Encumbrance.
It is possible that by stamina affecting encumbrance, encumbrance will indirectly change speed.
But in Oblivion, encumbrance didn't change speed. :sadvaultboy:
This doesn't seem to be ideal. I hope they refine the formula to add encumbrance to the equation. Burden should work too as expected. edit: Yes, Morrowind works as expected. "Encumbrance also has an effect on your Speed. In this case, it is the ratio of your Encumbrance to your maximum Encumbrance that determines how much you are slowed by what you are carrying."
I wished they would add multipliers based on races for three main attributes, H/M/S. Even 1.1, 1.2 kind of deal will provide lots of potential difference between races.
Well weight of current equipped items has effect on Movement speed in Oblivion, although perk for removal of such penalty was easy achievable, Oblivion has interesting movement mechanic problem was thats many of variables have too small values to have visible impact on gameplay or restrictions can be easy to overcome with perks.
I also hope on visible racial multipliers for main attributes, but also nice to see different bonuses to variables like actor movement speed in race abilities thats easy to be done even with script effect.
Well the more time you spend accelerating and slowing down the less time you have at top speed .The guy that wins the 3 foot race is the guy that has the quickest reaction time that should be left up to the man behind the controler or mouse imo.I think as in previous games you will be able to out run most things unless maybe youre way over loaded .
Reaction speed good for player but what about of AI controlled actors?
Difference in speed is need for them, besides how to say thats horse is faster then player character without speed variable, then if creatures can have such different variable why NPC cannot?