"Discussion about everyone having the same movement spee

Post » Wed Jul 06, 2011 2:37 pm

Unlike other games, most of us don't really have another option that can truly replace TES. What other games out there allow you to mess with virtually every misc. object you can find in the exact same way that TES/Post-Fallout3 games allow?
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bonita mathews
 
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Post » Wed Jul 06, 2011 7:14 am

Not everyone is born equal, not every person in a race is born equal.
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Alina loves Alexandra
 
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Post » Wed Jul 06, 2011 11:35 am

Yeah, but that is basically all wrong on a practical level. You aren't sprinting in order to travel between 2 towns in a shorter time, you are sprinting because that guy 50 feet from you is shooting at you with his bow. Since guy 1 and guy 2 can get there without running out of stamina neither is quicker on a practical level. Add in the basic non-sprint combat movement is the same as well and the leveling of speed looks even worse. The only hope is for a decent selection of movement perks.

Well unless some of the perks a guy who builds for speed cant be accessed by the other build.If i build for speed and get speed perks of varying degree i should be faster and i think we will be.I dont think a guy who has all his perks wraqed up in heavy armor stand toe to toe bash will be as fast .I dont think i should just be able to choose a race or template that defines how fast i am to a large degree i see it as allowing me to further define my style.If the player wants to invest in being fast let them dont give it to them.
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Ben sutton
 
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Post » Wed Jul 06, 2011 6:41 am

The problem is that no initial characters are actually different and I think most of us would rather have our characters be unique not only then, but at all other times during the game as well.

This isn't an issue of "You can either have initial uniqueness or endgame uniqueness" its a problem of "Why not both?"
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Laura Cartwright
 
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Post » Wed Jul 06, 2011 2:53 am

Encumbrance.

It is possible that by stamina affecting encumbrance, encumbrance will indirectly change speed.

But in Oblivion, encumbrance didn't change speed. :sadvaultboy:

This doesn't seem to be ideal. I hope they refine the formula to add encumbrance to the equation. Burden should work too as expected. edit: Yes, Morrowind works as expected. "Encumbrance also has an effect on your Speed. In this case, it is the ratio of your Encumbrance to your maximum Encumbrance that determines how much you are slowed by what you are carrying."

I wished they would add multipliers based on races for three main attributes, H/M/S. Even 1.1, 1.2 kind of deal will provide lots of potential difference between races.

Well weight of current equipped items has effect on Movement speed in Oblivion, although perk for removal of such penalty was easy achievable, Oblivion has interesting movement mechanic problem was thats many of variables have too small values to have visible impact on gameplay or restrictions can be easy to overcome with perks.

I also hope on visible racial multipliers for main attributes, but also nice to see different bonuses to variables like actor movement speed in race abilities thats easy to be done even with script effect.

Well the more time you spend accelerating and slowing down the less time you have at top speed .The guy that wins the 3 foot race is the guy that has the quickest reaction time that should be left up to the man behind the controler or mouse imo.I think as in previous games you will be able to out run most things unless maybe youre way over loaded .

Reaction speed good for player but what about of AI controlled actors?
Difference in speed is need for them, besides how to say thats horse is faster then player character without speed variable, then if creatures can have such different variable why NPC cannot?
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sarah
 
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Post » Wed Jul 06, 2011 2:16 am

You can't, because both characters are trained runners... :facepalm:

Or, you could just try to pick a more efficient path than the other character

But think about it in real life.

Let's say I can run the same amount of time as Usain Bolt, who would made the distance first?

Him, of course. So movement speed should not be abandoned.
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mollypop
 
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Post » Wed Jul 06, 2011 2:22 pm

I thought encumbrance did change speed in Oblivion, since my feather spell affects my running speed as much as the fortify athletics one. Maybe it's part of OOO or something. I'm not completely sure what all the mods I have do.

I think I'll be okay with this change. Having to choose between something like, two different magic skills is fun because the fact that I have one means I'm okay with not having the other, but moving is something everyone has to do all the time and it's unpleasant for any character to move slowly after getting used to moving fast. With a speed stat you could eventually compensate for it, but if the races had different speeds without that I'd never want to play a slow one. Sprinting should give us the combat-related uses of different speeds without the "I want to raise speed so I can run to the next town faster" part.
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dell
 
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Post » Wed Jul 06, 2011 3:36 pm

It had everything to do with it, really. "I'm upset by the things that I'm reading and dread each piece of new info that comes out." Simple solution: stop reading the damn info and you won't get upset anymore. Don't invest yourself into this game so much when you think it's likely to disappoint. Just ignore it and hey, look at that, you're not suffering anymore. Your day will improve. You'll have a spring in your step and a smile on your face because you didn't hear that all characters will now wear hats that cannot be taken off because they feel that not having hats was something that got in the way of gameplay.

No, it had nothing to do with it. Simple solution, Beth should stop selling out.
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Yama Pi
 
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Post » Wed Jul 06, 2011 4:20 am

The problem is that no initial characters are actually different and I think most of us would rather have our characters be unique not only then, but at all other times during the game as well.

This isn't an issue of "You can either have initial uniqueness or endgame uniqueness" its a problem of "Why not both?"

