Official multiplayer guide to the L-TAG.

Post » Sun Jul 17, 2011 1:10 am

Hey everybody,

First of, an introduction. I'm new to the forums (but not to the game ;)) and I love playing the game. I have written many guides on MW2 weapons, and have been getting loads of positive feedback, so why not try my luck with Crysis 2 weapons so if this one gets good feedback, I'll make guides for requested weapons. One thing I have noticed is that most people just hate the L-TAG because they think everybody uses the L-TAG as a 'Noobtoob x5'. True, most of the guys I have seen online spam the crap out of the crash site, but otherwise, it takes skill to use, so far, I have only seen one guy who used the L-TAG at mid range, bouncing it of off walls for close quarters kills (smart!) and just going to town. He ended up going 16/3 or something. I was totally impressed, I decided to give the L-TAG a try. Just like most, I started spamming crash sites, getting lucky kills, getting ****** in CQC... You know. But as I played more matches, I became better. That's why I decided to make this guide.
Without further ado, let's continue to the actual guide.

Image

Info:
Ah, the L-TAG. Short for Launcher – Tactical Armed Grenades. Unlike in the singleplayer, where you could stick grenades in the wall and make awesome traps, the multiplayer variant just launches grenades which have to bounce once on any surface (wall, ceiling, floor, teammates if you are feeling sadist :) they will explode about 1 second after bouncing, and after a 5 second fuse, they will explode, no matter what.
The explosion has a lethal radius of about 1.5 meters at which it will deal 125 damage (insta kill, w/ Armor on it's 84) and a max radius of 6 meters at which the explosion deals 1 damage (derp). The fire rate is 40 RPM (44 RPM with rapid fire perk (NOT WORTH IT)), and it has to 're-cock' after every shot (much like re-bolting a bolt-action sniper rifle), this makes it important to make every shot count. The actual grenade travels at a slight arc and at a slow travel speed (35 speed), this, combined with the bounce-and-fuse forces you to lead your shots if you want to kill moving targets. It also has a proximity sensor that knows whether the enemy is friendly or foe, so when you shoot a grenade close enough to an enemy (pretty much a direct hit) it will detonate and most likely kill. The magazine size is 5(+2) with 10 spares (15 with Side Pack). The reload time is 3.0 seconds and 1.65 seconds add time, add times means the times it takes to insert a new magazine aKa the point at which you can reload cancel (by double tapping the weapon switch button) and start shoot again. Also, it has no attachments, so I will not dedicate a chapter to just saying: 'Haha, there are no attachments!'

Why this gun is [B]BAD in close range:[/B]
I'm pretty sure some of us have tried using the L-TAG in close quarters, without much succes. The reason behind this is the fact that the grenade has a built-in safety feature, it will not explode when near you (approx. 2-3 meters, I havn't really been able to test this because it seems inconsistent to me).

Perks:
What you need are perks that make you aware of enemies that are nearby.
ARMOR:
Air stomp: HAH, nuff said.

Threat tracer: Not needed, you will be at long range most of the time, so just skip it.

Proximity alarm: This is the perk you will want to be using. This makes you aware if enemies are nearby. Not really neccesary to get it up to level 3 because you get those awesome red bars around your radar :D *BEST*

Armor enhance: Not very useful, you are going to be far away, and when the enemy is nearby, the time you can spend in armor mode is plenty enough to kill the enemy and get back to pwning with the L-TAG. (tips coming up btw)

Nano recharge: Also not useful because you are not going to be close enough to the enemy to PROPHET from this.
Image

Detonation delay: Seriously? No!

Energy transfer: If you prefer to sneakily cloak, uncloak, kill, re-cloak. This is the perk for you. Not recommended.

STEALTH:
Stealth enhance: See Energy transfer...

Covert ops: Only useful for the third upgrade, louder footsteps help awareness. One of the best perks IMO.

Cloak tracker: NO, just NO! Not useful at all!

Tracker: BAHAHAHAHAHAHAHAHAAAAAA, no, don't use it...

Jammer: Also not good because you don't want to be close to the enemy, or lure the enemy towards you.

Blind spot: Quite useful, this hides you from radar and is possibly the best perk to pick. You'd be suprised to see how many people will walk right past you when you have Blind spot on. I lol'd so many times. *BEST*

Visor enhance: Nah, not good at all, you should not use the irons (even though they are incredibly bad-ass!). Skip it.

POWER:
Side pack: Not the best, not the worst. Ammo could be a problem if you begin, but after you get better, you will find you have got plenty already, not worth it.

Weapon pro: Alright I guess, reload is relatively fast and shouldn't be a problem seeing are there should be no enemies around. WP3 is useful when caught with your pants down.

Aim enhance: Not useful at all. Just ignore it. Your grenades are going to bounce off anyways, so why want to be accurate?

