The Town of Oaks: Vampires and Werewolves

Post » Sun Jul 17, 2011 4:51 pm

The Town of Oaks:

Our story takes place in Oak Town, sometimes referred to as the Town of Oaks. It's a small village in the Nibenay Basin, South-east of Cheydinhal, and it gets it name from the large creepy number of Oaks surrounding it. In this Roleplay you will either play as a Villager, Vampire, or a Werewolf. The Vampires and Werewolves will be terrorizing the Local Town/Village of Oak Town, and the villagers are trying to survive through the night.

I want this RP to be mostly open ended, so I wouldn't mind you making multiple characters kill off later in the RP. Just be sure to have at least one major one you plan to keep alive throughout the entirety of the Roleplay.


Rules:
  • Keep OOC to a minimum
  • No character controlling
  • Multiple characters are encouraged
  • No turning/killing other players without permission
  • No Overpowering




Character Sheet

Name:
six:
Age:
Race:
Birthsign:
Faction: (Vampires only, see vampire clans below)
Job: (Villagers only. Be creative here, this is where you can put whatever you want. You can be everything from the town guard to the mayor's aid and everything in between.)

Class:
Attributes: (Pick 2 favorites)
Skills: (Can have up to 10 skills, do not have to be in game skills)

Physical Description:
Werewolf Description:(Werewolves only. Basically go over what you will look like in Werewolf form.)
Weapons:
Clothing/Armor:
Misc. Items:

Bio/Personal History: (A brief description about your character.)



Werewolves

Werewolves only transform at night. Unlike Morrowind they do not need to kill a person every night in order to live. Werewolves have no control over their human self, rampaging and killing is basically their only instinct. Once the night is up all Werewolve will turn back to normal without any memory of what happened.

Werewolves have the ability to pick up weapons, they also should try to use their claws and teeth as their primary form of attack. Also Werewolves can wear both armor and clothing during their transformation, just as long as they are already wearing their armor/clothing when they transform, they cannot put it on when they are already in Werewolf form. During transformation all Werewolves have increases to their Strength, Speed, and Agility, as well as an increase to how far they can jump from place to place.

Vampires

Vampires are basically humans with increases to their strength and speed, as well other senses such as sight and hearing. Vampires also have the concern of needing to feed on blood constantly. Going without can lead to decreases in their physical strength and even cause them to lose their mentality if they go without feeding for too long. Vampires also cannot got out into the sun without taking damage if they do not feed regularly, and Cyrodilic vampires will it even harder to blend into normal society.

Vampires can also spread their disease through bite. Vampires who bite someone will always have a small chance of passing their disease onto them. If a person is infected they will be turned into a vampire if they don't drink a potion of cure disease in less than three days. Once a person is turned there is no going back, there is no cure for Vampirism. Depending on what vampire bit them, will depend on what ability's that person will have passed down.


Vampire Clans

The Order- The Order are the only vampire clan in Cyrodil. Memebers of The Order follow strict tenants, and perfer to use stealth to feed off their targets rather than confronting them directly. Cyrodil vampires are well known for their ability to conceal their vampirism in public, they also have the ability to retract their fangs and change their eye color in order to completely hide their disease.

The Quarra- The Quarra are the violent and brutish vampire clan from Morrowind. Having only recently crossed the boarder of Morrowind, the vampire clan have set up a camp near the Town of Oaks. The Quarra prefer to use physical strength to capture their targets, they would rather destroy an entire village then capture a few wimpy villager to feed on.
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Lillian Cawfield
 
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Joined: Thu Nov 30, 2006 6:22 pm

Post » Sun Jul 17, 2011 5:21 pm

This is my human character....

Name: Garth Aerius
Gender: Male
Race:Imperial
Age:24
Class/Job: Alchemist
Birthsign: The Steed
Attributes: Agility and Speed
Major Skills: Marksman, Speechcraft, Short Blade, Acrobatics, Alchemy, Lockpick, Sneak, Athletics, Light armor, climbing
General Appearance: Black hair just above the eyebrows. Green eyes. Light bodybuild. Sharp facial features very gaunt.
Clothing/Armor: Wears black pants with added padding at the knees and a dark green shirt with a hood. He also has a belt that can hold alchemy potions and ingredients.
Weapons: Steel Dagger, Long Bow, 3 silver arrows, 15 iron arrows
Misc. Items: 3 healing potions

Biography:

Garth was born in Imperial City, into a very poor Imperial family living in the waterfront. His mother and father never had much money, so he and his other siblings would often have to gather ingredients on the isle and hunt the mudcrabs (horrid creatures really..) and particularly large rats to obtain meat.

He was the eldest of the four, so naturally he was the most talented, and was excellent at finding and preparing ingredients for potions. When he was 15, his 10 year old brother died when he caught Red Rage from an ill rat. A few years after that his father, who was a poor alchemist who had a vendor on the street, was killed by a guard when he wouldn't pay a poor tax. His mother tried to get a job as a waitress in a bar, but noone would hire a poor, needy peasant. Nature did its work and eventually all his family had passed except himself from starvation or illness. Now alone, he decided to start a new life. He left the hive that was the Imperial City, into a new world.

He traveled through many towns and villages, during this time he was taught or taught himself how to pick locks, remain unheard, climb well and jump great distances. He became very charismatic during this time as well, as wasn't considerable social before.

... and my werewolf character.

Name: Ave Dorth
six: Male
Age:44
Race:Nord
Birthsign: The Warrior
Class: Warrior
Attributes: Strength, Endurance
Skills: Long blade, blunt, heavy armor, armorer, block, hand-to-hand, short blade
Physical Description: A brute of a man, with broad shoulders and grand muscles. Very handsome face, with long silver hair reaching his lower back. Blue eyes.
Werewolf description: Very large, with silver-golden fur. Fur is very rough and still, not like his silky human hair.
Weapons: Nordic battle axe, two iron dagger, his fists/claws.
Clothing/armor: Iron cuirass, Iron helmet and brown slack pants.
Misc. items: 2 rings
Bio:

Grew up in Skyrim, in the city of Falkreath. He was born into a rich noble family, with many siblings. He was very spoiled and trained in the arts of heavy fighting and hand-to-hand. Deciding to make a name for himself as a werewolf hunter. He was very successful and killed many of the spawn. Eventually, he was wounded by one of them, deep in the wilds. He had no chance to take a potion to cure it and fell to the diease. He fled his city in disgrace, leaving Skyrim altogether onto a new life, a life of a beast.
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Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm


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