Evergreen Mills the Easy Way

Post » Sun Jul 17, 2011 4:04 am

Last time I tackled Evergreen Mills I had a very hard time of it. I came from the west and climbed down the cliff. Traded shots with the Raiders who were around the south end of the foundry. Took major damage before I got to the North Shack. Then slipped into the slave pens, released the slaves, and had a long, difficult fight wth the Raiders on the ground. Mutliple ambush situations, and I died a number of times as I recall.

This tme was not trouble at all, really. I sneaked to the North Shack and ventured out on the catwalk system, where I could find all the Raiders on the ground below. Then they start charging up to me, where I was able to quickly destroy them with my Gauss Rifle. A piece of cake, really.

The Bazaar is a really confusing place. I think that's very strange trading with Smiling Jack. Standing right next to him, I pick up junk from the counters all around and immediately sell it to him. Now that's got to be the easiest way there is to make a few caps.

And then I noticed an animal growling with the Behemoth. It was Dog Meat. I had never encountered him in this go-around before. So what was he doing there? I thought he was supposed to be at the Junkyard. I found that I could, with perhaps a dozen blows with Jungwei's Shocksword, kill it without damage to myself. Dog Meat was hit critically once, but he survived. But the problem is that I couldn't talk to him. He simply walked away East along the railroad track. Where did he go? Junkyard?
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Matt Gammond
 
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Post » Sun Jul 17, 2011 11:38 am

last time i did it one of the raiders let the behemoth out which i didnt expect and it left them all alone.if you stand on the train you can kill it without it getting near you.you probably already know this but just in case sniling jack has the terrible shotgun which is brutal but ya gotta kill him.i get so lost in bazaar
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gemma king
 
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Post » Sun Jul 17, 2011 3:30 am

I swear there was a way to get the shotgun off him without actually killing him, but I can't remember how it worked.
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Emmanuel Morales
 
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Post » Sun Jul 17, 2011 1:24 am

Sniping is fun... with a rocket launcher. Usually I sneak in, put a bottlecap mine next to the generator, sneak back out into the hills then let 'er rip. Did you have Dogmeat as a companion before? Sometimes followers can't follow the shortcut way that you go, I don't think they can jump, so they have to go the long way around,
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Carlos Vazquez
 
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Post » Sun Jul 17, 2011 9:18 am

... Did you have Dogmeat as a companion before? ...


No. As I say, not with this character. That's what makes it so strange.
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Joey Avelar
 
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Post » Sun Jul 17, 2011 6:52 am

Last time I tackled Evergreen Mills I had a very hard time of it. I came from the west and climbed down the cliff. Traded shots with the Raiders who were around the south end of the foundry. Took major damage before I got to the North Shack. Then slipped into the slave pens, released the slaves, and had a long, difficult fight wth the Raiders on the ground. Mutliple ambush situations, and I died a number of times as I recall.

This tme was not trouble at all, really. I sneaked to the North Shack and ventured out on the catwalk system, where I could find all the Raiders on the ground below. Then they start charging up to me, where I was able to quickly destroy them with my Gauss Rifle. A piece of cake, really.

The Bazaar is a really confusing place. I think that's very strange trading with Smiling Jack. Standing right next to him, I pick up junk from the counters all around and immediately sell it to him. Now that's got to be the easiest way there is to make a few caps.

And then I noticed an animal growling with the Behemoth. It was Dog Meat. I had never encountered him in this go-around before. So what was he doing there? I thought he was supposed to be at the Junkyard. I found that I could, with perhaps a dozen blows with Jungwei's Shocksword, kill it without damage to myself. Dog Meat was hit critically once, but he survived. But the problem is that I couldn't talk to him. He simply walked away East along the railroad track. Where did he go? Junkyard?


Dogmeat will wander away from the Scrapyard if you do not recruit him as a companion. He usually ends up at Vault 101, but he takes the scenic route getting there. So he can show up just about anywhere. Also, he's set essential until he's recruited, so he will not die.
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Nicole Coucopoulos
 
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Post » Sun Jul 17, 2011 1:37 am

... you.you probably already know this but just in case sniling jack has the terrible shotgun which is brutal but ya gotta kill him.i get so lost in bazaar


I read about it in the Wiki but I forgot. So after you wrote this, I went back and got the Terrible Shotgun. Unfortunately had to kill Smiling Jack to get it. I find that it's not that devistating when used with VATS. But when you use it without VATS it seems to work best.

When I was reading up about the Bazzar, it mentioned a brothel. I looked and looked, but couldn't find it.
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ZANEY82
 
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Post » Sun Jul 17, 2011 4:01 am

Evergreen Mills can be easy and fun. Mostly because you can snipe at the raiders from the cliffs. Also you can shot at he engine holding the Behemoth case door shut. That will release the Behemonth and it''ll fight the Raiders for you. In my game with FWE and MMM mods, the Radiers end up killing the Behemoth, but it usually kills a bunch of them before that happens.

I swear there was a way to get the shotgun off him without actually killing him, but I can't remember how it worked.


I do that all the time. If you can pickpocket all the shotgun shells, and add ammo for another weapon and that weapon, then leave the Bazaar area and immediately return, he should be carrying the new weapon (since he doesn't have ammo for the shotgun). Then you can pick pocket the Terrible Shotgun. Obviously high sneak skill and stealth boys help.
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Oyuki Manson Lavey
 
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Post » Sun Jul 17, 2011 7:22 am

I read about it in the Wiki but I forgot. So after you wrote this, I went back and got the Terrible Shotgun. Unfortunately had to kill Smiling Jack to get it. I find that it's not that devistating when used with VATS. But when you use it without VATS it seems to work best.

