Levitation in Skyrim

Post » Mon Jul 11, 2011 12:23 am

From my understanding, levitation is not available in Skyrim. In my opinion, it is unnecessary and adding it would have ruined many elements of gameplay. I cannot visualize how it could have been utilized effectively, and, in my opinion, is was not utilized effectively in Morrowind either. Levitation could be used to easily break quests, bypass difficult areas or enemies, and easily defeat melee opponents, and it was used to do just that in Morrowind by hundreds of people. The benefits include being able to access different areas such as buildings in the sky or mountain climb without effort. If you want to access a building in the sky though, do you really need to have a spell that allows you to walk through the air? Why not have a spell that teleports you to the building? I guess magically scaling a mountain is an OK idea, but that's pretty much the only thing I can come up with.

If anyone else has any ideas as to how levitation could be implemented effectively in Skyrim, please post it, and do try to include examples.
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Eilidh Brian
 
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Post » Mon Jul 11, 2011 2:46 am

For those who really want it in they can always mod it in, or just use a noclip-like console command to suit their "I need to float to have fun" needs. Personally, I wasn't upset not the least bit, not having it in Oblivion after "experiencing" it in Morrowind, which as you mentioned wasn't that great and only caused more problems than solved.
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Nana Samboy
 
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Post » Sun Jul 10, 2011 12:28 pm

In morrowind it also added a level of verticality to dungeons

You could put 6 levels in a tall cavern and float up from one to the next

Puzzles could be created using levitation

Items hidden

And the best part of levitation was getting over those stupid walls or unscaleable cliffs that were EVERY WHERE but you had no real way of knowing what was a path and what wasnt a path

I couldnt play morrowind with out levitation
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Dale Johnson
 
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Post » Sun Jul 10, 2011 5:24 pm

Would I want it? Yes.

Should it be in Skyrim? Not until there are no cells.
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Niisha
 
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Post » Mon Jul 11, 2011 2:18 am

We've been told not to make anymore topics on the subject of levitation

Also - not the most civilized level of discourse going around in this thread. Please at least give it a couple of days for tempers to die down before making another thread on this subject.

Thanks.

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Krystina Proietti
 
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Post » Sun Jul 10, 2011 10:29 pm

In morrowind it also added a level of verticality to dungeons

You could put 6 levels in a tall cavern and float up from one to the next

Puzzles could be created using levitation

Items hidden

And the best part of levitation was getting over those stupid walls or unscaleable cliffs that were EVERY WHERE but you had no real way of knowing what was a path and what wasnt a path

I couldnt play morrowind with out levitation

Yes, in Morrowind, a game designed to have levitation, some dungeons and puzzles needed levitation to complete them. However, was it really necessary? The part you mentioned about getting over mountains is, like I said, pretty much the only benefit (in my opinion it's a cheap cop out that removes the challenge from scaling the terrain, but it's still a valid option). But what if those multi-leveled dungeons you mentioned had a ramp? There's one problem solved. And I'm 100% sure that the puzzles you're talking about could have been remade without levitation and they would have been just as fun.

In the end, you need to weigh the pluses against the minuses. I believe that the minuses heavily outweigh the pluses when it comes to levitation.
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Avril Churchill
 
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Post » Sun Jul 10, 2011 1:43 pm

We've been told not to make anymore topics on the subject of levitation

I am sorry. I did not read the thread where that was posted. However, as long as we keep our heads cool, I don't see a problem with discussing the topic.
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Nicole Coucopoulos
 
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Post » Sun Jul 10, 2011 7:33 pm

Yes, in Morrowind, a game designed to have levitation, some dungeons and puzzles needed levitation to complete them. However, was it really necessary? The part you mentioned about getting over mountains is, like I said, pretty much the only benefit (in my opinion it's a cheap cop out that removes the challenge from scaling the terrain, but it's still a valid option). But what if those multi-leveled dungeons you mentioned had a ramp? There's one problem solved. And I'm 100% sure that the puzzles you're talking about could have been remade without levitation and they would have been just as fun.

In the end, you need to weigh the pluses against the minuses. I believe that the minuses heavily outweigh the pluses when it comes to levitation.



There is scaling a mountain and then there is hopping up against an invisible wall over and over again cause it LOOKS just like what a path should look like
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Dewayne Quattlebaum
 
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Post » Sun Jul 10, 2011 11:11 am

I wish it could be in Skyrim, but it just wouldn't work. It would take years to program AI that would be able to respond intelligently to you flying and then make the animations and everything look and feel right (your flight animations and AI's flight animations, along with programming how Dragons would respond to you flying and all other NPCs).

However, I still think they should've added spears and crossbows....
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Yonah
 
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Post » Sun Jul 10, 2011 5:50 pm

I wish it could be in Skyrim, but it just wouldn't work. It would take years to program AI that would be able to respond intelligently to you flying and then make the animations and everything look and feel right (your flight animations and AI's flight animations, along with programming how Dragons would respond to you flying and all other NPCs).

However, I still think they should've added spears and crossbows....

Yeah, bringing back levitation would take too much time because it affects many portions of the game which in their current state would not work well with it, e.g. Dragons.

Spears and crossbows... much more doable. However, I don't care too much for crossbows as they were built to require little skill to use, plus, the new bows act in the similar manner that crossbows do anyway, slower usage but powerful. Hopefully we'll be able to speed up our fire rates with bows, maybe through simply increasing our Archery skill or maybe through perks. I'd imagine a highly trained archer could fire off some arrows faster than an untrained archer.
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CArla HOlbert
 
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Post » Sun Jul 10, 2011 4:07 pm

Having an invisibility spell in Oblivion makes quests vastly different so why not have a levitation one?
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alicia hillier
 
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Post » Sun Jul 10, 2011 10:55 pm

Having an invisibility spell in Oblivion makes quests vastly different so why not have a levitation one?

