Three things

Post » Wed Aug 26, 2009 11:31 am

Tell the world the three worst and the three best things about Brink! :)
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Dawn Porter
 
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Post » Wed Aug 26, 2009 10:47 am

I don't think any of those are really a problem. Who cares if I can't name my characters or put the Doom skin on? And you only have to unlock the attachments once, so I don't see why it matters.

If I had to pick the things that are most annoying:

1. Unless I'm missing something, there's nothing in the game that tells you what capturing a health or supply command post actually *does*. You have to work it out for yourself. Same goes for Molotov Cocktails.
2. Needs more parkour maps (DLC will fix this, hopefully). They've made the game hard enough to get into as it is, so it would be nice to have some really high-level parkour stuff.
3. No symmetrical objectives, i.e. capture the flag, control point style missions, bomb the opponent's base, that kind of thing. Everything is asymmetric at the moment. I think it would really pick the game up if it wasn't always attack / defense.
4. Playing as Security on Shipyard is just [censored]. I'm going to keep making posts about this until they sort it out. I even emailed them, but haven't got a response.
5. No weapons testing area. It'd be nice to have a shooting range that let you work out which guns / attachments you liked best
6. No lobby system.
7. Medics being able to revive someone repeatedly makes offense extremely difficult at times (see point 4).
8. The bots' bizarre priorities i.e. placing turrets in places where no-one ever goes, going for supply command posts when you're hacking, never putting mines in sensible places, etc
9. Again, unless I'm missing something, nowhere in the game apart from the tips database does it tell you that you can kill a downed enemy by walking over to them, looking at them, and doing a meleƩ attatck. It also takes a stupid amount of ammo to do it from a distance.
10. Hacking usually takes too long and Engineers remove hack-boxes far too quickly. Either speed up hacking or increase the time it takes to remove a hackbox.

That's it for now.
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Matthew Barrows
 
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Post » Wed Aug 26, 2009 2:59 am

I like the different gameplay it brings,and the fact that everyone cant see how bad my kdr always is! I hate unloading two or more clips into someone then they turn around and kill me!
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Rob Davidson
 
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Post » Wed Aug 26, 2009 12:06 am

Bad things
1. Bots
Bots in any mode other then versus are terribly skewed much of the time. Ally bots tend to be down right stupid by not doing anything sometimes, blowing themselves up other times, going after minor objectives all the time, and not really using their ablities much of the time. While on the other hand enemy bots will work together very well to completely a prime objective, they are very good shots to the point of being able to pull off consecutive headshots while running, and they will spam their abilities as much as possible.
2. Medics
Medics at low level can be a pain because they only use their supply to heal or revive, maybe the occasional grenade. The reason this is a pain, that they can use those two abilites at range, at will, and instantly. It is a pain when a group of three medics can overpower and overrun a position on their own simply because they can toss revives and heals back and forth between each other. More so annoying since when revived you always come back with a pip of supply. And medics get even more powered at high levels where they can revive entire teams instantly and revive themselves at will. I personally think that medics should have to stop and interact with someone in order to revive, like how the other classes must stand still for an objective. Not just run by and toss something.
3. Operatives
Operatives I have found are horribly under equiped early on. They have next to nothing to use their supply on other then grenades and putting on a disguise once in awhile. This is not to bad because their later abilities make up for the lack at the begining. Except for disguise. I still think it makes no sense that while disgused you may not do anything other then run around and capture control points, which is not that handy since when you begin to do so it warns the enemy team they are losing the point. It makes no sense why they can not still see their weapon while disguised, or aim for that matter. But really the biggest problem with being an operative, is your objective. They are the hardest in the game. You basicly most hack, often out in the open or little cover, looking down at a little data pad the entire time, waiting a very long time in order to complete it. And the best thing is if you get killed, an engineer can run over and undo many long minutes of hard fought work in a matter of seconds with out risking himself very much. I have heard people say that the others are just as hard. That is bull. Soldiers can run up, plant their objective bomb in half a minute, run to cover, and then kill anyone that tries to disarm the bomb. Medics have their ability to toss out revives or heals without having to step out from cover. Engineers can use the Sense of Perspective and Combat Intuition abilities to look all around themselves while working on an objective, an objective they often take cover behind, an objective that can not be undone once started.

