I added the assault rifle in and I want Generic NPC's to use it, such as fiends, convicts, powder gangers etc.
How would I go about doing it?
Thanks
scriptName myGunQuestScriptshort Finishedbegin gameModeif( Finished ) returnelse AddItemToLeveledList WhateverLeveledList01 MyGunWithAmmo 0 1 AddItemToLeveledList WhateverLeveledList02 MyGunWithAmmo 0 1 (repeated as many times as lists you want it on) set Finished to 1 stopquest MyGunQuestendifend
scriptName AssaultRifleGunQuestScriptshort finishedbegin gameModeif finished == 0AddItemToLeveledList VendorContainerChet01 AssaultRifleCond 0 1 1 ;; 0 = level; 1 = count; 1 = condition at 100%AddItemToLeveledList VendorContainerCliffBriscoe02 AssaultRifleCond 0 1 1stopquest AssaultRifleGunQuestset finished to 1endifif finished == 1stopquest AssaultRifleGunQuest ;;set JaysusRules to 1endifend
VendorContainerCliffBriscoe02REF.additem AssaultRifleCond 1 ;;REF because oyu need the containers reference ID not the object list IDinstead
player.additem f 1