Things like 100% chameleon spells or enchantments are another thing that I disapprove of, but the way it affects the game isn't even on par with how levitation does.
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Love iz not
 
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Post » Mon Jul 11, 2011 12:51 am

I never played any first person RPGs before FO3... back in the day they always looked and felt too clunky for my taste. I bought Oblivion later and it felt like a pretty well developed world with mediocre gameplay. If BGS continues on the same track Skyrim will have mediocre gameplay wrapped up in a shiny package.

EDIT: forgot to include my on topic thoughts (need sleep). Levitation to me seems like a gimmick for showing off the world and not a real gameplay element since the world needs to be designed to include characters that do NOT have levitate as an option.
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Tania Bunic
 
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Post » Sun Jul 10, 2011 6:39 pm

Not unless they came up with a decent 3rd person animation for it. Morrowinds was just stupid.
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Kay O'Hara
 
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Post » Sun Jul 10, 2011 6:39 pm

I believe that the minuses heavily outweigh the pluses when it comes to levitation.

As they do with spears, crossbows and medium armor. People in general have a hard time seeing past their own want and needs when they have no love for the other. I love Bethesda, they are good people making good games and they have my support regardless. That's not going to stop me from sharing the things i dislike about the game but i have the common courtesy to taste my friend's cooking before throwing it on the floor and pising on it
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roxanna matoorah
 
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Post » Sun Jul 10, 2011 7:21 pm

Eh, I won't miss it. Pain in the ass for the Telvanni wizards towers and was ok with dungeons and caves, but nothing special really. Any issues with getting around tall mountains or whatever in Morrowind was easily avoidable by going around and actually exploring the landscape and looking for an easier way around for another time. It was meh. Nothing special, or "never before seen".
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Donatus Uwasomba
 
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Post » Sun Jul 10, 2011 5:50 pm

I can see how their design decisions can work as long as they are simplifying variables so that they can apply as much variation upon what is known.... It does no good to have endless sheets of stats and whatnot if they do not have time to flesh out a myriad of ways to use them.
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Miss K
 
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Post » Sun Jul 10, 2011 2:41 pm

Yes, in Morrowind, a game designed to have levitation, some dungeons and puzzles needed levitation to complete them. However, was it really necessary? The part you mentioned about getting over mountains is, like I said, pretty much the only benefit (in my opinion it's a cheap cop out that removes the challenge from scaling the terrain, but it's still a valid option). But what if those multi-leveled dungeons you mentioned had a ramp? There's one problem solved. And I'm 100% sure that the puzzles you're talking about could have been remade without levitation and they would have been just as fun.

In the end, you need to weigh the pluses against the minuses. I believe that the minuses heavily outweigh the pluses when it comes to levitation.

We also don't need axes, staves, swords, or maces. Daggers can do everything those weapons can do. They should take out all of those other weapons, because daggers make them superfluous.
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neil slattery
 
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Post » Mon Jul 11, 2011 12:26 am

We also don't need axes, staves, swords, or maces. Daggers can do everything those weapons can do. They should take out all of those other weapons, because daggers make them superfluous.



That argument is by far the dumbest and moronic anyone could bring up. Come back with a better response, and not one that has been recycled over and over again, while doing nothing to help prove your point.
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Amy Smith
 
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Post » Mon Jul 11, 2011 12:50 am

We also don't need axes, staves, swords, or maces. Daggers can do everything those weapons can do. They should take out all of those other weapons, because daggers make them superfluous.


I think they are only including one of each weapon damage type for a reason....
poking - daggers
hacking - axes
smashing - blunt
slashing - swords

They could always include more weapons in each category.... but they need to get the gameplay mechanics down for what they have first.
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Charlotte X
 
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Post » Sun Jul 10, 2011 8:42 pm

That argument is by far the dumbest and moronic anyone could bring up. Come back with a better response, and not one that has been recycled over and over again, while doing nothing to help prove your point.

OHMYGOD BETHESDA'S DOING IT SO IT'S THE RIGHT THING AND ANYONE THAT DOESN'T AGREE IS AN [censored] OMG I LOVE MY XBOX SO MUCH LOL!!!11111

That more your speed, Sunshine?
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stevie critchley
 
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Post » Sun Jul 10, 2011 10:11 pm

OHMYGOD BETHESDA'S DOING IT SO IT'S THE RIGHT THING AND ANYONE THAT DOESN'T AGREE IS AN [censored] OMG I LOVE MY XBOX SO MUCH LOL!!!11111

That more your speed, Sunshine?



Lol, nowhere in my response did I say anything remotely similar to that. Now you're just being an ass because someone called you a moron. And yes, I happen to love both my PC and my Xbox. Good job at proving my point of how much of an idiot some people can be.
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Shannon Marie Jones
 
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Post » Sun Jul 10, 2011 10:45 pm

That argument is by far the dumbest and moronic anyone could bring up. Come back with a better response, and not one that has been recycled over and over again, while doing nothing to help prove your point.

Settle down now children
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Brooks Hardison
 
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Post » Mon Jul 11, 2011 1:30 am

Settle down now children



Heh, oh hush. :cool:
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Danielle Brown
 
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