Fixing some MW UV's with Nifskope

Post » Fri Jul 08, 2011 4:54 am

I want to edit/fix some of MW uv's. For example, Sadrith Mora's house pods are compose of about 3 parts. Well, what I did in my meager understanding of Nifskope, and I mean meager, is to choose one part and export it as an .obj file to another 3d program to edit the uv. I don't like the somewhat primitive inefficient uv editor of nifskope. Anyways, I'm stuck on how to insert the new edited mesh into the right section of Nifskope.
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Janette Segura
 
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