosing Rads is actually a bad thing… but it is possible to return to human again. (before leaving the Bunker, you are injected with an Green fluid)
* Ghoul’s Delight!: You can’t get rid of rads. They just sort of stockpile inside you and won’t go away save for the most extreme measures. Each time you advance through your Rad levels (fill the rad bar) you advance to a new stage of Ghoul. You suffer a Charisma deficiency whenever you face non-Ghoul/mutants, but feral Ghouls don’t attack you (usually), and radiation actually heals you! For those of you working as a mage, not being effected by the after effects of spells is always a plus, and those after effects actually advancing your condition, eventually you can even turn into a glowing one. But… some people don’t really like glowing ones, and will shoot you on sight. Neo Germans may mistake you as one of their own… (Before leaving Bunker, you are injected with an orange fluid)
* Cyborg: Cybernetics comes easy to you. Medicine and Science skill increased by 10, and you effectively start the game with one permanent free Cybernetic upgrade, but your Rad-threshold and Insulation Threshold are each reduced by 1 (You are given a Silver injection when you leave Bunker).
* Royalty: You’re in line for the throne. The monarchy may be dead… and forgotten… but those who still remember that there was a king or queen, will give you favor. Also, your blood status will gain you access to places and favors your normally wouldn’t be able to get to. As such, your CHA is increased by 1 and your Speech is increased by 10, and you gain access to dialog not otherwise available, but at the same time you’re also a target. Expect random enemies to spawn after you more often. Remember… luck favors the prepared. (When leaving Bunker you are given a coat of arms)
* Polar Bear: You have a clear and concise resistance to the cold. Your IT (insulation threshold) is increased by 2. Also, your END is increased by 1, but your AGI is decreased by 2 (When leaving Bunker you have a exposure-resistance armor upgrade)
* Rad Resistant: Radiation doesn’t affect you as much as it does the average person. On the one side you get +1 END, but you also get -20 Magic skill (this can place you negative). (When leaving Bunker you are given an rad-resistance armor upgrade)
* Muto: Eating the raw meat of a kill has the chance of granting you attribute, skill or ability bonuses from that creature. Using Splice chems have a higher percent of causing permanent bonuses, and splice medicine has a no possible chance of rejection in you. (When you leave Bunker you are injected with a Blue Chemical)
* Dwarf: You’re smaller than most, weaker than most, but guess what! Don’t underestimate those with a low center of gravity! Character height is several feet than most. Super mutants can carry you and you can control the super mutant who fights automatically. Your STR, END is -2, you can never be higher than an 8 for these attributes, but you gain +1 to CHA, PER, AGIL and +25 to Sneak when running around by yourself. Yes, a Dwarf can still get the Enhanced FEV trait… you just won’t be as tall as most. Not Compatible with Amazon.
* Amazon: You’re taller than most, due to a genetic abnormality, you are stronger and more enduring than most, but sadly you have this damnable intelligence problem. Your CHA, STR, END are +1, INT, PER are -2, and you have a +10 to Melee skill. Not Compatible with Dwarf.
*Pariah: You just svck at communication. Alright… fine! That’s the way they want it, that’s how they’re going to get it! CHA-2 Speech -10 (can never be greater than 90) but get +10 AP and +10% critical and +10% accuracy.
* Color Blind: You play the entire game in black and white, or until you get that corrected somehow. The good news is that seeing only in contrast, darkness and color variations don’t really phase you, and you can see clearly in dark or light, and likewise you can see objects stick out better.


Changes to Existing Perks:
* Jury Rigging: This does more than allow one to repair a thing with nearly anything, this will also allow the user to break down equipment more than just ammo into constituent parts and put them together again. It expands – vastly – the number of gadgets and equipment you can make with the repair skill… including your own power armor. Original Iron Man Suit anyone?
* Junk Rounds: The only skill that allows you to make the Aluminum (tin can, bent tin cant, pop can) round.
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Mon Jul 04, 2011 8:16 am

And I'm spent... please enjoy everyone!
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Sun Jul 03, 2011 10:05 pm

Well it looks pretty ambitious mate, but I reckon I'd play it.

