I've just "finished" (haha, like you can actually "finish" an TES game) my 2nd playthrough of Oblivion ( I tend to use only one character in TES games, but play him for around 300+ hours) and in the very endgame, there is one huge flaw in the game mechanics I'm sure everyone of you know.
To prevent hack and slashing enemies 20-30 times before they die, you have to use an enchanted weapon and recharge it pretty often. Best way to do it is using Azura's Star and a Soul trap spell. Now in the endgame, my combat was like this:
Use Soultrap and kill the enemy, recharge the weapon, use soultrap and kill an enemy, recharge, soultrap and kill, recharge....and so on. Unlike you use Dawnfang or Duskfang, this gets quickly pretty boring.
I'm wondering how they'll change that for Skyrim... how important enchanted weapons will be and if they're really neccessary for end game combat at all. Or if the enchantment system got an complete overhaul, maybe that enchantments recharge themselves slowly after some time.
Anyone heared something about that?