Recharging Weapons Mechanic?

Post » Tue Jul 05, 2011 1:52 am

I've seen a couple of E3 and other interviews, but this somehow never came to speak.

I've just "finished" (haha, like you can actually "finish" an TES game) my 2nd playthrough of Oblivion ( I tend to use only one character in TES games, but play him for around 300+ hours) and in the very endgame, there is one huge flaw in the game mechanics I'm sure everyone of you know.

To prevent hack and slashing enemies 20-30 times before they die, you have to use an enchanted weapon and recharge it pretty often. Best way to do it is using Azura's Star and a Soul trap spell. Now in the endgame, my combat was like this:
Use Soultrap and kill the enemy, recharge the weapon, use soultrap and kill an enemy, recharge, soultrap and kill, recharge....and so on. Unlike you use Dawnfang or Duskfang, this gets quickly pretty boring.

I'm wondering how they'll change that for Skyrim... how important enchanted weapons will be and if they're really neccessary for end game combat at all. Or if the enchantment system got an complete overhaul, maybe that enchantments recharge themselves slowly after some time.

Anyone heared something about that?
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Antonio Gigliotta
 
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Post » Tue Jul 05, 2011 6:55 am

soul gems to power up magical items and create new ones confirmed by Nick Breckon yesterday
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BRIANNA
 
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Post » Tue Jul 05, 2011 4:31 pm

Enchantment is its own skill again so we will have to see.
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ILy- Forver
 
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Post » Tue Jul 05, 2011 3:13 pm

soul gems to power up magical items and create new ones confirmed by Nick Breckon yesterday


Yeah I was pretty sure they were in aigan, but I'm more wondering about the mechanics, as I said. The way they worked in Oblivion were similar to changing a magazine on a gun after every fight (Reload,Shoot,Reload,Shoot....Recharge, Smash, Recharge,Hack).

Like mentioned before, it would be nice if they recharge themselves slowly or the amount of recharge points (in Oblivion it is 1600, not counting the human souls with the black soulgems) is greater this time.
Looking forward to a system, where this constant recharging isn't neccessary anymore, but still not too easy.
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Bird
 
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Post » Tue Jul 05, 2011 12:45 am

We don't know how it's handled in Skyrim, though I will point out that it wasn't always as it is in Oblivion. In Morrowind, while all enchanted items except constant effect ones (Morrowind also had "cast when used" enchantments, which behaved similarly to scrolls but could be used multiple times based on their charge.) had a limited charge, but while you could recharge it using soul gems, it would also recharge slowly over time. I much preferred this approach as the constant need to recharge my enchanted items often led to me not bothering with enchanted weapons at all in Oblivion, with Morrowind's approach, if you were in a hurry to be able to use their enchantments again, you could use a soul gem to recharge them, but otherwise, you could let them do it slowly on their own. If Skyrim keeps the concept of enchantment charges, I'd rather they go back to this approach.
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Devils Cheek
 
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Post » Tue Jul 05, 2011 7:15 am

i hope its like morrowind
slowly recharging on its own, and soul gems to quicken it up if you cant wait
i found it really aggravating after getting to a high level in obliv that i couldn't even take down an enemy before i ran out of charge
i had to focus more on catching souls than enjoying the game
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Farrah Barry
 
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Post » Tue Jul 05, 2011 6:39 am

We don't know how it's handled in Skyrim, though I will point out that it wasn't always as it is in Oblivion. In Morrowind, while all enchanted items except constant effect ones (Morrowind also had "cast when used" enchantments, which behaved similarly to scrolls but could be used multiple times based on their charge.) had a limited charge, but while you could recharge it using soul gems, it would also recharge slowly over time. I much preferred this approach as the constant need to recharge my enchanted items often led to me not bothering with enchanted weapons at all in Oblivion, with Morrowind's approach, if you were in a hurry to be able to use their enchantments again, you could use a soul gem to recharge them, but otherwise, you could let them do it slowly on their own. If Skyrim keeps the concept of enchantment charges, I'd rather they go back to this approach.


Hah, almost forgot that. Been a while since I last played Morrowind...and I can remember that I "cheated" a little on echanted items. I always used Goldbrand (later, with Tribunal the Nerevarine Sword, which, shame on me, I forgot the name) and I very disliked the visible effect enchanted weapons had in Morrowind. So I simply edited them in the construction set...removing the enchantment, but making it's base damage a little higher. So you can say I pretty never used an enchanted weapon in Morrowind..but for me, loosing the enchantment was worth getting rid of the awfull effects.

But okay, they said they want to go back to Morrowind Style...hope this will include it.
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Beast Attire
 
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Post » Tue Jul 05, 2011 10:22 am

Hah, almost forgot that. Been a while since I last played Morrowind...and I can remember that I "cheated" a little on echanted items. I always used Goldbrand (later, with Tribunal the Nerevarine Sword, which, shame on me, I forgot the name) and I very disliked the visible effect enchanted weapons had in Morrowind. So I simply edited them in the construction set...removing the enchantment, but making it's base damage a little higher. So you can say I pretty never used an enchanted weapon in Morrowind..but for me, loosing the enchantment was worth getting rid of the awfull effects.

But okay, they said they want to go back to Morrowind Style...hope this will include it.


Im thinking that the enchantment skill will vary all of this recharge rate and how often you ned to recharge it. A master at this skill will probably not even have to recharge their swords, just have them regenerate slowly like morrowind. At least, Victeer-Dar hopes so.
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sexy zara
 
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Post » Tue Jul 05, 2011 12:47 pm

it would be great if you could merge a soul gem into a weapon so that it'll recharge with souls for each kill (becoming a soul trap weapon when it's "empty" of charges if you will) making enchanted weapons combat more fast-paced without breaking the action flow.

the stronger the enchantment the more kills it would take to recharge.
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Sarah MacLeod
 
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Post » Tue Jul 05, 2011 10:58 am

I've seen a couple of E3 and other interviews, but this somehow never came to speak.