I think that was answered in the discusion.Lets say a khajitt may be a little faster than a nord to start and each varies a little.Now its not that much to start for sure yet it would take alot more work .Because the formula is based on a hardline instead of on one of ten hardlines for each race for a few extra speed points it seems wasteful.lets say a kahjitt with no items had 5 more speed than the nord in the end if the nord and he moved as if they had 105 speed and 100 speed .Was all that neccisarry .When the choices you make on build or perks have so much more effect ?Just my opinon its cool if we disagree.Or should a kahjitt just be way more fast i dont think so jmo.
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gary lee
 
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Post » Wed Jul 06, 2011 12:36 pm

But think about it in real life.

Let's say I can run the same amount of time as Usain Bolt, who would made the distance first?

Him, of course. So movement speed should not be abandoned.

It wont be it will just be determined more by your build armor and what youre carrying than how you were born.
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IM NOT EASY
 
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Post » Wed Jul 06, 2011 7:38 am

I think standardized running is like the worst idea ever.
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Robyn Howlett
 
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Post » Wed Jul 06, 2011 9:33 am

Oh look another thread complaining about the Q&A..

*leaves*
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Leilene Nessel
 
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Post » Wed Jul 06, 2011 12:13 pm

Individuals run at different speeds, races do not. Germans aren't automatically faster than Brazilians. What Skyrim is doing is changing run speed based on the individual (your encumbrance, what you're wearing, probably perks or spells as well) rather than the race.

yet we are all human, each race isn't human, one is different then the other. A orc wearing nothing should not be as fast as a kajit wearing nothing at level 1
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Charlotte Buckley
 
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Post » Wed Jul 06, 2011 5:34 am

Sprint

oi this
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Stephy Beck
 
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Post » Wed Jul 06, 2011 2:17 pm

Well weight of current equipped items has effect on Movement speed in Oblivion, although perk for removal of such penalty was easy achievable, Oblivion has interesting movement mechanic problem was thats many of variables have too small values to have visible impact on gameplay or restrictions can be easy to overcome with perks.

I also hope on visible racial multipliers for main attributes, but also nice to see different bonuses to variables like actor movement speed in race abilities thats easy to be done even with script effect.


Reaction speed good for player but what about of AI controlled actors?
Difference in speed is need for them, besides how to say thats horse is faster then player character without speed variable, then if creatures can have such different variable why NPC cannot?

Sorry not sure what youre saying here i must be misreading it somehow .I do understand the last bit not sure what youre saying about the horse and ai but player charicters will have a speed variable just based on stamina perks and what they are carrying and not how they were born as i see it.
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Haley Cooper
 
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Post » Wed Jul 06, 2011 7:05 am

Was all that neccisarry .


Yes. More options are more options and they result in a more unique character, which is a good thing.

It wont be it will just be determined more by your build armor and what youre carrying than how you were born.


It should be determined by both, not either or.
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Eileen Collinson
 
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Post » Wed Jul 06, 2011 5:42 am

Unlike other games, most of us don't really have another option that can truly replace TES. What other games out there allow you to mess with virtually every misc. object you can find in the exact same way that TES/Post-Fallout3 games allow?

Ultima?

Gothic?
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ANaIs GRelot
 
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Post » Wed Jul 06, 2011 1:07 am

The problem is that no initial characters are actually different and I think most of us would rather have our characters be unique not only then, but at all other times during the game as well.

This isn't an issue of "You can either have initial uniqueness or endgame uniqueness" its a problem of "Why not both?"


I'm agreeing with this, because it's not just speed that is suffering but also the other jazz that used to make characters seem like individuals. I'm hoping that attributes have been secretly implemented, they are the only major loss that upsets me, so that we can shift a nord from being an altmer in more than just appearance.
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Motionsharp
 
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Post » Wed Jul 06, 2011 3:04 pm

Yes. More options are more options and they result in a more unique character, which is a good thing.



It should be determined by both, not either or.

I can respect that veiw i just tend to think that if in fact perks stamina armor and what youre carrying largely determine how fast(gives you alot more options) you move which i think they should the extra 3 or 4 speed points for takeing a khajitt over a nord or orc will make little differance .P.s. were the kahjitt actualy faster than an orc last game i dont think they were not sure but i think they just started out with more speed that could even be the case here .
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Ladymorphine
 
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Post » Wed Jul 06, 2011 11:15 am

Ultima?

Gothic?


Two games. Wow, look at all my options! :glare:

d the extra 3 or 4 speed points for takeing a khajitt over a nord or orc will make little differance .


Sure if you disregard any notion of your character being unique and not just Iteration #X of Playstyle Y. Little things can make a big difference in games like this.
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vicki kitterman
 
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Post » Wed Jul 06, 2011 4:50 am

Just a question. Why the hell did Bethesda choose to remove the difference in speed between the races? Not only did it make the game more diversified, it also made much more sense. Why would the developers change that and dumb it down?
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rae.x
 
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Post » Wed Jul 06, 2011 1:26 pm

I never noticed the speed was different based on your race in previos games anyway :shrug: I'm really glad beast races have their own animations though :D
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Amy Melissa
 
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