» Wed Aug 26, 2009 10:08 am
Yes, but I think that extra second will be lost anyway, because I intend to mainly be an operative and switch classes when it is most useful. If I'm an op., a charge is planted, and I run to the command post to change to engineer, and then disarm it I think it will be much less useful because it is so much more time sensitive. Plus, I think the other guys are right - the emp will do basically what I'm trying to do, albeit in a different way. If I spend the points on some more soldier abilities (like flashbang and satchel charge), though, I can be more useful if I decide to switch so that I can plant explosives. Thanks for all the input, guys! :goodjob: