Perk selection instead of automatically given at a skill lev

Post » Tue Aug 25, 2009 10:12 pm

I think the reason so many people are against it is because it doesn't "allow" more character specific building it forces it. TES is about choice and there is no way in hell they are going to have 10,000 custom tailored perks to fit every palatte. Perks add needless, restrictive, and unbearably uncustomizable specifities to a game imo, but hey this is just my opinion on the matter who knows if they will put them in or not.



As opposed to, in melee, doing the same exact poking with every type of weapon, with the only fundamental difference being speed and maximum damage per hit. I guess having no customization at all = greater customization overall. Sorry... I just do not see it and I am trying hard not to be sarcastic.
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CORY
 
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Post » Wed Aug 26, 2009 1:09 am

Maybe TES is not about fancy combat or wild six scenes, whatever. Therefore we got games like The Witcher. I think nobody buys a TES Game just to murder some Bosmer (well, ok, bad example, but the point is still valid).

Adressing Perks ... maybe i could live with perks that are not chosen but given to you for doing things repeatedly, for example if you attack 25 Orcs or something like that, you get a "Orkhater" Perk wich will basically just decrease the disposition of orks towards you, because they don't like you. If you do some Quest given by Orcs, that "perk" could disappear, so it's more like a reputation. Otherwise, it just don't fit with the Elder Scrolls way of "Learning by doing". And personally, it reminds me to much of all those fancy Games that rely heavily on Perks, where the hole gaming experience is determined by acquiring perks. I don't know, i just don't like that whole perkthingy.

Edit: Typo, can't speak english very well, so my appologies for bad language.
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IsAiah AkA figgy
 
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Post » Tue Aug 25, 2009 9:33 pm

The Witcher had pretty poor combat, all it involved was clicking you mouse when the pointer turned orange. that was it.

EDIT: gaining bonuses that enhance skills from trainers and quests and general combat activity is fine with me.... as long as there is something :P

EDIT2: The Witcher had great combat animations, which may have confused people into thinking that there was substance to the combat.
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x_JeNnY_x
 
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Post » Wed Aug 26, 2009 7:43 am

An array of perks depending on what skills you have leveled up would be nice. So lets say you have heavy armor, athletics, and axe or blunt or longsword at a high level. These prerequisites would then allow the player to choose from perks such as Beserker or leader of the charge. Each would give you a few charisma or combat modifiers. More character customization is a good thing I believe. It'd be even cooler if you were given a quest to find a beserker trainer to learn the perk from, too.
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Ellie English
 
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Post » Wed Aug 26, 2009 10:18 am

I'd like it if there was a perk tree for the different skills, with the option of tailoring a character to their styles of combat or w/e, instead of the linear system in OB. Also, maybe add certain perks require a certain level skills in other skills in order to be able to get it. Furthermore, you have points gained every 10 or so skill levels which are used to invest into skill trees.

I guess a way I could describe it like D2's skill tree, but points are gained for a respective skill when a sufficient level is met to gain a skill point to invest in that skill. Example, my character has 50 blade, 60 axe, and 30 light armor. In the perk tree, I have 5 points to invest in blade skills, 6 in axe skills, and 3 in light armor skills. One skill in the blade skill would be power attack, increased critical hit (I want crits back), and blah. If I invest into power attack, I have now additional options down the tree (available at higher skill levels) that compliment fighting with power attacks, but focus more on strength and blade skill as you go down the tree. With the critical hit, there is a perk that can slay a humanoid enemy in 1 hit, but requires 75 in blade and 75 in agility.
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Brian Newman
 
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Post » Wed Aug 26, 2009 8:57 am

I voted to have have a choice in the perks and to have an ever expanding list of perks to choose from. Honestly this was something that I wanted from Oblivion, and would still like a mod for Morrowind that could do it. I also like the idea of having some of the better perks dependant on multiple skills/attributes. Oh, also perks for attributes. Let me decide what all that extra endurance is good for.

Just had another idea, what if instead of a perk every 25 points, what if you got an "Experience Point" that let you get a special option with a trainer. That option would give the list of perks currently available or access to a special training session where you could advance 3-5 points instead of just one. Maybe have the option to work as a trainer yourself and earn more gold depending on the amount of experience you have.
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Colton Idonthavealastna
 
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Post » Tue Aug 25, 2009 10:58 pm

The reason people probably said that is because this is, in fact, not Fallout 4 or 3 or new Vegas or new moon or whatever. This is an elderscrolls game, the mechanics have been set in place for a while now. Perks are not part of the mechanics in the prerequisite games and I pray they never become a mechanic in any following games including Skyrim. Now I'm not hating on your opinion here because it does sound like a neat idea, but it is a neat idea that belongs in a different game.

Except Oblivion had perks

Not Fallout perks mind you, but you learned new skills when you got to a certain skill level. If you're just choosing what type of skill you want to learn for that level I don't see a real problem with it and it stays within the lore.

Personally I'd like to see my character learn better sword skills when he became more adept at using a sword and not just swinging it around in a generic motion.

Not to mention that Birthsigns were also similar to perks in a way as well. You choose your birthsign and you get a special ability from that birthsign.

So long as it's traditional TES perks it's not going to ruin the game. Just keep them traditional.
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Karen anwyn Green
 
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Post » Wed Aug 26, 2009 12:40 am

*edit* double post sorry.
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Pete Schmitzer
 
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Post » Wed Aug 26, 2009 9:23 am

Biased poll. I checked off no perks. I am thinking you mean like Fallout 3 or New Vegas? No thank you for that. Then you have what it should be. Well if I don't want it, why should I choose what it should be then? So I had to pick other because I don't agree with the 2 choices you gave, there should be none as well or the option not to vote, which you can't do.

