Does anyone know how to attenuate the shades/shadows for ENB series. I have tried modifying the "dark" and "light" ini options but to no avail. As I am using TLM I need all the light I can get and basicly from 6pm to 9/10am I can't see squat nearly.
Also it is a touch blurred for my taste.. if anyone could point me to the right direction..
My ini looks like this:
Spoiler
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=0
EnableMotionBlur=1
EnableWater=0
EnableShadow=0
DepthBias=50
[INPUT]
KeyUseEffect=90
KeyBloom=88
KeyOcclusion=67
KeyReflection=66
KeyCombination=16
KeyShadow=86
KeyWater=78
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
[BLOOM]
BloomPowerDay=30
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=30
BloomCurveDay=5
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=0
BrighteningLevel=25
IlluminationLevel=25
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=20
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=4
ScreenLevelDay=30
ScreenLevelNight=4
DarkeningAmountNight=-100
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=1
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=2
[SHADOW]
ShadowFadeStart=70
ShadowFadeEnd=120
ShadowAmountDay=20
ShadowAmountNight=4
ShadowScreenLevelDay=30
ShadowScreenLevelNight=4
ShadowQuality=2
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=1
MotionBlurRotation=1
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=0
EnableMotionBlur=1
EnableWater=0
EnableShadow=0
DepthBias=50
[INPUT]
KeyUseEffect=90
KeyBloom=88
KeyOcclusion=67
KeyReflection=66
KeyCombination=16
KeyShadow=86
KeyWater=78
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
[BLOOM]
BloomPowerDay=30
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=30
BloomCurveDay=5
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=0
BrighteningLevel=25
IlluminationLevel=25
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=20
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=4
ScreenLevelDay=30
ScreenLevelNight=4
DarkeningAmountNight=-100
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=1
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=2
[SHADOW]
ShadowFadeStart=70
ShadowFadeEnd=120
ShadowAmountDay=20
ShadowAmountNight=4
ShadowScreenLevelDay=30
ShadowScreenLevelNight=4
ShadowQuality=2
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=1
MotionBlurRotation=1
I'm using MGEXE so the shaders are limited and they don't give enough of that ENB blur/contrast/shadow look
ANYhelp would be welcome