Adding scripts to creatures from different mods...

Post » Mon Jul 18, 2011 6:17 am

So, as part of a WAC-OWCND-FCOM integration I've been working on, I wanted to modify the sheep shearing scripts Eddy created for ND, and apply them in some form to all the sheep from any of the integration mods. Mostly this was MMM and a few vanilla ones that were left out.

So, I created a completely new plugin with the various overhauls as masters. I then created the new scripts in this new mod. I loaded it with all the overhaul mods that add sheep in the editor, applied the script, and saved.

In TES4Edit, I can verify that this mod now contains entries for all the sheep creatures and the script is applied. I made sure this new mod loads last.

For some reason, even the simple OnActivate block won't do anything. I have to assume its some technical glitch I've not yet encountered, because I tried putting a simple "I was activated" message in the activate block to test and it simply refuses to work.
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Luis Longoria
 
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