I did and all anyone says is, " THIS IS NOT FALLOUT 3!!!" There is no discussion about how to improve character customization, it is the same as FoNV coming out and everyone saying, "THIS IS NOT FALLOUT 3!!!!" I want to hear some reasoning as to why making generic, 1-size-fits-all characters is better than having something with a bit of personality.

I find that Bethesda's Fallout has no personality. I made 5 characters in Fallout 3 and they all seemed the same. At least in TES I made 5 different characters (actually over 20) they all felt different, until the end when they almost all seem the same, just like in Fallout 3.

I guess I should just not bother with TES 5 if it is going to have dull combat. I can not stand First person perspective or single character games that have 0 combat customization other than equipping different weapons.

I find the combat the same in Fallout 3. Repetitive. Same thing over and over again. Where do you find combat more fun in Bethesda's Fallouts that is more fun? How is adding perks make it more personality?


As opposed to, in melee, doing the same exact poking with every type of weapon, with the only fundamental difference being speed and maximum damage per hit. I guess having no customization at all = greater customization overall. Sorry... I just do not see it and I am trying hard not to be sarcastic.

But you are sounding sarcastic just because we don't agree with you. We make valid comments, and you choose not to acknowladge them because YOU don't agree with what others say. We respect what you like but you don't respect ours. That is why people don't repect what you say now.
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danni Marchant
 
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Post » Wed Aug 26, 2009 12:04 pm

When you say it would limit skill variety when all of the melee skills are exactly the same already.... that bugs me :P

EDIT: I should never have used the "term" perks, because it instantly means everything I suggest means using everything EXACTLY how it is in Fallout then. I will change it to skill bonuses since some of the posters did not read what I posted in the poll and think I want perks for EVERY skill. available at level ups and not skill SPECIFIC perks when a skill hits certain points or at least in some way as I progress in the skill.
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Kristian Perez
 
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Post » Wed Aug 26, 2009 4:02 am

Absolutely they should have perks. In addition, it should add new perks to the whole pool as you level that skill.

Of course, there are only so many perks that one can pick for each skill. That would force specialization, which I believe would be very cool and also encourage deeper thought into what you wanted your character to do.

With a good system of perks, one marksman character might be totally different from another marksman character, and likewise for other skills. An acrobat might have learned more combat oriented abilities, while another might have learned more stealthy tricks.
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Evaa
 
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Post » Wed Aug 26, 2009 5:37 am

Absolutely they should have perks. In addition, it should add new perks to the whole pool as you level that skill.

Of course, there are only so many perks that one can pick for each skill. That would force specialization, which I believe would be very cool and also encourage deeper thought into what you wanted your character to do.

With a good system of perks, one marksman character might be totally different from another marksman character, and likewise for other skills. An acrobat might have learned more combat oriented abilities, while another might have learned more stealthy tricks.



What he said..... :)
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Chelsea Head
 
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Post » Wed Aug 26, 2009 12:06 pm

Give us the option; don't make it mandatory.
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Rhi Edwards
 
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Post » Wed Aug 26, 2009 10:30 am

Absolutely they should have perks. In addition, it should add new perks to the whole pool as you level that skill.

Of course, there are only so many perks that one can pick for each skill. That would force specialization, which I believe would be very cool and also encourage deeper thought into what you wanted your character to do.

With a good system of perks, one marksman character might be totally different from another marksman character, and likewise for other skills. An acrobat might have learned more combat oriented abilities, while another might have learned more stealthy tricks.

You took the words out of my mouth. One marksman, for example, is more adept at sniping targets from a distance, another is more adept at shooting very quickly, and the other is more adept at hitting vital organs and vulnerable spots to cripple a target. Of course that is just an example, I'm sure Beth can expand on it.
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Juan Cerda
 
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Post » Tue Aug 25, 2009 8:05 pm

If you are progressing in a skill without using some form of strategy you would not need the skill bonuses, but they would sure be handy for people who like to role-play their combat as well as social interaction, political intrigues, romances.....etc.
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BlackaneseB
 
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Post » Wed Aug 26, 2009 5:52 am

I voted in this thread, items like most voters, but I with there were "Other" option for both polls.

You can look at my Sig to see what I want from perks. :deal:
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Devils Cheek
 
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Post » Wed Aug 26, 2009 1:49 am

The main reason I started this thread was to get people thinking about ways to enhance skills.... and it is hard to do that when people are used to their skill only meaning a number between 1-100.
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Britney Lopez
 
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Post » Wed Aug 26, 2009 4:14 am

The main reason I started this thread was to get people thinking about ways to enhance skills.... and it is hard to do that when people are used to their skill only meaning a number between 1-100.


I think you just need to start another thread using a different word to perk. Everyone's responses seem to be coming from them thinking that you mean the Fallout 3 perks and not actually reading and thinking about it and realising you are talking about something different.

As other people have mentioned what is being described is an expansion of the bonuses that were added into Oblivion, where you gained abilities upon reaching certain skill levels. Part of what I enjoyed about Oblivion was the changes/improvements made since Morrowind, including those skill bonuses, and it made me excited for what improvements would come in the next game.

I think what you suggest sounds interesting and could add some good variety, my only concern is would the developers be able to come up with an even variety of useful "skill bonuses" for all skills.
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Kelvin Diaz
 
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