As for the "It wouldn't fit, Everyone was stuck in the 50s." I just had a quick look in the wiki and can find no real evidence that anywhere else remained in the 50s. It make sense for it to have happened in the states as this was something of a golden age for them. However I can see no problem with a UK version having a feel inspired by another decade. Still, I guess every idea will have it's naysayers. Here is a list of what is known about the European countries, I pulled all of this from the wiki and can't really see any reason why your idea couldn't be incorperated into the Fallout universe.

http://fallout.wikia.com/wiki/UK

http://fallout.wikia.com/wiki/Germany

http://fallout.wikia.com/wiki/Switzerland

http://fallout.wikia.com/wiki/Italy

http://fallout.wikia.com/wiki/France

Good luck with this mate.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Mon Jul 04, 2011 9:13 am

Well it looks pretty ambitious mate, but I reckon I'd play it.

As for the "It wouldn't fit, Everyone was stuck in the 50s." I just had a quick look in the wiki and can find no real evidence that anywhere else remained in the 50s. It make sense for it to have happened in the states as this was something of a golden age for them. However I can see no problem with a UK version having a feel inspired by another decade. Still, I guess every idea will have it's naysayers. Here is a list of what is known about the European countries, I pulled all of this from the wiki and can't really see any reason why your idea couldn't be incorperated into the Fallout universe.

http://fallout.wikia.com/wiki/UK

http://fallout.wikia.com/wiki/Germany

http://fallout.wikia.com/wiki/Switzerland

http://fallout.wikia.com/wiki/Italy

http://fallout.wikia.com/wiki/France

Good luck with this mate.



Thank you most especially for that input!
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Mon Jul 04, 2011 9:22 am

Thank you most especially for that input!


while this game does sound nice getting even 1/6 of the voice actors would bankrupt most game companies.
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Sun Jul 03, 2011 11:19 pm

Well it looks pretty ambitious mate, but I reckon I'd play it.

As for the "It wouldn't fit, Everyone was stuck in the 50s." I just had a quick look in the wiki and can find no real evidence that anywhere else remained in the 50s. It make sense for it to have happened in the states as this was something of a golden age for them. However I can see no problem with a UK version having a feel inspired by another decade. Still, I guess every idea will have it's naysayers. Here is a list of what is known about the European countries, I pulled all of this from the wiki and can't really see any reason why your idea couldn't be incorperated into the Fallout universe.

http://fallout.wikia.com/wiki/UK

http://fallout.wikia.com/wiki/Germany

http://fallout.wikia.com/wiki/Switzerland

http://fallout.wikia.com/wiki/Italy

http://fallout.wikia.com/wiki/France

Good luck with this mate.


Not to be a jerk but the Wiki isn't the best place to get information sometimes. In my opinion no Fallout game should be outside of the U.S., Canada is the limit.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sun Jul 03, 2011 10:02 pm

I've provided what I think is excellent insight on a Fallout game taking place in the UK. I wrote a story about it and named it 'The Sunders'.

It's gives canon on how UK tried to take over the world before the war so hid a huge arsenal of nuclear weapons underneath their own soil, to deploy it on both China and the US and anything in between. I fit it in nicely with actual Fallout canon and made it so it doesn't balk any official story lines. I know the way I described it is stupid because it sounds like 'oh a little story on world domination, how nice...'. But that's just the back story, the real story takes place in the Post-Apocalyptic world of The Sunders. I've provided a timeline, preface and 10 currently running chapters. You'll find much better information there. The link is in my signature.

I proposed the idea before, and it was sadly dismissed but I had bigger plans for my thoughts and turned it into a story to show other Fallout worlds can and should exist outside of the US.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Sun Jul 03, 2011 11:56 pm

I don't know a games not set in America or at least North America wouldn't feel like a Fallout Game to me. I'd certainly give it a shot but I'm just not sure.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Mon Jul 04, 2011 12:08 am

All of this is great, my only complaint is that America was the only country with Power Armor and you listed it under the Templars and the Knights of the Round.

They'd have to have some other type of armor but other than that nice work!

Not to be a jerk but the Wiki isn't the best place to get information sometimes. In my opinion no Fallout game should be outside of the U.S., Canada is the limit.