But, other then those three big things the rest of the game is pretty good. I enjoy the weapons, the character making, the abilites other then the before mentioned ones, and I enjoy the objective gameplay. Only other thing I would ask for is more in depth single player story or more challenges for when doing the campaign missions get old. But the DLC will be coming out with more missions and such so that is not really a problem.
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Cassie Boyle
 
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Post » Wed Aug 26, 2009 5:47 am

Since I did not really put in a list of three best like I did three worst I'll do that real quick.

1. Objective Gameplay
There are so few games that do objective gameplay, or do it well. This game has it down pretty well considering the way they do it is much more real life scenario then something like capture the flag. I don't think stealing a nation's flag means you beat them after all. But planting a bomb in the reactor and watching the island explode. That seems like it would work much better. Add in to it the way each class in this game should work together in order to best complete any objective makes it that much more rewarding when you win. Because you feel like part of team.

2. Weapons
I personally love the weapons. They are rather well done with a decent variety to pick from and test out. And the challenges I find make for the best teasting range.

3. Abilites
Other then the abilites mentioned in the last post I did, I find this game has some very amusing abilities to play with. Ones that can be experimented with and played with. And I am also looking forward to the possibilty of them using DLCs to add more of abilities to the list.
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brian adkins
 
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Post » Tue Aug 25, 2009 10:40 pm

bots are the worse for me. On SP i find myself fighting main objective solo while the bots on my team are either trying to get depots, or not being able to kill a single enemy in a 5v1 situation...
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Joanne
 
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Post » Tue Aug 25, 2009 11:04 pm

You may need to update your poll.

I would vote for most annoying thing being lag on xbox but that should be fixed soon so I would say lack of a lobby system
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c.o.s.m.o
 
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Post » Wed Aug 26, 2009 2:18 am

1. There is no "weapon" skins besides pre-order. I wanted to have a Red Tiger/Digital Camo skin on some of my guns...

2. No AK-47/M-16 type gun. There IS an M4 (Euston). Also, that the "SCAR" aka Rokstedi isn't fully auto, it's single shot. -.-

3. Backpacks on characters that wear a Jacket. Looks horrid, so so horrid...
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Rachel Briere
 
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Post » Wed Aug 26, 2009 12:01 pm

Bad:

1. Level cap is only 20. (for now)

2. No other skins for guns. (could possibly have more guns too)

3. Lag. (Can be fixed, so doesn't really count)

Good:

1. Personalized classes, abilities, weapons, and appearance.

2. Two separate, competitive factions that are COMPLETELY different.

3. Experience system is fair, well thought out, and overall amazing.
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Rachael
 
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Post » Wed Aug 26, 2009 6:51 am

I didn't read too many replies, but here are my 3 for each.

3 GOOD

1. Smooth movement anywhere and errywhere. It's fantastic, once you start to learn the maps you know how to get everywhere, and it's really easy to get from any one place to any other place. Never feels like a particularly long hike to me.

2. Body types create a really unique feel to this game, none of them are really better than others, but they all have perks and drawbacks that even out really well, so no matter what I play I never really feel at a disadvantage.

3. No Team Deathmatch. I'm so glad that I don't have to deal with stupid campers like I would if I went to my friend's house to play Blops. So glad.

3 BAD

1. Barnett pisses me off. I don't so much mind being shot from across the entire map as I do dropping dead with no warning, no time to react, no possible method of retaliation. That gets under my skin.

2. No quickplay button. I don't play online as much as I would otherwise, because I don't care for having to go through a list of servers to find one that's got a good ping, the right game type, and more than 0 players. I know I can search by criteria and all, but really, that's time wasted and effort I don't care to put in. I'd rather have drag-down menus and a giant FIND SERVER button that remembers my preferences.

3. No CTF or KOTH modes. Beyond anything else, I would love beyond love to see some good CTF action. This game was OBVIOUSLY built for that, but there are hardly any deliver missions at all, and even then they're typically not going to crop up because they're the last objective usually. Good ol' Capture the Flag will be what makes or breaks this game, mark my words. If it's not in the June DLC I regrettably concede that this game will likely tank. It's already not doing so hot, but I blame that on CoD [censored] getting all our hopes up that there'd be a lot of players, that then left. TF2 players did the same by and large.

So there's my 6 cents.
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Crystal Clarke
 
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