Loadout Pro: OH YEAH! This is the one to go with when you don't want to rely on pistols (they svck). What's better then 2 primary weapons? Oh, wait, women are :) *BEST*

Rapid fire: Not useful, the firerate increases by 4 RPM.

Point fire enhance: Also not useful, see Aim enhance for the reason.

Mobility enhance: It could do if you like to switch positions alot, better to do it fast.

Retriever: Actually, not the worst pick seeing as you are going to be sitting at mid-long range most of the time. 2 and 3 are totally worth it.

Tips:
ALWAYS, and I mean ALWAYS, get to higher ground, it's difficult to get kills and it's even more difficult to do it on flat ground. Play private matches (with or without friends) and see if you can find you vantage points that overlook chokepoints (places where enemies funnel together, places where one grenade is able to get 2-3 kills >:)

Don't always expect to get lots of kills with the L-TAG, it's a support weapon and it's not designed for killing large amounts of enemies. You'll have to settle for the occasional assist.

Don't just randomly spam grenades, it will grant you very little kills. Just go in stealth mode and observe, see where the enemies are at, where they come from and base your shots upon that. I.E. When playing Crash site on Skyline, don't just spam grenades of off the roof like there's no tomorrow. Get into visor mode, tag some enemies, see where they are at. If they are controlling the crash site, look overthere, check how many there are so you can judge how many grenades you will need (IMPORTANT, or you'll run dry in no time). If YOUR team is controlling the crash site, make sure nobody gets anywhere near it. Look for shadows on the ground, most people don't have Stealth enhance (2) on, so if you see a shadow, aim infront of it, and fire.

To further look into the grenades needed for targets. Let's get back to our crash site shall we? If you see targets that are cloaked (look for shadows on the ground!) or that are not in Armor mode, you will just want to fire 1 grenade down range, if it hits, but doesn't kill them, there should be team mates ready to sweep him up. If the guy IS in Armor mode, fire 2 grenades down range, he is easier to hit due to slower movement speed. And 2 grenades should kill the guy no problemo. If it doesn't your team mates will clean up.

*I might add more tips over time, so be on the lookout for edits*

My class:
Demolitions:
Scar Reflex Grenade launcher
L-TAG no attachments (there are none)
JAW
Proximity alarm (for situational awareness)
Blind spot (for not being seen on Maximum radar)
Loadout pro (for the extra primary)

Bob's class:
L-TAG
A pistol

Proximity Alarm x3(You know when they are near you)
Visor Enhance x3 (You tag and bag - and just in case they have Blind Spot see above^)
Retriever x3 (well kill streaks come easy this way)

To other people:
You are very welome to add your own class to the replies, and I will check them out, and maybe, just maybe put it in the guide. (chances of succes 99.9% ;)

That's about it for this guide. Please leave some feedback. Hope it helps.

See you around!

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Wanda Maximoff
 
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Post » Sun Jul 17, 2011 1:16 am

Actually a good guide, but it still does not change how I feel about the L-Tag and L-Taggers, and that is a deep hatred. I mean, it is so bad, that as soon as I hear that sound I want to punch someone.
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Kayleigh Mcneil
 
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Post » Sun Jul 17, 2011 12:04 am

Good guide overall, but I disagree on a couple of things. Pistols don't svck, they actually own. I could win games in IA using only pistols no problem. Why waste a module on Loadout Pro when you could use something better with a pistol? Just my preference. A very good L-TAG kit for me is:
-Armour Enhance (near full movespeed in armour is great with your trusty Hammer)
-Cloak Tracker (lets you know when someone cloaks near you like prox, and increases visibility of cloaked enemies makes for an easy 2-hit-kill with your Hammer)
-Rapid Fire (for the Hammer. With RF it has close to a Nova rate of fire and is 3 hit kill)

The Hammer is your primary weapon and the L-TAG would be used whenever you're at where you need to go. I'm hoping to finish the L-TAG (get its medal) this reboot. Then I'll only have to finish the K-VOLT and Marshall :D
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trisha punch
 
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Post » Sat Jul 16, 2011 11:51 pm

Alright, some people are good with pistols, but I straight up svck with them. That's why I use loadout pro.

@Banshee The class you are discribing is more like a pistol class then an L-TAG class. Like I said before, putting rapid fire on the L-TAG is not benificial at all.
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Devin Sluis
 
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Post » Sun Jul 17, 2011 1:44 am

Actually a good guide, but it still does not change how I feel about the L-Tag and L-Taggers, and that is a deep hatred. I mean, it is so bad, that as soon as I hear that sound I want to punch someone.
You made a class with a pistol with a primary, why what he was describing was one with the L-Tag as a primary.
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Craig Martin
 
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Post » Sun Jul 17, 2011 6:31 am

Actually a good guide, but it still does not change how I feel about the L-Tag and L-Taggers, and that is a deep hatred. I mean, it is so bad, that as soon as I hear that sound I want to punch someone.

