Turn the clock around?

Post » Wed Jul 06, 2011 4:15 pm

I'm not sure Bethesda can influence anything these days, considering that they don't own the Fallout franchise anymore.

Er, what? Bethesda owns the Fallout franchise. They have for about 5 years. They bought it from Interplay.
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Sarah Edmunds
 
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Post » Wed Jul 06, 2011 7:26 pm

Correction then: Obsidian are making the Fallout games these days. They may not feel like upholding Bethesda's promise.
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Jarrett Willis
 
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Post » Wed Jul 06, 2011 9:58 pm

Obsidian is contracted by bethesda IIRC.

That's why at the begginig of FO NV it says BETHESDA presents an obsidian production.
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Penny Courture
 
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Post » Wed Jul 06, 2011 8:10 pm

Correction then: Obsidian are making the Fallout games these days. They may not feel like upholding Bethesda's promise.


That's false. Bethesda owns the franchise, they approached Obsidian to make New Vegas and they still plan on making Fallout games.


But anyway, I am fine with any time period, though this is my criteria:

1. There must be a sense of lawlessness (I think New Vegas was pretty adequate in this regard, it's a frontier land)
2. There must also be development (New Vegas was also good here, but perhaps too good. I would prefer a place without a large and developed nation)
3. It shouldn't be more that 20-30 years in the future
4. It shouldn't be right after the war (before Fallout 1, maybe.)

This can be achieved by many ways, not just setting back the timeline. We can have a new place with brand new lore such as the South, we can have a major dwindling of Caesar's Legion and/or NCR, we can have those governments lose competence, etc.
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saharen beauty
 
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Post » Wed Jul 06, 2011 1:36 pm

Sounds a bit too much like Fallout: Enterprise for my tastes.

Correction then: Obsidian are making the Fallout games these days. They may not feel like upholding Bethesda's promise.

Whilst it is the great hope of many that obsidian continue to make fallout games (hopefully I can include obsidian in that number), AFAIK there has been no announcement of any future plans for obsidian to make more fallout games. The IP remains with Bethesda/Zenimax to do with what they will.
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pinar
 
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Post » Wed Jul 06, 2011 1:27 pm

I wouldn't be totally against having a prequel as long as its done right, we don't need another PoS.
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Robyn Lena
 
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Post » Wed Jul 06, 2011 6:54 pm

I wouldn't be totally against having a prequel as long as its done right, we don't need another PoS.


I'm totally down with a prequel. Starting from the moment the bombs drop. I think it would give more creative freedom to Bethesda as far as canon is concerned and they could take the game in pretty much whatever direction they want from there as long as they avoided doing stories from the South West, but the rest of the US they would have full reign as far as the story goes since we have no idea what is going in there. Not to mention, being in the game the moment the bombs hit would be pretty crazy.
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Katie Pollard
 
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Post » Wed Jul 06, 2011 2:22 pm

I like the idea. It would seem more Post apocalyptic.
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Paula Rose
 
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Post » Wed Jul 06, 2011 4:11 pm

The more I think about it the more I think this would make a really good spinoff after F4 is released. You could set it in Texas or somewhere Fallout hasn't been yet to avoid screwing up anything with canon, make a nice little side project to bridge the time between games.
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Oceavision
 
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Post » Wed Jul 06, 2011 4:59 pm

The more I think about it the more I think this would make a really good spinoff after F4 is released. You could set it in Texas or somewhere Fallout hasn't been yet to avoid screwing up anything with canon, make a nice little side project to bridge the time between games.



I think they just need to make a game that uses either the plot of Fallout: Tactics 2 or Fallout BoS 2.

Both used a mutant GECK idea but one was in Florida and the other was in Texas.
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Trish
 
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Post » Wed Jul 06, 2011 11:27 pm

I think they just need to make a game that uses either the plot of Fallout: Tactics 2 or Fallout BoS 2.

Both used a mutant GECK idea but one was in Florida and the other was in Texas.


