What module do you think needs the most improvement?

Post » Mon Jul 04, 2011 2:19 pm

I say cloak tracker. Even level 3 is pretty useless. Needs to be able to see cloaked people from around the nano-vision range 24/7. That's my opinion.
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Tasha Clifford
 
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Post » Mon Jul 04, 2011 10:15 pm

Optimization is still pretty bad.
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Rachel Tyson
 
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Post » Mon Jul 04, 2011 8:57 pm

Threat tracer. I mean seriously? Do you really need to know where the bullets are coming from? If they're behind you you're already dead
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Craig Martin
 
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Post » Mon Jul 04, 2011 11:19 am

Yes I agree with the Cloak Tracker improvement, the way it works just doesn't, especially in the fast-paced multiplayer.
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Sam Parker
 
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Post » Mon Jul 04, 2011 7:28 pm

+1 to Cloak Tracker. Constantly cloaked players are too easily rewarded, it would help bring some balance.
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Alister Scott
 
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Post » Mon Jul 04, 2011 8:06 pm

Threat tracer. I mean seriously? Do you really need to know where the bullets are coming from? If they're behind you you're already dead
In this game I think if your using anything besides Energy Transfer, Armor, Stealth or Mobility enhance you're wrong.
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Kat Lehmann
 
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Post » Mon Jul 04, 2011 4:19 pm

Threat tracer. I mean seriously? Do you really need to know where the bullets are coming from? If they're behind you you're already dead
In this game I think if your using anything besides Energy Transfer, Armor, Stealth or Mobility enhance you're wrong.

retriever and weapon pro
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Claire Jackson
 
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Post » Mon Jul 04, 2011 2:43 pm

In this game I think if your using anything besides Energy Transfer, Armor, Stealth or Mobility enhance you're wrong.

?? I don't use any of those and get told I'm hacking a heap.
But unless that was sarcasm :P, I think you illustrated part of the point of this thread lol.

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Tyler F
 
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Post » Mon Jul 04, 2011 11:03 am

Weapon pro is epic
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noa zarfati
 
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Post » Mon Jul 04, 2011 7:37 pm

Threat tracer would be more useful when it would show bullet's direction - currently you can't figure a bullet coming from the front or back when you can't see the enemy.
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e.Double
 
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