Will combat be easier than Oblivion?

Post » Mon Jul 11, 2011 10:10 am

Fallout 3 difficulty was way better than Oblivion's, and if it took you 23 headshots on normal, you probably weren't using a very strong gun, or were fighting something too high level for you, or both. That's not necessarily an excuse, because as a whole, that system isn't as good as a system that makes enemies better at combat rather than having more health and taking less damage, but for the most part in fallout 3, if you were using guns that weren't horrible, the system worked in the context it was put in.


search for it on the internet, its completely detailed all the aspects of the situation the player was in, just a normal human guy taking 23 headshots from what I believe was an SMG in the vid. lets not argue technicalities, ultimately that was dumb as hell and is a testement to Bullet sponges, akin to TES....Sword sponges? lol.



and don't use the Its an RPG not a FPS line with me either, just another case of Favorable facts becoming undeniable truths. I await the day someone uses "its an RPG" line on skyrim after having an extensive record of saying its an Action RPG :P
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christelle047
 
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Post » Mon Jul 11, 2011 1:09 pm

Judging by the demo i'm guessing that 999 is the max HP for everything. Todd has stated that battles will end very quickly with either you or your opponent dieing.


He did? That's very good to know. I think multiple enemies is a great way to increase challenge.
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Jimmie Allen
 
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Post » Mon Jul 11, 2011 11:21 am

Combat in Oblivion was too easy that was the problem.

It needs to be more fluid, but it needs to be more challenging.
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Steven Hardman
 
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Post » Mon Jul 11, 2011 2:14 pm

search for it on the internet, its completely detailed all the aspects of the situation the player was in, just a normal human guy taking 23 headshots from what I believe was an SMG in the vid. lets not argue technicalities, ultimately that was dumb as hell and is a testement to Bullet sponges, akin to TES....Sword sponges? lol.



and don't use the Its an RPG not a FPS line with me either, just another case of Favorable facts becoming undeniable truths. I await the day someone uses "its an RPG" line on skyrim after having an extensive record of saying its an Action RPG :P

I wasn't really disagreeing with you, i just hadn't seen that happen with any decent guns, I thought it generally only happened when you used, say, a 10mm pistol on some of the medium strenght and up creatures, but the smg was strong enough that that shouldn't happen, so i concede the point. I totally agree that something like that shouldn't happen in any games, and they shouldn't make harder difficulty = more health and damage done for enemies, and make the player's hits do less damage. it should be something more like smarter ai that works together to take you down and scenarios where enemies have an advantage like more numbers or tactical positions for them to attack from.
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joseluis perez
 
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Post » Mon Jul 11, 2011 5:39 pm

I don't think simply making it easier to kill things is the right way to go.

Firstly, the melee combat needs to be improved. In Oblivion, the combat seemed so repetitive and tedious because the animation looked more like you were painting the enemy with a brush than trying to hit them with a sword. Judging from the demo, they've improved this at least slightly in Skyrim.

Secondly, ranged combat should be more lethal early on, but a lot slower and harder to be accurate until your skills increase. Again, it looks like they've improved this for Skyrim.

Thirdly, I think it should be a lot easier to die, especially early on in the game when you're weak. Oblivion was just far too easy right from the start. One of the main reasons combat felt so tedious for me was because I never experienced a sense of danger. Combat just felt like a process I had to repeat. I knew nothing could kill me, yet I still had to chop away over and over until the enemies all dropped dead.
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MatthewJontully
 
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Post » Mon Jul 11, 2011 6:55 pm

The reason this is still debatable is because the E3 player was buffed. that is the single most important fact that complicates both sides.

Its too Easy! look how quick he killed those Draugr- He's Buffed

Yeah But his Blade is 20-40 something- true but that would imply attributes.....He's still buffed


Did you see the Dragon fight? he was 999 hp and went down to 500 something after the FIRST Dragon fight even though he's buffed
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Tania Bunic
 
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