so little to choose

Post » Thu Jul 07, 2011 1:04 pm

There are some perks with more than one rank so ... 50 perks don't acually get you very far if there is 200+ different perks with an average rank of 1.5 to 2.

You will be able to master maybe two skill tree at most by this calculation.
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ImmaTakeYour
 
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Post » Thu Jul 07, 2011 12:31 pm

Mastering a skill tree and mastering a perk tree might be different. The most powerful perks or most desirable perks to you might not have anything to do with the others. Ten skills with 5 perks in each could be an interesting choice if the five perks build on each other so you get one high level perk in each skill.

That being said, I doubt I'll get to level 50 with my first character and I tend to specialize and stay at low levels.

I lean towards thief characters, but if they do some really cool stuff with some of the perks from other archetypes I think I'll try those skills out and have a mix to figure out what I like best.
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Kat Lehmann
 
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Post » Thu Jul 07, 2011 1:26 pm

One handed 10
Block 10
Speechcraft 10

Smithing 6
Restoration 6

Heavy armour 4
Lockpick 4

Maybe something like that.
Need to see the list with certain skills covering lots of abilitys I'm struggling to think of 10 lock pick perks for example so it's difficult to see how extensive areas need to be.

I think this cover it.
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Sunny Under
 
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Post » Thu Jul 07, 2011 2:28 pm

THE Generalist


One handed 2
Two handed 2
Heavy armour 2
Block 4
Marksman 3
Smithing 4

Restoration 3
Cunguration 3
Illusion 2
Destruction 3
Alteration 2
Enchanting 4

Sneak 2
Speechcraft 3
Secrurity 2
Light armour 3
Merchantile 2
Alchemy 4
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Marion Geneste
 
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Post » Fri Jul 08, 2011 3:00 am

In Fallout 3, giving you lots of perks did not make you much stronger just a character who could use lots of skills. Yes this let you use more weapon types who helped in some situations however the main effect was all the health you got then leveling up made you almost impossible to kill.
Having filled the skilltree for both one and two hand weapons would not make you much stronger as you can only use one weapon.
Now we don’t know how perks will work, unless awesome master perks require using lots of levels on filling out filler perks to qualify I guess we get enough perks.
Yes will probably use a mod who let you add perks after level 50 just to make it feel better to level up.
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Lyndsey Bird
 
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Post » Thu Jul 07, 2011 10:05 pm

Well my first character will be a Nord Spellsword - got to keep the TES tradition running right? - So I'll be focusing on Destruction, Alteration, One handed, heavy armor, and a little smithing thrown in there - while trying to master the skills alteration and one handed by getting all the perks for those.
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Haley Merkley
 
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Post » Fri Jul 08, 2011 1:31 am

Question: if the "soft" cap is 50, and the "hard" cap is around 70, why can't we earn perks past 50?
Also, I'll probably focus on marksman, dual wielding, and a mix of illusion and destruction.
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Lyndsey Bird
 
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Post » Thu Jul 07, 2011 2:21 pm

What with Todd having confirmed that they plan to do fewer but bigger DLCs, I expect that we will get a Broken Steel like DLC in which the level cap is raised and new perks are introduced.
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MISS KEEP UR
 
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Post » Fri Jul 08, 2011 1:35 am

50 is good enough for me, since I might get to them all eventually with various characters.
But that doesnt matter much, since I will just play a character type and see what comes my way, not thinking about any particular perks.
My first playthrough will be a pure thief, avoiding hostile encounters when I can.
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Minako
 
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Post » Thu Jul 07, 2011 10:43 pm

What with Todd having confirmed that they plan to do fewer but bigger DLCs, I expect that we will get a Broken Steel like DLC in which the level cap is raised and new perks are introduced.


Well Todd said there is no theoretical level cap, only that perks stop being received at level 50, you could raise a character to level 75 if you wanted.

I agree that there will likely be more perks introduced with dlc, it just seems logical.
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Krista Belle Davis
 
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Post » Fri Jul 08, 2011 12:50 am

You must have a least one point for a filter perk to advance to the next perk. That is the definition of a Skill/Perk "Tree". Otherwise you will just call it a List.
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Bitter End
 
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Post » Fri Jul 08, 2011 1:27 am

Hrmmmmm... My first character's skills...

Probably have the majority of the perks in the Destrucion and Alteration skills; and then spread the rest out amongst whatever looks useful in Conjuration, Enchantment, and Restoration. If there's any perk at all in 1-handed or 2-handed that'll be mage-relevant I may give it a look.
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BlackaneseB
 
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Post » Fri Jul 08, 2011 1:45 am

First play through I will probably go with the straight warrior perks
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Mylizards Dot com
 
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