Am I the only one who hopwethey WON'T bring mods to consoles

Post » Sat Jul 09, 2011 11:57 am

Of course it would be cool if console users could experience the same awesome mods the PC users can, but I think I know the reason why bethesda want to bring mods to consoles.

Mods to consoles & PC = Less work for bethesda.

As im seeing it. The only reason Bethesda want to bring mods to consoles is because it means less work for them.. They can just "make" the game and let modders do the rest of the work, just like oblivion.

I mean oblivion was good enough for good reviews at first eyecast.. but to really see its problem you would have to play it ALOT of hours which many reviewers don't do, but bethesda knew that people would forgive them because at time where people would start notice the problems, there would be mods to fix it..

The only thing thats keeping bethesda away from making a basic game and letting modders do the rest is that mods arent on consoles.

Hope you guys know what i mean.



That is one of the most ignorant, blatantly wrong and unintelligent things I have read on this forum. Well done.
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JD FROM HELL
 
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Post » Sat Jul 09, 2011 10:58 am

I would like to see consoles not get mods out of pure spite alone, actually. But it would also start a bad trend in the industry. You see, up till now, mods are free on the PC. If console gamers want access to mods, buy a pc. :)
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Rudy Paint fingers
 
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Post » Sat Jul 09, 2011 6:36 am

Im not sure how many people would agree with me, but on average, modders do a better job doing things than bethesda, or any other gaming company ever will. Modders can look at a specific part of the game, and mod it for years. There is armor made for Oblivion that took at least a year to make, that looks so much better than Bethesda. If Bethesda does more work, and the modding comunity thrives, the game will be better off. Proof of this is the fact that people download mods. Everytime you download a mod, you are saying "I like what you did with Oblivion/Morrowind/Fallout better than what Bethesda did with it".

Im not trying to say 'I hate bethesda', thats not true. No gaming company can beat modders and release their game. Bethesda only has 1% of the employees than there are modders. Bethesda also has a release date in mind, while modding is endless.
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CRuzIta LUVz grlz
 
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Post » Sat Jul 09, 2011 1:00 am

FALSE. Bethesda is the ONLY one.

Oh yeah? Bethesda is the only one that releases tools for their games you say?
What about Doom 3, Quake 4, Prey and every other games under that engine? Strange, when I typed the word "editor" in the Doom 3's console, the game b**chslapped me with the map editor.

What about Unreal Tournament 2004?

Do I have to go on with my list about how many games with map editors there are out there?
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[Bounty][Ben]
 
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Post » Sat Jul 09, 2011 6:12 am

Do I have to go on with my list about how many games with map editors there are out there?

No, the list would take up a full page of posts.
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carrie roche
 
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Post » Sat Jul 09, 2011 3:59 am

Oh yeah? Bethesda is the only one that releases tools for their games you say?
What about Doom 3, Quake 4, Prey and every other games under that engine? Strange, when I typed the word "editor" in the Doom 3's console, the game b**chslapped me with the map editor.

What about Unreal Tournament 2004?

Do I have to go on with my list about how many games with map editors there are out there?


A map editor is a fairly limited tool though.
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Heather Stewart
 
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Post » Fri Jul 08, 2011 11:54 pm

I dont get why oblivion is so hated? sure the scaleing svcked but i can live with it! after all there is a difficulty slider (though i havnt played it in about a year so i could play arena daggerfall battlespire redguard and morrowind again so i may be wrong) but it was a good game and in my opinion had better quests alot of the quests in morrowind were go here fetch that but in oblivion there would be quests that had more story to it (party due to voice acting) but something that could actually happen and you could help with like the quest with the nords who lure you with their charm tell you to take your clothes off then steal from you even though it was basicaly a fetch quest it was made fun by the story behind it (though i do admit the fighters guild seemed half assed and was boring) but with the thieves guild end quest that was fun as hell especially as a low level when you get bit by a vampire and are concerned that you wont live and will become a vampire before you complete the quest. The dark brotherhood quests were awesome because you had to plan everything out folow this guy and when he goes for a swim put a few arrows in him while your in the bushes. Also oblivion was awesome for its AI, though it did have its faults such as if you attacked somebody guards would help them then someone may attack the person who is attacking you and then the guards would attack them and end up killing everyone which svcked, but it brought the game to life! I do know that the series is getting less and less original rpg elements, even though i dont care if it has rpg elements or not(im a fan of games im not a fan of a genre as in every genre there are games that almost dont belong in a genre but that doesnt make it a crappy game) anyhow i only use mods to make a game better like in morrowind i use morrowind overhaul (having the game with better graphics doesnt hurt even though i dont demand it) morrowind comes alive and mods where it enhances the gameplay or give me an option that only some like in both morrowind and oblivion (like in morrowind where when you arrive you can be attacked by the dark brotherhood or you simply press crouch button once to crouch) anyhow I love all of the elder scrolls games (except for stormhold its the most confusing game of the series and it took me forever to beat. though im sure many people would love it but i would rather them work on adding new content and working on perfecting marrige and the new stuff that they are trying.
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Megan Stabler
 
