Problem with speechcraft

Post » Fri Jul 08, 2011 6:43 am

For starters i got fallout 3 before oblivion. both are some of my favorite games of all time, but there was a problem i noticed with speechcraft, and that problem was how usless it was compared to speech. Well in new vegas they handled speech better in fallout 3, i mean in fallout 3 i could just make a save and do the speech check until i got it right. but with speechcraft i never even needed it, all i did was bribe them cuz the minigame was [censored] and made no sense. So what do you prefer, fallouts method of speechchecks, or oblivons method of speechcraft minigames.
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LuBiE LoU
 
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Post » Fri Jul 08, 2011 10:21 pm

The minigame was an abomination. Almost anything would be better.
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Batricia Alele
 
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Post » Fri Jul 08, 2011 7:02 am

They are changing it this time around I thnk so i'm sure whatever they're changing to won't be worse than Oblivion's.
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Carlitos Avila
 
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Post » Fri Jul 08, 2011 6:36 pm

Neither.
The mini game was horrid and the in fallout 3 it was useless. It gave a chance for something to happen. In New vegas it was way to dependant. I had to start a new character after 15 hours just becuase I didn't work on speech enough.

Maybe this is why the skill was removed. It never works.
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Nick Swan
 
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Post » Fri Jul 08, 2011 6:46 pm

I'm guessing it will probably be similar to Fallout 3's. Which is okie dokie in my book.
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Miss K
 
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Post » Fri Jul 08, 2011 9:41 pm

You mean that you aren't supposed to flatter people, brag about how better you are than them, attempt to threaten them with physical harm, and then tell a joke about lusty reptilian maids all in the same conversation? No wonder everyone hates me so much. :cryvaultboy:
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Jade Payton
 
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Post » Fri Jul 08, 2011 9:52 pm

It would be funny to see what your PC says when playing the mini game:
You know I once saved Kvatch from an Oblivion gate. Say you're looking pretty good today, I'm going to kill you! Ever heard the joke about why Khajiits lick their butts?
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Toby Green
 
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Post » Fri Jul 08, 2011 6:19 am

Of the three (FO3, FNV, and Oblivion) New Vegas had the best system- not to say it wasnt without flaws- but it far outshadowed the other two, If they change it they either need to make it closer to FNV or entirely new. Heres a thought; the can use FNV speech system but put the number required in the background- instead, how close you are to the number required to pass the speech check determines the NPC response to choosing

For example- Speech skill at 0, Speech check required 100
-Do you know anything about those stolen goods?
reply- Get away from me you

Speech at 50, check requires 100
-Do yo know anything about those stolen goods?
reply- Sorry, couldn't tell you

Speech at 100, check requires 100
-Do you know anything about those stolen goods?
reply- Truth is, I heard was stashing them down by the docks

In conjunction with disposition (which could be raised by doing small quests or helping the community as a whole- i think the speech system would be more dynamic and engaging

this is probably all moot as im sure speech is finalized already
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Carys
 
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Post » Fri Jul 08, 2011 10:21 pm

One good thing about mass Effect was the extra speech options for enough charm or intimidate. Similar in NV, and definitely preferable to FO3's chance system. What I want to see is perks for Etiquette and streetwise, if you take them, opens new speech options for dealing with Nobles and underworld types. The options from the speech wheel could be kept in a Daggerfall 'tone' choice system, pick coerce, joke etc. before initiating conversation, makes the difference between "let me mark that on your map" and "North, I think". Glossing over persuasion elements of a game is, imho, harming the amount of role in role playing game. There are 18 skills, there have to be situations that make investing in speechcraft worthwhile, other wise it becomes the skill no one uses again, a waste of potential.
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Tessa Mullins
 
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Post » Fri Jul 08, 2011 8:23 am

I hated the mini game in Oblivion with a passion and avoided it. Bribing was much more effective. I do appreciate the dialogue bonus options in FO3 when you have a certain level in one particular skill. Even things like Medicine, repair, barter, etc. It was a nice touch. I also really enjoyed the speech related perks. I am looking forward to what they will provide for us in Skyrim regarding speech.
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louise hamilton
 
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Post » Fri Jul 08, 2011 9:07 pm

All we know it won't be like in Oblivion.

And the dialog options look like the ones from Fallout...
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Laura-Lee Gerwing
 
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Post » Fri Jul 08, 2011 2:40 pm

Fallout New Vegas had the best speech system out of all these games. I'm just glad they combined speech and barter. They made no [censored] sense being separate skills, and furthermore they were a waste of skill points unless you were trying to carve the story in a way you found fit.
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Emilie M
 
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Post » Fri Jul 08, 2011 10:30 am

In Oblivion, Speechcraft was, wait for it


Superfluous


In Skyrim Speechcraft needs to matter more and not be something that's a filler skill. I trust that Beth will make it more important, now of course it will never be more important then One Handed, Destruction, Armor Skill but Speechcraft has incredible potential to be really powerful it's just up to Beth to make it happen.
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Oceavision
 
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Post » Fri Jul 08, 2011 6:05 pm

Speechcraft has always been a bit useless in the beth games....

Morrowind it was easy to bribe...especially when you had so much money after a couple of levels. Not to mention something like taunting was possible through just doing it over and over.

Oblivion's was a horrible minigame....that was easy to beat and you could still bribe.

Fallout 3 was all chance based....so the only thing speechcraft helped with was the amount of times oyu reloaded ot get the right result.

In a way, it has always been the worst part of the ES games.....so I hope they do something new again with it to try and make it good.
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Jerry Cox
 
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Post » Fri Jul 08, 2011 8:41 am

Speechcraft has always been a bit useless in the beth games....

Morrowind it was easy to bribe...especially when you had so much money after a couple of levels. Not to mention something like taunting was possible through just doing it over and over.

Oblivion's was a horrible minigame....that was easy to beat and you could still bribe.

Fallout 3 was all chance based....so the only thing speechcraft helped with was the amount of times oyu reloaded ot get the right result.

In a way, it has always been the worst part of the ES games.....so I hope they do something new again with it to try and make it good.


Illusion can do the same thing as well with Charm. Speechcraft definitely needs to be worked on and with Perks I hope Speechcraft is something that can be an asset, not a liability this time around.
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Jessica Nash
 
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Post » Fri Jul 08, 2011 8:15 pm

I did not agree with the minigame in Oblivion, it really had no purpose tbh. Just bribe and go. Morrowind was different because they can refuse the bribe, hence making my point on how it was really pointless IMHO in oblivion
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bimsy
 
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Post » Fri Jul 08, 2011 4:37 pm

Everybody complains about FO:NV's reliance on Speech Craft when in fact it wasn't remotely required. The reason there were so many Speech checks was because of the lack of them in FO3. In NV, you could beat the main quest without killing ANYONE if you chose to, which is one hell of a roleplaying challenge.
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Kim Kay
 
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