I don't know a games not set in America or at least North America wouldn't feel like a Fallout Game to me. I'd certainly give it a shot but I'm just not sure.


As mentioned before it isn't a Fallout game but a Post-Apocalyptic RPG set in the UK in the Fallout Universe.

I agree with WarHead in calling it London 2277 A.D.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Mon Jul 04, 2011 9:12 am

As for the "It wouldn't fit, Everyone was stuck in the 50s." I just had a quick look in the wiki and can find no real evidence that anywhere else remained in the 50s.


You're likely correct, all one has to do is look at the Chinese stealth armor from Operation: Anchorage which looks sleeker and more modern than America's big and bulky futuristic technology.

All of this is great, my only complaint is that America was the only country with Power Armor and you listed it under the Templars and the Knights of the Round.


There shouldn't be Super Mutants either. Super Mutants were created via full exposure to FEV, and there shouldn't be any FEV in Europe at all.

The only familiar Fallout icons that could be carried over to a game not set in America are specific weapons, Ghouls and possibly PipBoys since despite tensions RobCo likely traded internationally. You couldn't use power armor, FEV mutations like Super Mutants and Deathclaws, Vaults and a bunch of other stuff because none of that should exist outside of the US.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Mon Jul 04, 2011 10:26 am

You're likely correct, all one has to do is look at the Chinese stealth armor from Operation: Anchorage which looks sleeker and more modern than America's big and bulky futuristic technology.


Yeah, maybe the US was more advance in some areas but the rest of the world's looked nicer.

There shouldn't be Super Mutants either. Super Mutants were created via full exposure to FEV, and there shouldn't be any FEV in Europe at all.


Agreed, I didn't see that.

The only familiar Fallout icons that could be carried over to a game not set in America are specific weapons, Ghouls and possibly PipBoys since despite tensions RobCo likely traded internationally. You couldn't use power armor, FEV mutations like Super Mutants and Deathclaws, Vaults and a bunch of other stuff because none of that should exist outside of the US.


Well ghouls would almost definantly be there, instead of PIPBoys he had those DEXs (in his second comment), no power armor, FEV (maybe they could have something similar that mutates creatures though), no supermutants, deathclaws, molerats, Yao Gui, or anything else like it (giant ants, radroaches, and radscorpions could be in it though, beause they're made by radiation), no Vaults, plasma weapons (except maybe a prototype made with a different design), laser weapons (maybe if it's similar to how the plasma weapons are in my last parenthesis side comment), or vertibirds.

Bunkers are the UK's Vaults (in what the OP wrote) and they should either have their own version of something or not have it at all.
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Mon Jul 04, 2011 9:45 am

If they had a London Fallout it would probally be depressing and boring. It would probally be a whole bunch of people trying to survive, or they got their stuff together and are pretty well established. Also there is none of the stuff from Fallout that would show it as actually being Fallout, no Power Armor, FEV mutants, energy weapons, and taht 50's look. They would almost make a new game completely.
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Mon Jul 04, 2011 8:14 am

I've provided what I think is excellent insight on a Fallout game taking place in the UK. I wrote a story about it and named it 'The Sunders'.

It's gives canon on how UK tried to take over the world before the war so hid a huge arsenal of nuclear weapons underneath their own soil, to deploy it on both China and the US and anything in between. I fit it in nicely with actual Fallout canon and made it so it doesn't balk any official story lines. I know the way I described it is stupid because it sounds like 'oh a little story on world domination, how nice...'. But that's just the back story, the real story takes place in the Post-Apocalyptic world of The Sunders. I've provided a timeline, preface and 10 currently running chapters. You'll find much better information there. The link is in my signature.

I proposed the idea before, and it was sadly dismissed but I had bigger plans for my thoughts and turned it into a story to show other Fallout worlds can and should exist outside of the US.


I had considered a similar beginning. When the United States took Canada, it started a chain reaction, and England began to do the same thing. But while China and America were fighting, Great Britain was claiming - "Annexing" - everything north of the Mediterranean and west of the Ural Mountains. All of Europe fell under their flag before the bombs fell.
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Previous

Return to Fallout Series Discussion