Our story takes place in Oak Town, sometimes referred to as the Town of Oaks. It's a small village in the Nibenay Basin, South-east of Cheydinhal, and it gets it name from the large creepy number of Oaks surrounding it. In this Roleplay you will either play as a Villager, Vampire, or a Werewolf. The Vampires and Werewolves will be terrorizing the Local Town/Village of Oak Town, and the villagers are trying to survive through the night.
I want this RP to be mostly open ended, so I wouldn't mind you making multiple characters kill off later in the RP. Just be sure to have at least one major one you plan to keep alive throughout the entirety of the Roleplay.
Rules:
- Keep OOC to a minimum
- No character controlling
- Multiple characters are encouraged
- No turning/killing other players without permission
- No Overpowering
Character Sheet
Name:
six:
Age:
Race:
Birthsign:
Faction: (Vampires only, see vampire clans below)
Job: (Villagers only. Be creative here, this is where you can put whatever you want. You can be everything from the town guard to the mayor's aid and everything in between.)
Class:
Attributes: (Pick 2 favorites)
Skills: (Can have up to 10 skills, do not have to be in game skills)
Physical Description:
Werewolf Description:(Werewolves only. Basically go over what you will look like in Werewolf form.)
Weapons:
Clothing/Armor:
Misc. Items:
Bio/Personal History: (A brief description about your character.)
Werewolves
Werewolves only transform at night. Unlike Morrowind they do not need to kill a person every night in order to live. Werewolves have no control over their human self, rampaging and killing is basically their only instinct. Once the night is up all Werewolve will turn back to normal without any memory of what happened.
Werewolves have the ability to pick up weapons, they also should try to use their claws and teeth as their primary form of attack. Also Werewolves can wear both armor and clothing during their transformation, just as long as they are already wearing their armor/clothing when they transform, they cannot put it on when they are already in Werewolf form. During transformation all Werewolves have increases to their Strength, Speed, and Agility, as well as an increase to how far they can jump from place to place.
Vampires
Vampires are basically humans with increases to their strength and speed, as well other senses such as sight and hearing. Vampires also have the concern of needing to feed on blood constantly. Going without can lead to decreases in their physical strength and even cause them to lose their mentality if they go without feeding for too long. Vampires also cannot got out into the sun without taking damage if they do not feed regularly, and Cyrodilic vampires will it even harder to blend into normal society.
Vampires can also spread their disease through bite. Vampires who bite someone will always have a small chance of passing their disease onto them. If a person is infected they will be turned into a vampire if they don't drink a potion of cure disease in less than three days. Once a person is turned there is no going back, there is no cure for Vampirism. Depending on what vampire bit them, will depend on what ability's that person will have passed down.
Vampire Clans
The Order- The Order are the only vampire clan in Cyrodil. Memebers of The Order follow strict tenants, and perfer to use stealth to feed off their targets rather than confronting them directly. Cyrodil vampires are well known for their ability to conceal their vampirism in public, they also have the ability to retract their fangs and change their eye color in order to completely hide their disease.
The Quarra- The Quarra are the violent and brutish vampire clan from Morrowind. Having only recently crossed the boarder of Morrowind, the vampire clan have set up a camp near the Town of Oaks. The Quarra prefer to use physical strength to capture their targets, they would rather destroy an entire village then capture a few wimpy villager to feed on.