» Mon Jul 11, 2011 11:14 am
Magical barriers do exist in lore.
They feature as a plot device in the Poison Song to prevent an antagonist from escaping.
I believe it would be better gameplay if certain dungeons that are above medium level difficulty just utilsed a mechanic like that.
"The ancient magics of this place prevent levitation and teleportation".
Mark and recall are so much more useful for efficient travel as the Oblivion style fast travel was, its not even funny.
It is too bad they will not make a return in Skyrim, it is a step backwards.
Oh, and as a point of note: Making a mark near the shrine on Sheogorath and then teleporting there after you got the quest is not an exploit.
You would have to have done the quest at least once already to know where to mark for one, and that means you are not on your first playthrough.
And anyone that says that on all subsequent playthroughs after the first I have to run the same exact gauntlet as the very first time, Im sorry, but there is really no way I can politely describe that notion.
Its asinine.
That is what makes a game boring, that is what makes me shelve a game more than anything else.
Tedium.
The sheer fact I had the option of, on my hundreth playthrough, to get Gambolpuddy (for instance) while I was in the area instead of when the quest needed me to was one of the reasons I kept playing Morrowind for a decade.
Freedom.