you can drop caps yet, just use a container to store them in
if you want to put them in bags:
create a quest and check "start game enabled" (nothing else needs to be set)
script for the quest (must be a quest script):
short dooncebegin gamemode ;; runs every 5 seconds, you could also use "begin menumode" then it would only run while youre in menusif player.getitemcount F >= 100 ;;F is the ID of capsset doonce to 1endif;;set JaySuSRules to 1 ;; needed to make the quest work if doonce == 1player.removeitem f 100player.additem MyMoneyBag 1set doonce to 2endifend
script to put on the bag item (in this case it must be a consumable/aid item, the script needs to be an object script):
begin onActivateplayer.removeitem MyMoneyBag 1player.additem f 100end
the first script checks every 5 seconds if you have 100 caps and if you do puts them in a bag
the second script gives you 100 caps and removes the bag if you click on it
mind that you should set the weight of the bag to be equal to the weight of 100 caps obviously