Lol. I actually feel the same, only for the Feline, god that gun is so noobish!
Have you actually tried the L-TAG yourself? If not, go try it on Crash site (possibly with my class?) and then give me the final verdict. You might be blown away by the L-TAG.

I think my next guide is going to be about the MK60 mod 0. Unpopular guns FTW!
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CHangohh BOyy
 
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Post » Sun Jul 17, 2011 7:08 am

This is a great guide. I happen to agree with you on a lot of points but there's one thing you said that bugs me.

Don't always expect to get lots of kills with the L-TAG, it's a support weapon and it's not designed for killing large amounts of enemies. You'll have to settle for the assists.


I totally disagree with this.

The only thing is my build for the LTAG is quite different.
See I use as follows:

Proximity Alarm x3(You know when they are near you)
Visor Enhance x3 (You tag and bag - and just in case they have Blind Spot see above^)
Retriever x3 (well kill streaks come easy this way)

Try it and watch the kill count rack up.

Now I am not dismissing your build I am just disagreeing with one aspect of it.
Everyone that I play with know this is my all time favorite gun and this is my build for it. I have racked up many, many kills with it and even popped all assessments for it. (including the dog-tag, and nano reboot) I love the LTAG and even feel kind os bad about killing LTAGers in game. Just don't be mistaken that it is just a "support" weapon when it is capable of so much more. Your cutting yourself and the gun short.

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abi
 
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Post » Sun Jul 17, 2011 8:04 am

^ i witnessed Bob last night raqe CS doing this.
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ONLY ME!!!!
 
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Post » Sun Jul 17, 2011 1:21 pm

This is a great guide. I happen to agree with you on a lot of points but there's one thing you said that bugs me.

Don't always expect to get lots of kills with the L-TAG, it's a support weapon and it's not designed for killing large amounts of enemies. You'll have to settle for the assists.


I totally disagree with this.

The only thing is my build for the LTAG is quite different.
See I use as follows:

Proximity Alarm x3(You know when they are near you)
Visor Enhance x3 (You tag and bag - and just in case they have Blind Spot see above^)
Retriever x3 (well kill streaks come easy this way)

Try it and watch the kill count rack up.

Now I am not dismissing your build I am just disagreeing with one aspect of it.
Everyone that I play with know this is my all time favorite gun and this is my build for it. I have racked up many, many kills with it and even popped all assessments for it. (including the dog-tag, and nano reboot) I love the LTAG and even feel kind os bad about killing LTAGers in game. Just don't be mistaken that it is just a "support" weapon when it is capable of so much more. Your cutting yourself and the gun short.

First off, thanks for the positive feedback.

I know the L-TAG can rack up kills with ease, but not nearly as fast as I can with an MK 60 or the Marshall. That's why IMHO, the L-TAG is a support weapon, just like the snipers, it's nothing like COD or BFBC2 or any sniping in any game I have played. I also don't feel comfortable to switch one of my primaries in for a pistol. I always get outgunned when I'm in CQC.

But I'll give the class a try, and I'll add it to the guide ;)
And like I said, the class in the guide is just what I use, it's not the best or the worst, but gets the job done.
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BlackaneseB
 
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Post » Sun Jul 17, 2011 5:53 am

Actually a good guide, but it still does not change how I feel about the L-Tag and L-Taggers, and that is a deep hatred. I mean, it is so bad, that as soon as I hear that sound I want to punch someone.

Lol. I actually feel the same, only for the Feline, god that gun is so noobish!
Have you actually tried the L-TAG yourself? If not, go try it on Crash site (possibly with my class?) and then give me the final verdict. You might be blown away by the L-TAG.

I think my next guide is going to be about the MK60 mod 0. Unpopular guns FTW!
Hold it right there, the MK60 is popular. I use the X-43 MIKE and love it, id like to see your guide on that.
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Alan Whiston
 
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Post » Sun Jul 17, 2011 4:38 am

This is a great guide. I happen to agree with you on a lot of points but there's one thing you said that bugs me.

Don't always expect to get lots of kills with the L-TAG, it's a support weapon and it's not designed for killing large amounts of enemies. You'll have to settle for the assists.


I totally disagree with this.

The only thing is my build for the LTAG is quite different.
See I use as follows:

Proximity Alarm x3(You know when they are near you)
Visor Enhance x3 (You tag and bag - and just in case they have Blind Spot see above^)
Retriever x3 (well kill streaks come easy this way)

Try it and watch the kill count rack up.

