As I read this month’s Game Informer, an issue occurred to me that I hadn’t previously thought of in the storyline. We have a strict A and B consequence storyline. Hypothetical situation, you go into a home, and kill a man for his possessions. There are no jails, they will simply kill you for your crime. You have only two options, try to stealthy take his possessions or kill him. Of course, in the elder scrolls this was not the case. For example, in “Shivering isles” if you were to kill a man, then you were actually given options. You could fight, bribe the guard, or go to jail and fight your way out of Sheogorath’s weird jail. In the wasteland it is a very ‘Wild West’ attitude everyone is out for number one. If you kill someone there, the possibilities are not quite varied and layered. But, say you are in a town such as Rivet City or New Vegas. Should the options available to you in an incident be varied, layered, and unpredictable? Should they not attempt to capture you for a hanging depending on the gravity of the crime?
If you are still confused, we are talking about adding more depth to the actions and consequences the player is capable of in any situation. Not to say that there are not many, but it could be better. An improvement to the A.I. as it appears to be in Skyrim seems to be necessary. The A.I. needs to respond to things realistically. I am not certain if this is fixed but if it is there is still the problem of not enough layered consequences. To me the idea is to represent a realistic situation and how people might actually react. Bethesda has always been about throwing some tools at you and you make the story and play the game the way you want. So why not take it a step further? Allow us to have battle on more than one floor and dimension. Like a flight of stairs or the sniper in Fallout 3.
You stumble into a bar after walking for hours and decide to play a card game. You can cheat, or can play straight, or you can play lose then kill all of them and take their money. If you cheat, then do you stack the deck, have hidden cards up you’re sleeve, use a cup of coffee to your advantage, or are you smart enough to count cards? If you decide to play straight using your own skills then you win, have the loser act in many varied ways. Make it a possibility for them to get angry and accuse to of cheating then attack you, or search you, or call the authorities. Perhaps they are a good sport and congratulate you. Maybe they are very interested in how you did so well and ask for training from you. You are then given the option to train them for money or for free. The third option, you decide to kill the men. After the game is wrapped up and the spoil’s divided you debate how you should kill them all. You could kill them all there with the holdout weapon in your pocket, initiating a cinematic ‘dead eye’ like moment where you are given the chance to kill them all. You could wait till nightfall and go in all their rooms and kill them in their sleep. You could just hold them up taking the money to flee the town. You could rob them in their sleep not killing anyone and leaving in the dead of midnight. Say you do kill them all by one of the means above. You get a bounty placed on your head and you are hunted by some of the world’s most ruthless killers. Say you won legitimately and weeks later after many wins you are invited to a tournament. Say you won legitimately and weeks later the losers catch up to you to settle the score with guns or poker chips. Say you cheated and were not caught and one day you are cheated again and happen to be pretty famous in the waste. You get the dead man’s hand and are shot in the back of the head like Wild Bill as an easter egg. Layers upon layers.
So, would you rather have a branching storyline with many possibilities or a strict a and b possibility?