» Tue Aug 25, 2009 11:50 pm
A simple on/off for quest markers does not resolve this. Care and even cleverness should be a part of the writing of the quests as well as a functional journal. I have no issue with an NPC marking an area on my map, but there is no global positioning satellites in the time of Skyrim and I do not want the benefit of one in my game.
If I'm told that the person I need to see leaves every Loredas morning from Imperial City and heads to Fort Nikel then I find it fun to divine a plan to intercept this person using logic and reason. Forgive my lack of "care and cleverness" in my example, but you get the point. I don't want a moving green pointer any where on my screen.
I understand that not everyone enjoys a game in the same way that I do, so rather than frustrate a player that finds no pleasure in figuring it out... an on/off is a must, just don't let the quest writing suffer because of it.
A bit off topic, but it occurred to me that if the devs have gone all detailed in the sky and have stars in fixed/cycling position, what a device this could be in quests. Remember that quest where you got a clue from the statue at noon? Couldn't you see using a structure like Stonehenge and the star positions as a step in a quest?