Nerves of Steel

Post » Wed Aug 26, 2009 12:28 am

I have a level 19 operative, and I wanted to create a character who could plant explosives and diffuse them. I did have nerves of steel, but is it really worth it? If I'm an operative and somebody plants a charge am I really going to have time to find a command post, switch classes, and diffuse it? I think my points may be better spent on some other soldier abilities such as satchel charge and flashbang grenade (and save my last point for emp grenade). I do love the command post upgrade, though! Any thoughts?
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Tue Aug 25, 2009 8:06 pm

I myself have skipped it all the time i havent use it so i cant tell you if it worth it but i find the disarm time fine i save it for a duel lvl 20 5 star skill


the engineer/operative clas iss good capture command point upgrade and firewall it
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Wed Aug 26, 2009 7:42 am

Not worth it to me.

From what i've heard an EMP grenade can stall a HE Charge for 20 seconds. Which would come in realllll handy if you're waiting for an Engy to respawn/get to that Charge.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Tue Aug 25, 2009 11:22 pm

I don't use it personally, put trust me when I say that the extra second you save could mean the difference between a win and a loss.

Trust me.
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Wed Aug 26, 2009 10:08 am

Yes, but I think that extra second will be lost anyway, because I intend to mainly be an operative and switch classes when it is most useful. If I'm an op., a charge is planted, and I run to the command post to change to engineer, and then disarm it I think it will be much less useful because it is so much more time sensitive. Plus, I think the other guys are right - the emp will do basically what I'm trying to do, albeit in a different way. If I spend the points on some more soldier abilities (like flashbang and satchel charge), though, I can be more useful if I decide to switch so that I can plant explosives. Thanks for all the input, guys! :goodjob:
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Wed Aug 26, 2009 4:04 am

It's worth it if you're playing Engineer, not so much if you're planning to switch out when the bomb gets planted.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Wed Aug 26, 2009 3:34 am

Not worth it to me.

From what i've heard an EMP grenade can stall a HE Charge for 20 seconds. Which would come in realllll handy if you're waiting for an Engy to respawn/get to that Charge.

Heavy lvl20 Operative to the rescue!
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Wed Aug 26, 2009 6:02 am

It's worth it if you're playing Engineer, not so much if you're planning to switch out when the bomb gets planted.


Yes, I'm thinking that satchel charges might be a better secondary class point spent.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm


Return to Othor Games