The Inconvenience of Enchanted Weapons

Post » Wed Jul 06, 2011 8:37 pm

I don't get it. So people want more challenging gameplay and less hand holding and whatnot, but aperantly automatically recharging magical items are more hardcoe than items that you have to recharge yourself... :huh:

Slowly recharging wouldn't change a thing. If it takes an entire day to fully recharge one item, it already takes too long to be useful, you would use sougems to restore your item in time... Just like without regeneration at all.

I had a lot of soulgems laying around, useless, in Morrowind because there was nothing I could use them for...
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Soraya Davy
 
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Post » Thu Jul 07, 2011 7:24 am

I don't get it. So people want more challenging gameplay and less hand holding and whatnot, but aperantly automatically recharging magical items are more hardcoe than items that you have to recharge yourself... :huh:


There's a difference between challenging and tedium. It's akin to planet scanning in ME2. BioWare obviously felt they needed a way to make upgrading your gear harder, but the mechanic they chose was just bloody boring. In TES IV it's in no way difficult to collect souls to recharge your weapons - bung a small soul trap spell on your sword and use Azura's star after each battle (or summon a creature and whack it for a while if you've been fighting NPCs) - it's just chore you have to endure. It doesn't add any fun to the game play, so why have it?
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Wayne Cole
 
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Post » Thu Jul 07, 2011 4:27 am

I don't get it. So people want more challenging gameplay and less hand holding and whatnot, but aperantly automatically recharging magical items are more hardcoe than items that you have to recharge yourself... :huh:

Well in fact mix of Morrowind and Daggerfall enchanting can become much more challenging and interesting then Oblivion style energy batteries replacing, Azura Star available at second level, there is constant charge usage, there is options for recharging thats work almost like soul gems, enchanting is not limited much.

Slowly recharging wouldn't change a thing. If it takes an entire day to fully recharge one item, it already takes too long to be useful, you would use sougems to restore your item in time... Just like without regeneration at all.

Will be nice if slow charge regeneration will be available as high middle level perk for Enchanting skill while skill by self reduce charge usage, regeneration of charge is not replacement for instant recharging with soul gem it Option what can be tied to perk.

I had a lot of soulgems laying around, useless, in Morrowind because there was nothing I could use them for...

Well you can use soul gems for Magicka restoration, and if named soul gems will return having nice collection of rare souls nice addition, as well there can be done ability release trapped soul from soul gem with throwing shattering it, ghost will attack all actors around.
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Maria Garcia
 
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Post » Thu Jul 07, 2011 10:34 am

I'm in the camp of "manually recharging was a chore". Yeah it was easy enough to train Conjuration and Mysticism and soul trap a summon into Azura's Star to recharge stuff. But that can play havoc with allsorts. What happens if you aren't a mage? Or don't like Daedric Artifacts as you hate Daedra?

I can understand wanting to make powerful enchantments hard to have, but I'd rather have a REALLY hard time getting them, than a constant chore to maintain them, but easy to get. Say I wanted a powerful Flame Sword, then I'd need the correct Ore to manufacture the sword itself (I'm hoping different materials hold enchantments differently), I'd then neeed to be steeped in magical fire knowledge, or get the help of someone who is. Then I'd need a master enchanter (myself or an NPC). The cost, and logistics of getting all those things in place should be astronomical, and thus the Great Flame Sword of Doom is justified. Overpowered sure, but at least you've earned it.
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IM NOT EASY
 
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Post » Thu Jul 07, 2011 7:34 am

Don't care. At all. Varlas stones were easy to use.


In the end traping souls should be a bit easier; whereby equpiing an empty stone to a slot on a weapon will eventually charge it (special weapons only can do this) soul trap spell in my mind is stupid if there is no natural charge - as I must cast this first hit a million guys and then use my charged weapon for 2 hits - rinse and repeat!!
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Beat freak
 
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Post » Thu Jul 07, 2011 8:51 am

I don't get it. So people want more challenging gameplay and less hand holding and whatnot, but aperantly automatically recharging magical items are more hardcoe than items that you have to recharge yourself... :huh:

Slowly recharging wouldn't change a thing. If it takes an entire day to fully recharge one item, it already takes too long to be useful, you would use sougems to restore your item in time... Just like without regeneration at all.

I had a lot of soulgems laying around, useless, in Morrowind because there was nothing I could use them for...

I have a feeling you hit the nail on the head there, especially when you said '...in Morrowind....', not that anyone will admit it.
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luis ortiz
 
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Post » Wed Jul 06, 2011 6:59 pm

I like how charges worked in TES4 (one of few actual improvements in game mechanics, other was improved combat)
But there should be a way to recharge item on the go (without soul gem)
Maybe some sort of recharge spell?
When in one hand, it will recharge item (at 33%) on the other hand (with cost of 75% of magicka)
When in both hands it gives 15% of charge to all enchanted items in inventory, but costs 100% of magicka, 50% of stamina and 25% of health
This spell is especially usefull if armor could have non-constant effects (or if constant effects would slowly deplete charge)
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sam westover
 
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Post » Thu Jul 07, 2011 1:44 am

I mainly just found the 'this item has no charge' message really irritating. I. Know.
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Trish
 
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Post » Thu Jul 07, 2011 5:00 am

I just didn't bother with enchanted weapons, too much tedium involved. Sure, I'd enchant my armor, as that was definitely worth it, but not as much with the weapons. I'd get by just fine with a normal weapon, and I'd carry around a silver backup for ghosts.
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Jerry Jr. Ortiz
 
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Post » Wed Jul 06, 2011 7:02 pm

After I got tired of the need to constantly recharge weapons.. I just used a mod that would regenerate the equipped weapons charges. Will do the same with Skyrim.
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Kara Payne
 
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Post » Thu Jul 07, 2011 10:39 am

The only real problem I had with Oblivion's weapon enchantments was that they ran out so damn fast. Have an enchanted sword which uses up a charge on every single hit, and it will be empty by the time you clear out a room. You end up using normal weapons most of the time and only break out the enchanted stuff when coming up to a tough/special enemy. That kills the accomplishment for me.. yeah, awesome, I got a cool enchanted weapon! But.. I can't use it because I'll waste all the charges on the next bear or skeleton I see...

I didn't mind that you had to actively recharge them, but the speed at which they depleted made them impractical for regular use. Hopefully Skyrim will have much, much higher charge counts on enchanted weapons, even if it means the enchantments themselves have to be weakened (excepting for unique, difficult-to-get weapons which should have high charges and powerful enchantments). Perhaps it could also be made so a weapon doesn't hit with its enchantment (thus use up a charge) if the enemy is still under the effects from the previous strike -- as it was in MW/Ob, there was really no reason to have non-stacking effects that lasts minutes, for a weapon that's going to be striking every second or so (*cough*Umbra*cough*).
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Ash
 
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Post » Thu Jul 07, 2011 4:49 am

Something else that occurs to me and I'm no tech so someone else may know if this is on the wrong track, but it may be better for memory and/or in-game resources if it doesn't have to track the recharging of enchanted items and other things like that...the two-piece armor was already mentioned in the Q&A in that regard, wasn't it? That it would render faster if it was one piece? It seems like the slow recharge of weapons would involve checks for conditions. If that's the case, and I'm just trying to think logically since I'm not a programmer, it may be the way it is now so that more things can fit into the game...or maybe for some other reason. I don't know.

However they want to do it, I'll be fine with it once I get used to it. It's the entire game that's important to me...the stories, the characters, and the world. I'm not going to get bogged down in the mechanical details that really aren't going to affect the parts of the game that are most important to me, the story and characters. :)

:tes:
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Myles
 
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Post » Thu Jul 07, 2011 3:51 am

snip
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IsAiah AkA figgy
 
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Post » Thu Jul 07, 2011 8:31 am

I hated manual recharge in OB, even with Azura's star and Umbra equipped, it was just tedious. I think a better method would be to make enchanted weapons extremely rare (also with a worthwhile degree of enchantment, not just 5 fire damage) and make the enchantment passive. Also having armour lose its charge is a big no no for me.