I've just "finished" (haha, like you can actually "finish" an TES game) my 2nd playthrough of Oblivion ( I tend to use only one character in TES games, but play him for around 300+ hours) and in the very endgame, there is one huge flaw in the game mechanics I'm sure everyone of you know.

To prevent hack and slashing enemies 20-30 times before they die, you have to use an enchanted weapon and recharge it pretty often. Best way to do it is using Azura's Star and a Soul trap spell. Now in the endgame, my combat was like this:
Use Soultrap and kill the enemy, recharge the weapon, use soultrap and kill an enemy, recharge, soultrap and kill, recharge....and so on. Unlike you use Dawnfang or Duskfang, this gets quickly pretty boring.

I'm wondering how they'll change that for Skyrim... how important enchanted weapons will be and if they're really neccessary for end game combat at all. Or if the enchantment system got an complete overhaul, maybe that enchantments recharge themselves slowly after some time.

Anyone heared something about that?






There not giving too much information about this yet, but im sure they will fix the enchanted weapons mechanics in this one. because in some oblivion interviews ive seen in the past they have mentioned one of there flaws were some of the mechanics such as the enchanted weapons...And in my opinion just the weapons in general I think it should take like maybe 2-3,000 slashes before restoring your weapon just my opinion tho...
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Roy Harris
 
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Post » Tue Jul 05, 2011 1:05 am

I posted this a while ago but here it is again:

I think that when you have full magicka, you should be able to channel your magicka into the enchanted weapon you have equipped. If you cast a bunch of spells, you recharge the magicka naturally, so when your magicka is full, does this natural recharge just cut off completely?

I think charge is roughly equal to magicka (I compared the magicka-cost of a fire touch-spell to the chage-cost of an equivalent fire enchantment). The rate at which magicka flows into the weapon would be affected by a modifier, which is equal to your enchantment skill / 100 (so at 72 Enchantment skill, magicka flows into your equipped weapon at 72% of your normal magicka-recharge rate).

Last time I posted this, someone raised the point that enchantments are powered by souls, not magicka, but I pointed out weapons can be rechared by Varla stones, which have no souls in them, and also by merchants (I assume they don't just apply soulstones to them under the counter). I think the soul is what binds the enchantment to the weapon and makes it stable, and magicka is the fuel, although souls can still be used as fuel (I think in Skyrim, soulstones can be used like Restore Magicka potions).
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RAww DInsaww
 
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Post » Tue Jul 05, 2011 5:23 am

I'm just hoping enchanted weapons become much much more rare, and they will end up being much stronger. I just felt like finding an enchanted weapon in oblivion or morrowind was never special. magical weapons and armor should be difficult to create (powerful ones, at least) and even more difficult to find. as far a recharging goes, I'm hoping they recharge over time, with the option to use a soul to recharge it quickly.
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phillip crookes
 
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Post » Tue Jul 05, 2011 3:33 pm

My best guess would be a high level perk for enchanting where your enchanted weapons either A: slowly recharge over time or B: have a slight soul absorption where it receives a petty soul charge every time it kills an enemy(not if you use it a bit, then switch to a different weapon). seems like it could work with a bit of tweaking.
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Gemma Woods Illustration
 
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Post » Tue Jul 05, 2011 6:57 am

I hope they do something different. After playing 6 different characters in Oblivion (each with over 40 hours) I have not once used the soul trap spell.
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ONLY ME!!!!
 
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Post » Tue Jul 05, 2011 6:42 am

I'm just hoping enchanted weapons become much much more rare, and they will end up being much stronger. I just felt like finding an enchanted weapon in oblivion or morrowind was never special. magical weapons and armor should be difficult to create (powerful ones, at least) and even more difficult to find. as far a recharging goes, I'm hoping they recharge over time, with the option to use a soul to recharge it quickly.
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des lynam
 
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Post » Tue Jul 05, 2011 11:48 am

We don't know how it's handled in Skyrim, though I will point out that it wasn't always as it is in Oblivion. In Morrowind, while all enchanted items except constant effect ones (Morrowind also had "cast when used" enchantments, which behaved similarly to scrolls but could be used multiple times based on their charge.) had a limited charge, but while you could recharge it using soul gems, it would also recharge slowly over time. I much preferred this approach as the constant need to recharge my enchanted items often led to me not bothering with enchanted weapons at all in Oblivion, with Morrowind's approach, if you were in a hurry to be able to use their enchantments again, you could use a soul gem to recharge them, but otherwise, you could let them do it slowly on their own. If Skyrim keeps the concept of enchantment charges, I'd rather they go back to this approach.

Recharging in Morrowind also had a chance to fail partially, in this case you only transferred a fraction of the charge.
Also differences with scale, you also got far more hit in Morrowind, mostly as most weapon could only hold a tiny charge, a daeric weapon was equal with grand soul gem enchanted weapon in Oblivion but had far more charges, you only run out of charges on them in a serious fight like clearing out an hard location.
The ebony staff and the sword of the guards in Mornholm could accept massive enchantments like weakness to magic+ absorb health 100.
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Mistress trades Melissa
 
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Post » Tue Jul 05, 2011 2:56 am

I never had a problem with weapon recharging in Oblivion. I would use Ubra to soul trap some enemies or very rarely use soul trap.

I didn't like charges, but it was a necessary part of the game because the weapons would get mighty strong in a hurry.

I would be fine with having it reintroduced to this game.

Maybe there can be a new and better way to recharge the weapons?
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neil slattery
 
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