Introduction: Ebonheart is tearing apart at the seams. More and more people are cramming to enter Vvardenfell due to cheap land and Imperial contracts, but there is no space in Vivec or Ebonheart. In desperation, the Empire grabbed a small peninsula in between Ebonheart and Vivec and began to build homes. The Tribunal is furious and demands answers.
The Mod Includes:
1. The new sea town of Vivecheart (Vicec and Ebonheart in name combined), which is built between Vicec and Ebonheart.
2. A new player house in the district of Road-Side, near the main tavern. (A gift is included with this. I won't spoil the gift, but just about anyone will like it)
3. Several new merchants which sell high quality goods.
4. Many new NPCs and dialogue.
5. Easy access to Vivec and Ebonheart.
6. Around 20+ interiors.
The City Description: Vivecheart was created over the course of a week much to the dismay of the Tribunal. The city is only open to Outlanders, also sparking racial tensions in a already tense area.
Road-Side: This is the entrance to the town. The bar is located here, right off Road Plaza. The player's house is also located right off the plaza. The Imperial Guard post is located near the plaza as well. Road-Side is also the least developed of the districts, with most roads being unpaved paths.
Imperial Bazaar: This is the unofficial downtown of the town. Most of the commerce of the town is located in the Bazaar. The Bazaar itself is a mix of open market stalls and traditional shops. A mage guild offshoot is located in the Bazaar.
Ocean City: Ocean City is the waterfront and the port district. The Imperials in control charge high rates to enter Vivec by boat, sparking Tribunal anger. The park is located in this district. A hotel and several high-end shops are also located in the Ocean City district.
Acadia Park: The main green space of the city, located on the Western Edge of the Ocean City district. The City Hall is located off of the park.
Progress as of Now: Second Day, got a lot done today. Did several new interiors, made many new exterior homes, and finished a merchant. Began to make a wall around the town itself.
Compatibility: When the mod is released, I may, if demand is high enough, make this mod compatible with the more popular mods. This will come in a future patch/expansion.
Future: After this mod is released, I will release new content in the form of patches and expansions. Quests won't be in the initial release, but will be released in future expansions once I gain more experience with the CS.