RE: Skyrim Fan Interview. #10 Enchanting

Post » Fri Jul 08, 2011 2:52 pm

Gonna agree here, Oblivions enchanting worked.
But NOT the weapon recharging. That was horrid, and it was a chore. NO ONE liked that. No one.
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Horse gal smithe
 
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Post » Fri Jul 08, 2011 9:08 am

Well, it didn't bother me much because they had Umbra and Azura's star. However if they no longer exist in the game, then it'll be a pain in the ass!
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Paul Rice
 
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Post » Fri Jul 08, 2011 11:26 am

hopefully the magic items will have more charges on a whole and require less frequent enchanting, though passive recharging would be so much easier, that combined with breaking down magic items- oh man that would be awesome
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Christine Pane
 
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Post » Fri Jul 08, 2011 8:46 am

The problem for me with the recharging mechanic in Oblivion was that, as a pure mage character, refilling charges on charge based enchantments was never motivation enough to capture souls and collect soul gems (or use them to recharge stuff).

It was a little less harsh in Morrowind, but only because it was skill based, and there was extra motivation from learning a little enchanting in the process.

To me, charge based enchantments were always a waste compared to constant effect, and this was part of the reason. They were never good enough to justify going through all that trouble (it wasn't really a lot of trouble. . . but after many repetitions it became tedious).

It would be cool if they would keep the recharge scheme, and make it seem more like a craftsman with his tools. Here are some suggestions:
- The detail and accuracy that you see about the charge on a magic item and charge that you get from a soul gem (with the specific soul) is related to your enchanting skill
- The amount of charge that you can draw from a soul is greater with enchanting skill (you become more efficient)
- The amount of uses you get from a soul gem is dependent on the soul gem, the soul, and enchanting skill

Also, overall the quality of charge use enchantments needs to be better. Or at least offer charge use items that are worth it for a pure mage to use (the magic staffs always felt underpowered).
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natalie mccormick
 
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Post » Fri Jul 08, 2011 10:05 am

Two points,
1) staves will probably lose some power due to being one handed weapons.

2) its fully possible that they added extra options for refilling charge, in oblivion they had both azura's star and varla stones, maybe there will be a dragon shout to recharge or the equivalent of an ayleid well, but there will be something.
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Chase McAbee
 
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Post » Fri Jul 08, 2011 7:19 pm

Because recharging magic weapons just by sleeping a lot is just cheap.
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Jaylene Brower
 
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