When I was reading up about the Bazzar, it mentioned a brothel. I looked and looked, but couldn't find it.

i never use vats with shotguns.i use shotguns mostly if theres a few enemies that i want taking down quick with no fuss with shots to the head and even the normal combat shotgun is good for this.like today i went to one of those chapels the muties keep captives and tonnes of them came out of nowhere so i quickly do them in with the shottie to the head no problem.never heard of the brothel but ill investigate that.its such a wierd place its easy to miss stuff.i read somewhere probably wiki that nova is the only one you can sleep with so if it does exist its probably just for show but maybe you can rescue the prosttutes so that would be cool.
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Dark Mogul
 
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Post » Sun Jul 17, 2011 6:13 am

... never heard of the brothel but ill investigate that.its such a wierd place its easy to miss stuff.i ....


The Wiki is sort of ambiguous:

"Evergreen Mills bazaar is a cave complex with a bar, shop and a brothel accessed through a hole in the foundry's floor.
...
From the ground floor, a series of ramps leads up to a raider brothel where you will be greeted by Madame (who is unnamed in the game). A few raider women who are the brothel's [censored]s can be found locked in cells who upon release show their gratitude by attacking the player. "

Is the entrance to the brothel in the foundry or in the bazzar? Maybe I'll go back once more and find out.

________-

So I went back and searched every square inch of the foundry floor. No hole.

Then I went into the bazzar. Searched it carefully again. Thought I looked everywhere. Twice. Then I was looking at the map and noticed that in the NW corner, there was an area that I didn't seem have completely explored. So I went over there. There are a couple of manquins decorated with read lights flankng the doorway. I was about to go up there when I noticed a red blip on my PipBoy. Strange, I thought; I was fairly certain that I had killed all the raiders. Well, a couple of raiders, one with a flamer, attacked me. I took them out and was just about dead. I couldn't remember if there was a bed about. No, there isn't. So I came back and further explored the manequin-flanked doorway. It leads up, through a hole in a wooden floor, into a suite. To the left was a cell with an imprisoned raider (presumably a hoker). To the right is another room with a bed. :)

So anyway, it's like this: from the foundry you enter the door to the bazzar and go down a hole in the floor. A cave-passage leads East to the main part of the bazzar, platforms arranged roughly in a circular area around a central pillar. Smiling Jack's shop is past that area to the East. And, to the Northwest, off the main central area, and past the manequin-marked entrance, is another hole in a floor, leading up to the brothel. That's what the writer of the Wiki article meant by a hole in the floor.

I have corrected the Wiki article to make it clearer.
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BaNK.RoLL
 
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Post » Sun Jul 17, 2011 11:11 am

My second play is saved when I was just about to go into Evergreen Mills, after taking out all the raiders and the behemoth, with Dogmeat and RL-3.

I really must get back to it!
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R.I.p MOmmy
 
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Post » Sun Jul 17, 2011 10:53 am

cheers for the info thorg,i think i know where you mean but it looks like theres nothing there at a glance so its easy to miss.i always find when im somewhere dark i just wana get out as soon as possible coz i cant see.is there anything like night vision on this game.
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Krystina Proietti
 
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Post » Sun Jul 17, 2011 5:02 am

cheers for the info thorg,i think i know where you mean but it looks like theres nothing there at a glance so its easy to miss.i always find when im somewhere dark i just wana get out as soon as possible coz i cant see.is there anything like night vision on this game.


The pipboy has a light. Just hold the pipboy button for a second and the light will turn on/off.

No nightvision though. New Vegas has drugs that give you nightvision. Hopefully they will make it to the next Fallout.
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Christine Pane
 
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Post » Sun Jul 17, 2011 5:59 am

i know about the light but i dont like to leave it on too long coz i forget its on and get spotted when im sneaking.plus in the really dark places its not very effecive although i do have a crap old telly so it could be that.i think they should have an upgrade you can buy in the game that improves the light and maybe do other things to the pip boy.like you can decorate your house i think it would be cool if you could personalise your pipboy aswell.and also with the pipboy i really wish theyd get rid of the screen wobble every time you bring it up coz it makes me feel sick every time i open it.i swear its gonna give me a siezure one of these days :bonk:
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A Boy called Marilyn
 
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Post » Sun Jul 17, 2011 12:20 am

The Brothel is pretty obvious isn't it?

You just follow the planks in the Bazaar and you come to as stage (presumably a stripper stage) and the a door with female mannequins each with two red lights strategically placed. when you go up stairs there will be the Madam, the "employees", at least one customer, and a bunch of "rooms". They will not be very happy about your presence though.

One of the workers is locked up, if you let her out she will thank you by trying to kill your character while in her underwear.

The privacy and sanitation of that brothel leave much to be desired.

In the cash register you can find maybe 25 caps. Apparently the services are not very expensive.
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Hussnein Amin
 
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Post » Sun Jul 17, 2011 1:00 am

Almost every playthrough I plan to make Evergreen Mills my home. So I go through the whole thing of mezzing all the raiders, turning them non hostile, and finding them new shiny things to wear and toys to play with. But by the time I'm done I'm usually also done with the playthrough. :(
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Lauren Denman
 
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