Now I am not dismissing your build I am just disagreeing with one aspect of it.
Everyone that I play with know this is my all time favorite gun and this is my build for it. I have racked up many, many kills with it and even popped all assessments for it. (including the dog-tag, and nano reboot) I love the LTAG and even feel kind os bad about killing LTAGers in game. Just don't be mistaken that it is just a "support" weapon when it is capable of so much more. Your cutting yourself and the gun short.

First off, thanks for the positive feedback.

I know the L-TAG can rack up kills with ease, but not nearly as fast as I can with an MK 60 or the Marshall. That's why IMHO, the L-TAG is a support weapon, just like the snipers, it's nothing like COD or BFBC2 or any sniping in any game I have played. I also don't feel comfortable to switch one of my primaries in for a pistol. I always get outgunned when I'm in CQC.

But I'll give the class a try, and I'll add it to the guide ;)
And like I said, the class in the guide is just what I use, it's not the best or the worst, but gets the job done.

I understand and I totally agree with the MK60 and Marshall. I have recently switched to Scar, Scarab, and Feline builds just for the kills (the assesments and Dog-tags too). I used to run MK60 a lot and that gun is amazing.
Anyway back on course... The LTAG rules enough said right? Yep!
Just try it. Its not a build for everyone but it works for me. It just svcks until all modules are leveled completely.
Anyway enjoy. :)
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Joey Avelar
 
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Post » Sun Jul 17, 2011 5:54 am

Actually a good guide, but it still does not change how I feel about the L-Tag and L-Taggers, and that is a deep hatred. I mean, it is so bad, that as soon as I hear that sound I want to punch someone.

Lol. I actually feel the same, only for the Feline, god that gun is so noobish!
Have you actually tried the L-TAG yourself? If not, go try it on Crash site (possibly with my class?) and then give me the final verdict. You might be blown away by the L-TAG.

I think my next guide is going to be about the MK60 mod 0. Unpopular guns FTW!
Hold it right there, the MK60 is popular. I use the X-43 MIKE and love it, id like to see your guide on that.

That's a problem, I have not yet unlocked the MIKE >.> Working on it though :P I'm currently level 33 so, making progress ;) I will do the MIKE before the MK60 if I unlock it within a week (should not be a problem). If not, I will do the MK60. I'm also going to review the M2014 gauss because it's underused in MP, all the level 39+ people I see mostly run around with the Feline/SCARAB.

@BobBlast:
The MK60 is by far my fav weapon! 400+ kills.

I will try the build out, but I only have Retriever at level 3, the other 2 I haven't even used yet (except Prox alarm for the L-TAG, didn't level up though).
Also, since I rarely use the irons, I don't really think Visor Enhance will be useful...
Still giving it a try.

@everybody:

Still doing requests for guides.
The next guide is going to be about either the MIKE or the MK60 (if I unlock the MIKE within a week I will do that one)

1. MIKE/MK60
2. MK60/Mike
3. M2014 Gauss
4. K-VOLT
5. Majestic
6. *Vacant*

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Maeva
 
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Post » Sun Jul 17, 2011 12:33 am

I know, the K-volt.
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maria Dwyer
 
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Post » Sun Jul 17, 2011 6:43 am

Very good write up, can you make a guide for the Majestic? I've used it in briefly but I rarely see it used in the MP and have yet to unlock it yet. I'm curious as to what the specs are besides what I already know about it.
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Mashystar
 
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Post » Sat Jul 16, 2011 11:51 pm

Very good write up, can you make a guide for the Majestic? I've used it in briefly but I rarely see it used in the MP and have yet to unlock it yet. I'm curious as to what the specs are besides what I already know about it.

I have unlocked the Majestic yesterday or something and still trying it out, but I guess I could write a guide about it. By the time I get to my fifth guide, I will be a Majestic pro :P I'm also thinking of making a guide covering all 4 secondary weapons. Not as in depth, but I don't really think you should be going to in depth when writing about pistols... I rarely use them and I don't see anybody else just running around with their pistols out all the time..
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OTTO
 
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Post » Sun Jul 17, 2011 7:01 am

Alright, so my stats have reset on me so it could take a while before I can get some good gameplay with any gun again... All the perks are gone -_-
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Chris Duncan
 
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Post » Sun Jul 17, 2011 4:07 am

Good stuff man
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Danger Mouse
 
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Post » Sun Jul 17, 2011 9:31 am

Good stuff man

Thanks bro. I can post it on the other forum as well if you'd like.
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Schel[Anne]FTL
 
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Post » Sun Jul 17, 2011 12:38 pm

ISorry il delete this.
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Lou
 
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Post » Sun Jul 17, 2011 3:34 pm

Do a C4/grenade guide.
No they didn't write that, but somewhere at the bottom of the list would be good. Also merge it with melee while holding them.
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Kate Norris
 
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Post » Sun Jul 17, 2011 12:47 am

post a guide for the scarab and dsg 1!!!
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NEGRO
 
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