Florida would be better for the mutants forest to have started in but it's been spreading for so long it's in like Alabama by now IMO, I know you disagree but I think there should be four spin-offs:

The Resource Wars, London 2277, Fallout: Survival (right after the bombs fell), and Fallout: Alabama
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Poetic Vice
 
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Post » Wed Jul 06, 2011 11:26 pm

Florida would be better for the mutants forest to have started in but it's been spreading for so long it's in like Alabama by now IMO, I know you disagree but I think there should be four spin-offs:

The Resource Wars, London 2277, Fallout: Survival (right after the bombs fell), and Fallout: Alabama


Or maybe a crazy person found it recently, experimented on it, and caused the forest to only start growing in the recent past?

There's at least like 5 different reasons they could do that all make sense as to why the forest isn't super large covering the entire south eastern US.

Florida or Texas would be far better locations then Alabama, and i would still rather have that as a main series game then most other ideas people have come up with.
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Music Show
 
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Post » Wed Jul 06, 2011 3:49 pm

Fallout BoS 2.




STOP RIGHT THERE YOU CRIMINAL SCUM!, NO ONE SAYS THAT NAME IN MY WATCH, NOW SAYS YOU PRAYERS TO AVELLONE, AND PAY WITH YOUR BLOOD!!!
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Ezekiel Macallister
 
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Post » Wed Jul 06, 2011 5:24 pm

STOP RIGHT THERE YOU CRIMINAL SCUM!, NO ONE SAYS THAT NAME IN MY WATCH, NOW SAYS YOU PRAYERS TO AVELLONE, AND PAY WITH YOUR BLOOD!!!


How about we call it the Burned Game #2.
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Austin Suggs
 
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Post » Wed Jul 06, 2011 10:42 am

STOP RIGHT THERE YOU CRIMINAL SCUM!, NO ONE SAYS THAT NAME IN MY WATCH, NOW SAYS YOU PRAYERS TO AVELLONE, AND PAY WITH YOUR BLOOD!!!


I was talking about the Plot not the actual gameplay. the gameplay for BoS was terribad.
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alyssa ALYSSA
 
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Post » Wed Jul 06, 2011 1:28 pm

I was talking about the Plot not the actual gameplay. the gameplay for the Burned Game was terribad.


Fixed, wuick edit before he sees (if you value your life).
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Lizbeth Ruiz
 
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Post » Wed Jul 06, 2011 11:20 pm

Fixed, wuick edit before he sees (if you value your life).


I don't care ill say it as much as I want

Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel

The game was inconsistent with lore but then again so was Fallout: Tactics and people worship that game like its the messiah of Fallout.
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Annika Marziniak
 
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Post » Wed Jul 06, 2011 7:47 am

Honestly, I don't think every Fallout game has to be about surviving in a blasted wasteland. Much of FO2 involved the Chosen One venturing through pretty heavily populated (for post-War America) and built-up settlements.

Fallout is a compelling setting, whether it's a bunch of hardscrabble tribals and scavengers fighting raiders to survive or a true post-War civilization erecting large towns for the first time since the bombs dropped.
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louise tagg
 
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Post » Wed Jul 06, 2011 12:36 pm

I don't care ill say it as much as I want

Burned Game
Burned Game
Burned Game
Burned Game
Burned Game
Burned Game
Burned Game
Burned Game
Burned Game
Burned Game

The game was inconsistent with lore but then again so was Fallout: Tactics and people worship that game like its the messiah of Fallout.


Not really, Tactics is semi canon, so is partially canon and partially non-canon, also Tactics doesn have heavy metal and chicks with nearly no outfist, oh and the Vault Dweller was alive
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x a million...
 
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Post » Wed Jul 06, 2011 11:47 am

Not really, Tactics is semi canon, so is partially canon and partially non-canon, also Tactics doesn have heavy metal and chicks with nearly no outfist, oh and the Vault Dweller was alive


The Vault dweller being alive, the chicks with little outfits, AND MOTHER [censored] Rhombus made the game fun imo.

By inconsistent i meant that Tactics didn't have the reto-future style that Fallout 1 did.
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Joe Bonney
 
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