We are still slogging through the editing of our previous installments. Three of these were available in January, but a few problems were discovered since then and have been attended. Working on so many things at the same time we had lost track whether or not Gnaar Mok had been changed. If it had been, the changes were minor. However it would be wise to download the currently available archive anyway. Here are the seven updated installments available from our http://www.lgnpc.org/downloads:
Aldruhn, version 1.21 supplement
Gnaar Mok, version 1.20
Khuul, version 2.21
Pelagiad, version 1.31
Tel Mora, version 1.30
Vivec Foreign Quarter, version 2.20
Vivec Redoran, version 1.60
These changes are not merely spelling and grammar fixes. A number of quest bugs have been resolved.
The release of Ald'ruhn supplement was going to be delayed until of Ald'ruhn had been proofread, however it is clear that will not happen for some time. For now the version 1.21 supplement can load alongside the version 1.20 main file. When the main file is edited we will likely update the supplement as well so the two mods will have the same version number. I hope this explanation will clear up any confusion (as should the readme).
Next to be edited will be either Tel Uvirith or Indarys Manor (there is a new quest variation we have been meaning to release). This work will be performed concurrently with a complete rewrite of Seyda Neen. It is still uncertain if we will edit the existing version of Ald Velothi or renew our work on the rewrite of that town. The original is so small (a little over one hundred entries compared to over six hundred for the incomplete revision) that it should not cost us too much time.
We can offer no timeline for our progress so there is no point in asking when such-and-such will happen. The purpose of this posting is to advise the community of the updates to our mods currently available and to assure it that we are still an active project.