A third option would be to have the ability in the Enchantment perk tree to imbue your weapon with an enchantment using your own magicka, giving you a choice of what type of damage/effect you want imbued to your weapon. Thus instead of having a 'charge' your magicka would just deplete when you use the weapon, and would have to wait for your magicka to recharge a little until the enchantment would work again.
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Cash n Class
 
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Post » Wed Jul 06, 2011 10:59 pm

I think enchanted weapons should recharge, its just tedious otherwise. But I am not concerned as I am on pc.
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Big mike
 
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Post » Wed Jul 06, 2011 7:28 pm

I think this is a bad decision. Having to recharge your enchanted items with soul gems means you have to use soul trap frequently, blocking one of your free hands, and you are required to level a skill (mysticism in earlier games, probably alteration or something like that) that has nothing to do with enchanting. I would have prefered natural recharge based on your enchanting skill level, or skills that consume your magicka to recharge items.


You could use Umbra instead of a spell. I feel like the sword will be in the game since it was in Morrowind and Oblivion. Just sayin... :shrug:
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Antony Holdsworth
 
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Post » Wed Jul 06, 2011 9:21 pm

how about doing it like this?

when a weapon is enchanted with a soul gem it acquires the power of the enchantment and when depleted of charges that enchanted weapon becomes a soul trap weapon that recharges bit by bit with each kill, when the charges are full again the weapon becomes enchanted once more.
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Alexandra Louise Taylor
 
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Post » Thu Jul 07, 2011 9:48 am

I expect the system is designed so enchanting has its greatest impact on mages.
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stephanie eastwood
 
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Post » Thu Jul 07, 2011 11:20 am

I think natural recharge seems best
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Nick Pryce
 
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Post » Thu Jul 07, 2011 9:56 am

There have been numerous complaints about the difficulty and inconvenience of recharging enchanted weapons, to the point that some are considering completely ignoring them. Do you think Oblivion's system is so drastically flawed that should have been changed for Skyrim? Personally I felt that recharging was a trifling dilemma in Oblivion as one could either hoard Varla Stones or keep Azura's Star and add a soul trap effect to weapons for easy soul harvesting, but the system has received quite a bit of criticism and definitely had some flaws. What do you think?


If Bethesda brings back the natural recharge ability for enchanted weapons, I'm sure keeping enchanted weapons charged wouldn't be so much of a hassle. I'm not saying that all enchanted weapons should have the ability to recharge. It should be that an expert or master in enchanting would eventually be approached by an NPC who gives the player a difficult quest to obtain a lost book/scroll that contains data on how to make enchanted weapons have an automatic recharge ability. This way, it'll make becoming a master enchanter worthwhile.
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Andrew Perry
 
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Post » Thu Jul 07, 2011 12:18 am

I enjoyed soul trapping creatures and using their energy to recharge my weapons in Oblivion, glad it's like that in Skyrim too



Same as that!
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cosmo valerga
 
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Post » Thu Jul 07, 2011 7:53 am

People are playing the same game as me here? I had no trouble with enchant weapons because i focused on using weapons with low charge with high max rate. And mage staffs, well the ones i used were pretty good and took most stuff out with maybe a few hits. Ofcourse i can see were people are coming from but regen can be said to make up for the fact magic regen in morrowind was BS. I reckon it should be like a perfection echant, inwhich lets say i have a sword I found on a random bandit or I made it using low level enchantment. Then it should have charges depending on factors. On the otherhand if I just killed a High powered achient lich or enchanted using the highest level with a speical perk then it shouldn't have a charge at all. Maybe regen should be like mid standing in my scale so it would go.
Low enchant- charges which don't recharge (need soul gems),
Mid enchant- charges which regen at a slow rate (but still can be recharged using a soul gem)
High enchant- No charges (perfection of enchantment)
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Nick Tyler
 
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Post » Wed Jul 06, 2011 7:14 pm

They should have a slow natural charge that is only affected by real time, not by waiting in game, and also have the option to recharge with soul gems.
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Catharine Krupinski
 
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