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Post » Sat Jul 09, 2011 6:22 am

I dont get why oblivion is so hated? sure the scaleing svcked but i can live with it! after all there is a difficulty slider (though i havnt played it in about a year so i could play arena daggerfall battlespire redguard and morrowind again so i may be wrong) but it was a good game and in my opinion had better quests alot of the quests in morrowind were go here fetch that ......


Okay, had to cut that off somewhere. :teehee: From what I can tell, basically because "it's not MW". I mean look at what happened to this forum when they found out they couldn't run around pantless. I don't find the OB hate so surprising anymore. :laugh:
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Blessed DIVA
 
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Post » Sat Jul 09, 2011 2:59 pm

A map editor is a fairly limited tool though.

It's still a tool, and one of the most important actually.
Also, the files of these games are pretty easy to find, edit and use. UT2004's map editor includes a file browser, and Doom3/Quake4/Prey's .pk4s are just .zip files.

The only tool you need is the map editor, the rest is up to you.
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TOYA toys
 
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Post » Sat Jul 09, 2011 2:27 am

Okay, had to cut that off somewhere. :teehee: From what I can tell, basically because "it's not MW". I mean look at what happened to this forum when they found out they couldn't run around pantless. I don't find the OB hate so surprising anymore. :laugh:

im somewhat new on the forum (somewhat i mainly posted on brink) anyway they are both good and different games i love oblivion more than morrowind even though i started out with morrowind.
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Juan Cerda
 
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Post » Sat Jul 09, 2011 7:25 am

Console mods aren't going to be the same as PC mods. By definition, PC mods WILL be better simply because of how easier it is to mod. And if Skyrim has some sort of map download system or a mod download system from PSN or XBOX Live, it would be a little more restricted to maps and custom models rather than full blown epic mods like Vilja or something.

Oblivion, I don't get what all the hate is. For consoles, many of the game breaking bugs were fixed in the 1.2 patch and for PC, there's the Unofficial Oblivion Patch, which is better but really, it's basically the same when you're playing through normally...until you get to certain parts of the game. The only thing that I had problems with in Oblivion is the leveling system.

This is precisely the reason why consoles should have basic mods that fix and change the game. Skyrim will probably be iffy in one thing or another. Most likely, it would be something trivial and annoying like the leveling system but consoles are stuck with that. So consoles should have that. Either way, PC will get more stuff anyways in terms of mods. Really, the only mods that would probably be imported to consoles would be the extremely popular ones and game fixers.

BANANAS
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Charles Weber
 
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Post » Sat Jul 09, 2011 8:44 am

It's still a tool, and one of the most important actually.
Also, the files of these games are pretty easy to find, edit and use. UT2004's map editor includes a file browser, and Doom3/Quake4/Prey's .pk4s are just .zip files.

The only tool you need is the map editor, the rest is up to you.


Theres the trouble though
MW and Oblivion included CS that even I could use. Its not a positive feature if modding a game requires you to be a computer nerd
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MISS KEEP UR
 
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Post » Sat Jul 09, 2011 1:32 am

okay so what i don't understand is someone quoted me and responded with something like "there is s such a thing as plugin your 360 controller into your PC" well no sh** sherlock. but will it automatically work identical to the console version??????? if so then problem solved, i'll just play the PC version and who cares if i don't get my achievements? i can have my pc mods w/ m console controls.

side note: 80% of this thread is about bs opnions on bethesta, when it simply asked if you think the mods should be in the console version. i think bethesta is amazing, that's why i'm on the forum. If you think they're lazy or any other ignorant statement then go post on the viva la pinata forum or something.
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Kieren Thomson
 
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Post » Sat Jul 09, 2011 4:29 am

Theres the trouble though
MW and Oblivion included CS that even I could use. Its not a positive feature if modding a game requires you to be a computer nerd

Using Photoshop, correctly placing a texture/model/txt in a folder or changing something on a TXT file != Being a computer nerd.

