» Sat Jul 09, 2011 9:37 am
I was confused by Oblivion. There, I've said it.
I once said, "Oblivion was designed for game reviewers and not RPG players". You emerged into daylight and could do anything, go anywhere, kill everything (DAGAKE): a reviewers dream. And certainly the first 10 hours where the most fun, a reviewers time scale, after which, depending on your initial build the game dissolved into a total mess. This DAGAKE approach also appealed to those lacking the patience for and understanding of character progression, but what the hay? The game destroyed most of the common metrics of character progression anyway.
This was level scaling, the games major feature now (almost) universally despised, the reality, in action. Did anyone ever test this game? Did any testers progress beyond level 1? Did all the testers play with inverted major skills? Did anyone ever try testing with alchemy and summoning as the major skills? Honestly, the biggest, no, most almighty BUG I have ever seen in a released game is Obs level scalling - and I fully expect a following comment to describe it as a feature, ho-ho-ho.
How could any company release a game with such a major flaw, and not only release the game but initially promote said flaw as a major feature? Yes, I WAS confused by Oblivion. And now the same company, a company oblivious to major game breaking flaws says "we are making some major changes, changes we have never tried before, but you'll love them. Trust us." And I'm expected to swallow this, without doubt, debate or question?
Todd opens his mouth and words come out, those words are spoken in a language I call Managese. A language based on the promotion of self and agenda. I deal with managers every day, a manager myself indeed and I know exactly the sort of bull merchants we are. Trust me.
The defining comment pre-release Oblivion came from Todd: "Our games all about riding a horse and fighting things". I was surprised, saddened as this comment totally missed all the parts of previous games that I found fun.
What will the defining comment be for Skyrim? "Who do you want to be, what powers do you want?" [Players think,] "I don't know, I haven't played yet!", perhaps? This comment does not necessarily embody a demon incarnate, the fluidity of the 'pick up and play' mantra may well be fully realised. The comment could also mean, "we have abandoned every thought of trying to balance anything apart from basic combat skills. All subtlety, gone. The ability for meaningful user defined characteristics, lost - but hopefully the majority will never notice or even miss them."
I am not calling Skyrim or Todd out on this, with so many changes compared to the previous games I'd be a fool to call it either way. Past experience with Beth. suggests it could go either way, the path of OB or the path of Fo3. Past experience and recent industry trends are also telling me that Skyrim should not be a day one purchase.