Necromancers guild?

Post » Sat Jul 09, 2011 11:12 pm

So. The tile explains everything, do you think/hope there will be a joinable necromancer's guild?


Think, probably not. Hope, no.
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Cheville Thompson
 
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Post » Sun Jul 10, 2011 12:06 am

Have a http://images.uesp.net//c/c4/Fishystick.jpg!
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NeverStopThe
 
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Post » Sun Jul 10, 2011 8:34 am

I wou,d love that, as necromancy is my favorite school. But I doubt it'll be in. I've been working on a joinable faction in oblivion for a bit now -- a sort of necromantic gentleman's club/secret society. I'm likely to port it over to Skyrim now that it's getting so close.
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Robyn Lena
 
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Post » Sat Jul 09, 2011 4:48 pm

To hell with those Necrophiles! Flop You King of Worms, I am Galerion born again! (Seriously, that's always been the name of my pure mages.)
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Aliish Sheldonn
 
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Post » Sun Jul 10, 2011 8:22 am

I hope so.
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Phillip Brunyee
 
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Post » Sat Jul 09, 2011 9:46 pm

if you can do necromancy i hope you can revive extremely recently killed acquaintances and have them be themselves
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john palmer
 
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Post » Sun Jul 10, 2011 5:40 am

Yes. Definitely. I love Necromancy, and even as a young kid, all my role playing characters were Necromancers. My D&D friends hated me. Lol.
Now, before I start reminiscing about reanimating my friend after I killed him, and then the GM having him play as an undead... (Which I just did)
I have to talk about WHY it would be a good idea. Most people, and its slightly sick to say it, are attracted to death. As in a video game, which is experiencing something which you may never experience, death is also along that lines. When you achieve it, you can't really experience it.
That's why Vampires are popular. There is something romantic and attractive about them, not in the Twilight sense. Their greatest hunting feature is attracting humans. And since Humans are naturally drawn to death and find beauty in death, they come willingly.
And as for reanimating corpses, or creating flesh puppets, its different, something that has never been done. Which is why we like Magic in the first place. Necromancy is just a rarer, darker form of it.
Also, most people like the villains of stories, not just because they are usually cooler then the annoying main character, but because they are mysterious, dark, and have different feelings that clash with the norm. And since people hate being normal, its attractive.

Psychology aside, it just pure unaltered fun of bringing someones loved one back from the dead, and then forcing them to do evil things because you promise to reunite them when all is done... But a hungry corpse is all they receive for giving into the temptation... <.< Needless to say (Yet I'll do it anyway), I think I should never achieve the power to resurrect the dead.
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Far'ed K.G.h.m
 
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Post » Sun Jul 10, 2011 7:55 am

I think it would be really cool to be a necromancer. I just hope it wouldn't be too over-the-top in crazy/evil stuff. I'd love some degree of sinister stuff but nothing that would make it feel like a purely "evil character" guild. That might just be me, though!
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Angela Woods
 
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Post » Sun Jul 10, 2011 2:19 am

Except for the Staff of Worms and the Risen Flesh greater power, did we ever see any Necromancing? I say, give us many more guilds, many more spells, many more quests and many more reasons to play the game more times. I say give us Necromancy.
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BRIANNA
 
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Post » Sat Jul 09, 2011 5:07 pm

Honestly, the thought of a darker organization other than the damn Dark Brotherhood makes me very happy. I can't imagine it'll be in, since they're always hellbent on making you be the good guy, but it's a nice thought.
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sexy zara
 
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Post » Sun Jul 10, 2011 6:25 am

if you can do necromancy i hope you can revive extremely recently killed acquaintances and have them be themselves


Very interesting idea.

It might be a fun quest mod to incorporate a Necromancy ritual.

For example, the your wife dies, but you find a dusty old tome describing an elaborate ritual to bring someone back from the dead, go on a long quest to complete this ritual, and then when your wife comes back, there is something different about here. Perhaps there is a foreboding and sinister look in here eyes, leading to.....[some scary conclusion]

Even the most lawful and by-the-books mage, who abhors Necromancy, might be tempted to engage in these arts in the event of the death of a spouse or romance interest.
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ShOrty
 
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Post » Sat Jul 09, 2011 11:17 pm

No, necromancy should be a legitimate school once again. Traven was a complete and utter [censored] MORON, and is directly responsible for the fall of the Mages Guild. Also, this school isn't about being ultrapowerful being of doom, it's playing around with dead bodies and using them like puppets.

The school of destruction is much more villainous.
Absolutely this, I was disappointed it wasn't in Ob. :(
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leigh stewart
 
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Post » Sun Jul 10, 2011 7:57 am

Very interesting idea.

It might be a fun quest mod to incorporate a Necromancy ritual.

For example, the your wife dies, but you find a dusty old tome describing an elaborate ritual to bring someone back from the dead, go on a long quest to complete this ritual, and then when your wife comes back, there is something different about here. Perhaps there is a foreboding and sinister look in here eyes, leading to.....[some scary conclusion]

Even the most lawful and by-the-books mage, who abhors Necromancy, might be tempted to engage in these arts in the event of the death of a spouse or romance interest.


Interesting. I would totally do that since I hate when people my character care about dies. I always resurrected people like Jeoffrey in Oblivion with the console if I really wanted him alive.
And a wife would I play the character to love so much that he would die for her. Unless I play a "I can get every woman" type of guy. :lol:
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chinadoll
 
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Post » Sun Jul 10, 2011 12:15 am

Want it - YES!
Think it will be in the game - No...

Oblivion was a very "sterile" game world compared with previous TES games. I doubt there will be much of anything "evil" a player will be allowed to do in the vanilla version of the game.
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Petr Jordy Zugar
 
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Post » Sat Jul 09, 2011 4:53 pm

As to original OP: I say it before I say it again: More choice/options (whether you are for or against said thing) = More immersive world and gameplay experience

As such I would not join it, nor would I support it. I would hunt them down and kill every last one. BUT that shouldn't mean you can't join them :icecream: (seemed appropriate)


This^ 1000x
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luke trodden
 
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Post » Sat Jul 09, 2011 8:37 pm

i would like to see necromancy in another light, as something worthy of being studied and not inherently evil.
maybe mixing restoration and necromancy to truly bring back someone from the dead without the zombification, or transferring your soul into a fresh corpse so you can use it as sort of scout. things like that.
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DAVId Bryant
 
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Post » Sat Jul 09, 2011 10:29 pm

transferring your soul into a fresh corpse so you can use it as sort of scout. things like that.


that would be sick!

do you imagine your point of view would transfer to the corpse?

do you think it would be possible with a mod to transfer the PC's POV?
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Leanne Molloy
 
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Post » Sat Jul 09, 2011 9:50 pm

that would be sick!

do you imagine your point of view would transfer to the corpse?

do you think it would be possible with a mod to transfer the PC's POV?


1-yeah the POV would transfer to the corpse so you would need to be sure your real body is in a safe place.

2-maybe, i've seen mods do more complicated things.
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GPMG
 
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Post » Sun Jul 10, 2011 1:27 am

Necromancers are like the enclave MISSUNDERSTOOD just becuase i like makeing corpses dance or killing any thing mutant in the name of bringing america back dosnt make me evil it makes me MISSUNDERSTOOD But i hope that Necros wont be at odds with mages. Also Necrobattle mage? :celebration:
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Lizzie
 
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Post » Sun Jul 10, 2011 5:08 am

A joinable Necromancer faction with a quest line would be a great addition in my opinion. Perhaps the quest line could give access to black soul gems.
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Amy Siebenhaar
 
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