I say "information I've managed to gather" because most Skyrim info seems inundated with much ado about useless things like having a 3D map or realistic shadows which, while they can be cool in their own right for the first few times you see them, they aren't really the foundations of a great game. So what I'm doing in posting this is hoping that I'm wrong and someone will come along and correct me or at the very least that if I'm right, I'll have some sympathizers. Anyway, on to the issues I'm having.
It's not really any specific changes they're making that I find off-putting, with the exception of the fact that they seem to be yet again reducing the amount of skills available to the character, because obviously the last thing we want is customization (at this rate TES VII will have three skills: Swords, Spells, and Bows and will essentially be Zelda without the dungeons). Rather it's the fact that most of the aspects of the game that are being widely promoted seem to be more or less superficial: Fog in the mountains, the ability to marry NPCs (look, if this was idiotic in Fable it probably isn't going to be much better in TES) and the presence of dragons (frankly I always felt the absence of dragons to be a point in the series' favour but it seems as though the publishers took one look at Morrowind and were upset at there being only a few fantasy cliches, especially since LOTR is now the Metallica of the silver screen, and decided to stuff in as many as possible, which would probably explain the Imperial Province's magic teleportation from dense exotic jungle to rolling Tolkien-esque countryside sometime between Morrowind and Oblivion. But I digress).
Anyway, the point is that none of what they're adding to the game actually felt missing from any of the previous games. At no point in Oblivion did I think "Well, it's nice to have a house, but what's really missing is the ability to marry a random NPC who is completely devoid of any personality and have her move in with me" which fills me with a rather sinking feeling that most of the company's efforts are going into shiny, flashy attention-grabby things with things like actual gameplay and immersion being left on the backburner until they say "Blimey, it's November 10th already, better save it all for the DLC" and we're left with a game that's even more stripped down and barren than Spore.
I suppose I'm being a bit cynical, but I haven't seen anything about the game yet that makes me want to buy it when it comes out. As far as I can tell the only new feature they're adding in is the dragon shout ability which while it seems kind of cool, it does seem a bit odd that the most touted gameplay feature of a game a scant four months from release is essentially a glorified spellcasting system, especially when the game's already got a seperate, non-glorified spellcasting system.
So tell me, how far off the mark am I?