It's actually more easy than it sounds.
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sarah simon-rogaume
 
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Post » Fri Jul 08, 2011 11:10 pm

I'm indifferent about it, even if they did I most likely wouldn't play any of them.
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Avril Churchill
 
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Post » Sat Jul 09, 2011 9:27 am

I'd like to see it happen and I'd use them without a doubt, but I'm not sure how they'd be implemented and then there's the issue of console bricking mods.
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Roisan Sweeney
 
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Post » Sat Jul 09, 2011 3:17 pm

  • Disagree completely with OP (respectfully, of course ;) ) - I'll explain further on in my post
  • Most likely, there will not be any sort of toolset released for consoles. I think it would be too cumbersome to try to actually create the mods using the console interface. Mods would be created on PC then approved and made available for download to the consoles. Todd has stated that the PC-created mods already work on the Xbox 360 - http://www.youtube.com/watch?v=2eokdHSzhAY
  • I agree, vanilla Oblivion is still one of my favourite games to play, as is vanilla Morrowind (both on Xbox 360)


Adding mods to consoles would greatly increase the longevity of the games. If this did get approved, I'd love to see some mods for both Morrowind and Oblivion as well. The PS3/Xbox 360 deal-breaker for me would be, which of those 2 consoles do you think would have a better chance of getting some UGC first? Because you know that once one gets it, the other won't be far behind, just like a jealous next door neighbour. I wonder, maybe they'd have a better chance of trying to get older Oblivion or Morrowind mods approved since they are such old games now and wouldn't command as much hype as Skyrim mods would.
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Peter P Canning
 
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Post » Sat Jul 09, 2011 12:50 am

Using Photoshop, correctly placing a texture/model/txt in a folder or changing something on a TXT file != Being a computer nerd.

It's actually more easy than it sounds.


Doesn't really matter, the easier it is to get into the better
I loved modding for Civ 2 because all I had to do was change text files
Now if the added complexity means you can actually do something that you couldn't without it great but I've not seen that
Easily accessible modding like TES has always had seeems to lead to a more creative modding community
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Bitter End
 
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Post » Sat Jul 09, 2011 8:49 am

I completely disagree.


i negatively disagree or i = - disagree in math lingo.

i wouldnt worry. mods are never coming to the consoles at least on this generation. they have to cut corners to make the games run on consoles as it is. using mods means they will have even less processor power and memory available for the game which means you will definitely see a slower game on a console if you start using a certain number of mods.
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Marquis T
 
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Post » Sat Jul 09, 2011 5:23 am


I loved modding for Civ 2 because all I had to do was change text files



LOL. Yes. I remember my dad coming from work and loading up Civ 2 not knowing I had modded it. The first thing that happened was Ghandi approached him and solicited him for sixual favors. He was like "WTF" then he declined and India declared war on his country. Good times, good times. Sure that was juvenile but I was teen back then.
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MISS KEEP UR
 
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Post » Sat Jul 09, 2011 2:09 pm

Vampire the Masquerade: Bloodlines was completely unplayable and unfinished on release. With user made patches it became one of the best games I have ever played (better than Oblivion anyway and it came out at around the same time).
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Del Arte
 
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Post » Sat Jul 09, 2011 7:16 am

No, that's stupid. Oblivion is an amazing game with or without mods, and Skyrim will be as well. Bethesda is insanely passionate about their games, more so than a lot of developers, and they aren't going to stop making a product they can be proud of.

Not to mention, if the core game svcks, nobody will even want to play it to mod it.

fable 3 is a good example
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Ymani Hood
 
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Post » Sat Jul 09, 2011 6:17 am

LOL. Yes. I remember my dad coming from work and loading up Civ 2 not knowing I had modded it. The first thing that happened was Ghandi approached him and solicited him for sixual favors. He was like "WTF" then he declined and India declared war on his country. Good times, good times. Sure that was juvenile but I was teen back then.


I know I know it wasn't really modding but even an idiot could do it and I did frequently :D
The easier games get to mod the better I say (sadly the opposite seems to be the trend). I don't care if most of what is made is rubbish, people are capable of deciding for themselves what they want to add to their games
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Cathrin Hummel
 
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Post » Sat Jul 09, 2011 5:54 am

I agree completely with Dew's complete disagreement.

I agree with edgar's complete agreement on Dew's disagreement. You make a good point, but Bethesda would not get away with making a crappy Elder Scrolls.
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Dylan Markese
 
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Post » Sat Jul 09, 2011 3:04 pm

I agree with edgar's complete agreement on Dew's disagreement. You make a good point, but Bethesda would not get away with making a crappy Elder Scrolls.

I disagree with anyone who disagrees with Fiberglass' agreement with edgar's complete agreement on Dew's disagreement... ENOUGH ALREADY!! lol

Anyway, mods on consoles would be a plus. I'm planning on getting both so I will have mods if desired on PC anyway. I don't think it would jeopardize the development of Skyrim in any way.
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Mason Nevitt
 
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