No Attributes Drives Me NUTS!

Post » Tue Jul 12, 2011 4:45 pm

If perks can truly do what Attributes did, Attributes would best be removed since the memory could be used elsewhere. Most people likely don't want to deal with the numbers and just play the game. Skills are pretty basic, practice them and they'll improve. Not hard to manage, and perks likely have some form of benefit, so a player can choose one they think is best. Also, perks don't have to be constant in effect, the strength of the perk can be dependance on other factors as well, so it can still be small jumps instead of giant jumps. Under the setup of perks and skills, I imagine it would be easier to build the character to a player's style of play or a certain of playing (warrior, mage, thief, etc.) In terms of the general audience (and in turn business), it would be better overall to replace attributes with perks, since perks likely can do much.

However, we truly don't know how effective the system will be until the game release and we see it ourselves. If the concern is in the game becoming simple in general, complexity is basically a mess of simple things.

This is my take on the whole attributes or not deal, the game as whole isn't about the stats to me, but doing what I want to do and being whatever I want to be
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Wed Jul 13, 2011 4:31 am

Welcome to the forums :), my friend we've discussed this onto death, you will find supporters of your argument, and opposition. tread carefully.


Awesome advice.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Wed Jul 13, 2011 3:47 am

I must be wierd because I just like lists :read:
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Tue Jul 12, 2011 8:48 pm

You can't tell yet because the game isn't released yet.


Very true, it is just guesswork. BUT most of these predicitve outcomes have come true. I don't just shout this crap out to aggravate. I just take out the BS and hype that everyone else adds to inflate the game into something that it's not. I simply approach it in a logical and realistic manner. Chances are I am extremely close to the mark if not the bullseye.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Wed Jul 13, 2011 6:35 am

Snip.

You do know they had them in the game for quite a long time, play tested it for a long time and only recently were like.. meh, arrtibutes feel redundant? Because that's what happened. They had strength, intellignece, etc the whole lot there, but as they played the game, it felt as a natural step forward to simply remove those and make them into three attributes instead, taking everything the old attributes and putting them into new places.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Tue Jul 12, 2011 7:54 pm

Attributes were far from pointless, or redundant etc. Seems like Beth just wanted to use every other aspect of OB as a scapegoat for level scaling.


Really?....look at the oblivion manual look at the skills and the attributes,they were weak and didn't hardly effect anything. People just miss numbers ( pointless one's at that ).
How did speed effect your light armour,and so on and so on. They became usless.
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Wed Jul 13, 2011 5:28 am

The removal of attributes is once again a sign of the massive conspiracy that is Bethesda, and how they are changing things for an ultimate end, possibly something to do with terrorists or something. lol.

No but seriously, attributes may be gone, but what they did is not. They have just been changed to make more sense.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Tue Jul 12, 2011 8:28 pm

Fiddles in TES:
First -- Exploration: Big sandbox to explore, with lots of neat stuff in it
Second -- Lore and story: Various plots and subplots, all tied together by interesting lore that gives the illusion of a living world with a long and storied history
(various) -- Action and RPG elements, mixed in various quantities from one game to the next. RPG elements are usually fairly weak in that there's almost no choice and consequence to speak of, but hey, more numbers is always better, right?

People have various tastes and reasons for playing this series, but don't think for a moment that at any point in the series RPG play has ever trumped action play or vice versa. What's always attracted people to the series is not just the fact that you can make your dude up any way you like but the fact that your made-up dude can explore a massive world that has tons of things to do in it. hardcoe RPG fans don't universally like it; hell, lots of the people at RPG Codex (a lovely website full of wonderful people that was blacklisted from these forums due to how insanely rude they are) consider Morrowind to be a pretty terrible RPG since its mechanics were so poorly-designed and because pretty much every last quest has only a single solution to it, not to mention the total lack of an actual dialogue system, just an online encyclopedia that you can access at various people-shaped terminals.


I 'd say that the developers are killing RPG factor in favour of action . The removal of attributes , skills , non combat oriented options are big indicators .
Most codexers are party/turn based oriented so their opinions are irrelevant .
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Wed Jul 13, 2011 6:19 am

Any RPG that i have ever seen use attributes as a way to define the character progression, there are no skills (DDO skills feel more like a perk).
In D&D type of game a toon can use an axe ,claymore or short sword and as long as the str is high it will damage the enemy, perks can be considered as enhancements.
in elder scrolls the player upgrade the skill, can it be considered as an attribute replacement, in my opinion it can. and thy can raise hp magikca and stamina.
As melee use one handed blade and you will do more damage with that type of blade, it can be considered as raise of str+hit chance.
People complained about how easy thy can ruin the toon in oblivion and tried not to level up (it is as easy to destroy the toon in the same way in neverwinter nights, dragon age or any other D&D game), the new skill system prevent the inability to level up, i dont know how the bundle of attribute to only 3 will work, is it smarter then having wisdom for one type of casters intelligence for another and charisma of another i have no clue i will have to play in order to know.
Do you prefer that they will spend time on att + skill mechanism or better quests and interaction, sorry to say that i prefer the second option.

The main problem with the removal of att in skyrim is that we are so used to them that it is hard to see a game without them.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Tue Jul 12, 2011 4:37 pm

they are just a system with numbers and they only add to the game as much as the developer allows...

so morn them not for they are nothing but shadows of greater things (like actual game play activities and cool skills and stuff :P)
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Wed Jul 13, 2011 3:23 am

Attributes were always present in TES games. So i agree with the OP that it feels wrong to not have them anymore.

And I see a lot of people posting that we have perks now. While i think this is partially true, I am not quite reassured. What do we know of the perks, except the number of them? OB had perks to. If a perk means "you can now cast level 2 spells" then i'd rather have the attribute requirement for it.
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Wed Jul 13, 2011 4:13 am

I can understand the steps that lead to this new setup and I like it more then the old way.
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Tue Jul 12, 2011 9:34 pm

I never really thought of Elder Scrolls games as RPGs anyway, stats had no function outside of combat(except for personality).

I also don't think of these games as sequels to the last, just new games in the same universe, so why should every game be exactly the same?
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Previous

Return to V - Skyrim