Stacking Crit, am i missing something?

Post » Sun Jul 17, 2011 4:45 am

Ive been contemplating a critmeister character after I saw that the Pew Pew had been buffed to more useful levels. Only using 5 energy cells per shot now, used to be 15. Still only can fire 2 shots before reloading.

Using this page as a reference http://fallout.wikia.com/wiki/Critical_chance#Fallout:_New_Vegas
I did the numbers for laser weapons, but they dont seem to add up with those on the page. What am I missing?

Prior to weapon multipliers, second number indicates use of V.A.T.S or Light Touch, the third is with V.A.T.S and Light Touch.

Note: Add another 3% if the player is wearing Joshua Graham's Armor.
47% / 52% / 57% for laser Energy Weapons.


10% from Luck 10
10% from Laser Commander
5% from finese
4% from set lasers for fun
5% 1st recon beret
3% Joshua's armor
3% built to destroy
5% from using vats

45% from those

Light touch is appearently a bit different and not multiplied by crit multipliers on weapons. So with a pewpew, you would need at least 38% crit to reach 95% crit, with the last 5% from light touch bringing it up to 100%, thanks to pewpews 2.5x crit multiplier.
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Miss Hayley
 
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Post » Sun Jul 17, 2011 10:59 am

Laser Commando is also a flat bonus.
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Cathrine Jack
 
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Post » Sun Jul 17, 2011 9:19 am

Laser Commando is also a flat bonus.


But how can the crit chance numbers add up to whats shown on the page?
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Amanda Furtado
 
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Post » Sun Jul 17, 2011 8:10 am

But how can the crit chance numbers add up to whats shown on the page?

It doesn't, check the http://fallout.wikia.com/wiki/Laser_Commander own perk page.
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Kahli St Dennis
 
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Post » Sun Jul 17, 2011 6:16 pm

It doesn't, check the http://fallout.wikia.com/wiki/Laser_Commander own perk page.



I can see that now.

Then what is the most hardcrit possible to stack for lasers?

10% 10 luck
5% Finesse
5% First recon beret
5% Using Vats
4% Set lasers for fun
3% Joshua Graham's Armor
3% Built to Destroy

Total 35% if i didnt miss any crit sources.

87.5% with Pew Pew and using Vats. Becomes 102.5% with Laser Commander and Light Touch
75% with Pew Pew and without using Vats. Becomes 90% with Laser Commander and Light Touch

80% with Pew Pew and using Vats, without Built to Destroy. Becomes 95% with Laser commander and Light touch
67.5% with Pew Pew, without using Vats, without using Built to Destroy. Becomes 82.5% with Laser Commander and Light Touch

I think this shows that contribution of Built to Destroy is so miniscule that its not worth the hassle of having extra weapon wear, especially if using Max Charge ammo.
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Noraima Vega
 
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Post » Sun Jul 17, 2011 6:03 am

The 15% wear isn't that noticable, especially compared to max charge ammo's.

Maxed charged ammo increased the wear by 150% and extra 15% ontop of that won't mean much of anything.

To display the math lets use Energy Weapon Y, firing weapon Y has a wear of 1.
With built to destroy its 1.15
Using Maxed charged ammo its 2.5.
With both maxed charged ammo and built to destroy its 2.875

So firing twenty times the weapon wears
20 with no modifiers
23 with Built to Destroy
50 with Maxed Charged Ammo
57.5 with both.
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Kara Payne
 
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Post » Sun Jul 17, 2011 4:09 am

The 15% wear isn't that noticable, especially compared to max charge ammo's.

Maxed charged ammo increased the wear by 150% and extra 15% ontop of that won't mean much of anything.

To display the math lets use Energy Weapon Y, firing weapon Y has a wear of 1.
With built to destroy its 1.15
Using Maxed charged ammo its 2.5.
With both maxed charged ammo and built to destroy its 2.875

So firing twenty times the weapon wears
20 with no modifiers
23 with Built to Destroy
50 with Maxed Charged Ammo
57.5 with both.


I see! good to know.
But is there anything overlooked with crit?
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Auguste Bartholdi
 
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Post » Sun Jul 17, 2011 7:45 pm

I think you're math is off. I doubt the critical bonuses stack like that. Lets take a random standard number of 10 to start.

Luck 10 = 10% of 10 which is 1. 10+1=11
Laser Commander 10% of 11= 1.1. 11+1.1= 12.1
Finese 5% of 12.1= .6 . 12.1+.6= 12.7
Lasers for fun 4% of 12.6 = .5. 12.6+.5= 13.1

I can keep going, but you get the point. I doubt the game is built to get you an 80+% critical chance.
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Jessica Lloyd
 
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Post » Sun Jul 17, 2011 7:57 pm

I think you're math is off. I doubt the critical bonuses stack like that. Lets take a random standard number of 10 to start.

Luck 10 = 10% of 10 which is 1. 10+1=11
Laser Commander 10% of 11= 1.1. 11+1.1= 12.1
Finese 5% of 12.1= .6 . 12.1+.6= 12.7
Lasers for fun 4% of 12.6 = .5. 12.6+.5= 13.1

I can keep going, but you get the point. I doubt the game is built to get you an 80+% critical chance.

Well your wrong, it is built that way you can get an 80% or even a 100% chance to critical with some weapons.
For instance the http://fallout.wikia.com/wiki/Ratslayer has a x5 critical chance modifer, which makes a 100% critical chance easily attainable.
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Sarah Kim
 
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Post » Sun Jul 17, 2011 4:12 pm

Well your wrong, it is built that way you can get an 80% or even a 100% chance to critical with some weapons.
For instance the http://fallout.wikia.com/wiki/Ratslayer has a x5 critical chance modifer, which makes a 100% critical chance easily attainable.


If you say so. I need to read up on it to believe it works that way.
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Adriana Lenzo
 
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Post » Sun Jul 17, 2011 1:18 pm

Maybe you shouldn't believe it works your way until you've read up on it either.
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Emmanuel Morales
 
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Post » Sun Jul 17, 2011 3:41 pm

The following modifiers afect your base crit rate:

10% from Luck 10
5% from finese
5% 1st recon beret
3% Joshua's armor
3% built to destroy


That gives a base crit of 26. That is the number that is modified by the Weapon. Using Pew Pew will give a 65% crit rate.

The following are just flat modifiers:
10% from Laser Commander
4% from set lasers for fun
5% from using vats
5% Light Touch

So, the best you can hope for using Pew Pew is a 89% crit rate.
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Isabell Hoffmann
 
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Post » Sun Jul 17, 2011 1:22 pm

Something no one else has mentioned thusfar... +5% from true police stories... +10% with comprehension. Just my 2 caps.
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Nikki Hype
 
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Post » Sun Jul 17, 2011 8:03 am

Maybe you shouldn't believe it works your way until you've read up on it either.


Maybe I shouldn't over-anolyze a trivial attribute to a game to the point where I'm willing to argue to the death about it on the internet. Wait, I'm not. Oh, ok. Whew.
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Eileen Collinson
 
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Post » Sun Jul 17, 2011 8:47 am

Something no one else has mentioned thusfar... +5% from true police stories... +10% with comprehension. Just my 2 caps.


I always read one of those mags before a tough fight.... makes a HUGE difference.
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Agnieszka Bak
 
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